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I actually remembered a game so bad it makes the word "bad" sound good.
Ladies and gentlemen welcome game of the century for how dogshit it is everyone here comes:
View attachment 34270
Above gentlemen is a game so awful and so bad I would rather forget it existed so you most likely have no clue what sudden strike is well its an RTS with no economy and only combat with expanded combat mechanics compared to other RTS at the time 2000--2002.
So when everyone was moving to 3d graphics in the RTS space the creators of sudden strike the fireglow team wanted a 3d game of their own which will be SS3 a game that came out in 2007 and was outdated from the get go.
But what does have to do with resources war? Well the gap between SS2 and 3 is from 2002 and 2007 pretty lengthy heh? But it gets worse since it seems fireglow wanted a Sudden strike game that kept them afloat while they worked on 3 so resources war came to be a thing in 2005
And its the most awful iteration in the series if you know what RTS is and what the subgenre RTT is then this is an abomination of both , one of the pillars of sudden strike that made it stand out is you can't build a base you can't train soldiers meaning the soldiers you are given are all what you have well resources war throws that in the trash for new shiny neutral buildings that can be controlled generating units whether its infantry or vehicles or planes....
So by defeating on of the pillars the series was built on you think fireglow wouldn't make things worse? Ohohoh boy you are so wrong their games tried to emulate realism in the early 2000s with some success but they felt its not enough so what do they do? FUEL SYSTEM which is the most poorly made fuel system ever.
As if managing your army ammunition and experience wasn't enough fuel system does nothing but make life harder its developed in a way that has heavy tanks with low fuel and everything else with high fuel a tiger tank can't move down a street without running out of fuel your entire assault corp can be paralyzed by no fuel and how you get fuel? Fuel trucks just like any support unit you only get few and are never enough to cover your entire mechanized formation needs , the fuel runs out too fast too.
But hold up it gets worse , a realistic RTS set in WW2 is bound to have tanks with functional machine guns for the first 2 games this made tank counter infantry pretty well however the machine gun had a delay allowing infantry to fight back , BUT fireglow wanted more "realistic" tank machine gun so what do they do? They give it a unique sound which is good on its own but if they only did that but nope they increased its firerate so much it made a light tank capable of killing 50 men in span of mere seconds it made artillery crewmen more susceptible to getting killed nerfing artillery even more.
But wait it doesn't end did you think it does? FOOL this game keeps giving on and on the developers made pretty good campaigns for SS2 that took historical battles and turned them into a series of missions the german campaign had you live through third battle of kharkov for example , well in RW they wanted to keep that style opting for even better historical accuracy well sounds good? NO the missions are badly scripted oftentimes starting you with large amounts of units and throws you immediately into battle as you try to understand what's going amidst all chaos , the enemy on some missions has infinite reinforcements triggers which makes the whole thing worse and feels like a jab towards any of that "every soldiers l matters" thing they did pretty well in 1 & 2 if the enemy has infinite armies then what's the point of this?
This issue is very visible in the American campaign which despite it being good is fouled by this constant german counterattack like how? Germany is on verge of defeat and they keep somehow making jagdpanthers???
And guess what bugs from SS2 weren't even fixed there is this fighter plane bug where it flies until it crashes it never got fixed in this standalone expansion for 2.
They tried to remedy the infantry imbalance of riflemen being OP in 2 by nerfing them and buffing SMG infantry but that didn't work , and they tried to balance tanks by making their vision abysmal in return for the OP machine gun lol didn't work either.
Despite all this 2 redeeming factors make this installment better are
1-better pathfinding for tanks
2-ease of modding.
List me a game this bad I will wa
Man! This game sounds like how to make shit recipe!I actually remembered a game so bad it makes the word "bad" sound good.
Ladies and gentlemen welcome game of the century for how dogshit it is everyone here comes:
View attachment 34270
Above gentlemen is a game so awful and so bad I would rather forget it existed so you most likely have no clue what sudden strike is well its an RTS with no economy and only combat with expanded combat mechanics compared to other RTS at the time 2000--2002.
So when everyone was moving to 3d graphics in the RTS space the creators of sudden strike the fireglow team wanted a 3d game of their own which will be SS3 a game that came out in 2007 and was outdated from the get go.
But what does have to do with resources war? Well the gap between SS2 and 3 is from 2002 and 2007 pretty lengthy heh? But it gets worse since it seems fireglow wanted a Sudden strike game that kept them afloat while they worked on 3 so resources war came to be a thing in 2005
And its the most awful iteration in the series if you know what RTS is and what the subgenre RTT is then this is an abomination of both , one of the pillars of sudden strike that made it stand out is you can't build a base you can't train soldiers meaning the soldiers you are given are all what you have well resources war throws that in the trash for new shiny neutral buildings that can be controlled generating units whether its infantry or vehicles or planes....
So by defeating on of the pillars the series was built on you think fireglow wouldn't make things worse? Ohohoh boy you are so wrong their games tried to emulate realism in the early 2000s with some success but they felt its not enough so what do they do? FUEL SYSTEM which is the most poorly made fuel system ever.
As if managing your army ammunition and experience wasn't enough fuel system does nothing but make life harder its developed in a way that has heavy tanks with low fuel and everything else with high fuel a tiger tank can't move down a street without running out of fuel your entire assault corp can be paralyzed by no fuel and how you get fuel? Fuel trucks just like any support unit you only get few and are never enough to cover your entire mechanized formation needs , the fuel runs out too fast too.
But hold up it gets worse , a realistic RTS set in WW2 is bound to have tanks with functional machine guns for the first 2 games this made tank counter infantry pretty well however the machine gun had a delay allowing infantry to fight back , BUT fireglow wanted more "realistic" tank machine gun so what do they do? They give it a unique sound which is good on its own but if they only did that but nope they increased its firerate so much it made a light tank capable of killing 50 men in span of mere seconds it made artillery crewmen more susceptible to getting killed nerfing artillery even more.
But wait it doesn't end did you think it does? FOOL this game keeps giving on and on the developers made pretty good campaigns for SS2 that took historical battles and turned them into a series of missions the german campaign had you live through third battle of kharkov for example , well in RW they wanted to keep that style opting for even better historical accuracy well sounds good? NO the missions are badly scripted oftentimes starting you with large amounts of units and throws you immediately into battle as you try to understand what's going amidst all chaos , the enemy on some missions has infinite reinforcements triggers which makes the whole thing worse and feels like a jab towards any of that "every soldiers l matters" thing they did pretty well in 1 & 2 if the enemy has infinite armies then what's the point of this?
This issue is very visible in the American campaign which despite it being good is fouled by this constant german counterattack like how? Germany is on verge of defeat and they keep somehow making jagdpanthers???
And guess what bugs from SS2 weren't even fixed there is this fighter plane bug where it flies until it crashes it never got fixed in this standalone expansion for 2.
They tried to remedy the infantry imbalance of riflemen being OP in 2 by nerfing them and buffing SMG infantry but that didn't work , and they tried to balance tanks by making their vision abysmal in return for the OP machine gun lol didn't work either.
Despite all this 2 redeeming factors make this installment better are
1-better pathfinding for tanks
2-ease of modding.
List me a game this bad I will wait.