What would you declare as "The Worst Game" on any given platform?

I actually remembered a game so bad it makes the word "bad" sound good.

Ladies and gentlemen welcome game of the century for how dogshit it is everyone here comes:
View attachment 34270

Above gentlemen is a game so awful and so bad I would rather forget it existed so you most likely have no clue what sudden strike is well its an RTS with no economy and only combat with expanded combat mechanics compared to other RTS at the time 2000--2002.

So when everyone was moving to 3d graphics in the RTS space the creators of sudden strike the fireglow team wanted a 3d game of their own which will be SS3 a game that came out in 2007 and was outdated from the get go.

But what does have to do with resources war? Well the gap between SS2 and 3 is from 2002 and 2007 pretty lengthy heh? But it gets worse since it seems fireglow wanted a Sudden strike game that kept them afloat while they worked on 3 so resources war came to be a thing in 2005

And its the most awful iteration in the series if you know what RTS is and what the subgenre RTT is then this is an abomination of both , one of the pillars of sudden strike that made it stand out is you can't build a base you can't train soldiers meaning the soldiers you are given are all what you have well resources war throws that in the trash for new shiny neutral buildings that can be controlled generating units whether its infantry or vehicles or planes....

So by defeating on of the pillars the series was built on you think fireglow wouldn't make things worse? Ohohoh boy you are so wrong their games tried to emulate realism in the early 2000s with some success but they felt its not enough so what do they do? FUEL SYSTEM which is the most poorly made fuel system ever.

As if managing your army ammunition and experience wasn't enough fuel system does nothing but make life harder its developed in a way that has heavy tanks with low fuel and everything else with high fuel a tiger tank can't move down a street without running out of fuel your entire assault corp can be paralyzed by no fuel and how you get fuel? Fuel trucks just like any support unit you only get few and are never enough to cover your entire mechanized formation needs , the fuel runs out too fast too.

But hold up it gets worse , a realistic RTS set in WW2 is bound to have tanks with functional machine guns for the first 2 games this made tank counter infantry pretty well however the machine gun had a delay allowing infantry to fight back , BUT fireglow wanted more "realistic" tank machine gun so what do they do? They give it a unique sound which is good on its own but if they only did that but nope they increased its firerate so much it made a light tank capable of killing 50 men in span of mere seconds it made artillery crewmen more susceptible to getting killed nerfing artillery even more.

But wait it doesn't end did you think it does? FOOL this game keeps giving on and on the developers made pretty good campaigns for SS2 that took historical battles and turned them into a series of missions the german campaign had you live through third battle of kharkov for example , well in RW they wanted to keep that style opting for even better historical accuracy well sounds good? NO the missions are badly scripted oftentimes starting you with large amounts of units and throws you immediately into battle as you try to understand what's going amidst all chaos , the enemy on some missions has infinite reinforcements triggers which makes the whole thing worse and feels like a jab towards any of that "every soldiers l matters" thing they did pretty well in 1 & 2 if the enemy has infinite armies then what's the point of this?

This issue is very visible in the American campaign which despite it being good is fouled by this constant german counterattack like how? Germany is on verge of defeat and they keep somehow making jagdpanthers???

And guess what bugs from SS2 weren't even fixed there is this fighter plane bug where it flies until it crashes it never got fixed in this standalone expansion for 2.

They tried to remedy the infantry imbalance of riflemen being OP in 2 by nerfing them and buffing SMG infantry but that didn't work , and they tried to balance tanks by making their vision abysmal in return for the OP machine gun lol didn't work either.

Despite all this 2 redeeming factors make this installment better are

1-better pathfinding for tanks
2-ease of modding.

List me a game this bad I will wa

I actually remembered a game so bad it makes the word "bad" sound good.

Ladies and gentlemen welcome game of the century for how dogshit it is everyone here comes:
View attachment 34270

Above gentlemen is a game so awful and so bad I would rather forget it existed so you most likely have no clue what sudden strike is well its an RTS with no economy and only combat with expanded combat mechanics compared to other RTS at the time 2000--2002.

So when everyone was moving to 3d graphics in the RTS space the creators of sudden strike the fireglow team wanted a 3d game of their own which will be SS3 a game that came out in 2007 and was outdated from the get go.

But what does have to do with resources war? Well the gap between SS2 and 3 is from 2002 and 2007 pretty lengthy heh? But it gets worse since it seems fireglow wanted a Sudden strike game that kept them afloat while they worked on 3 so resources war came to be a thing in 2005

And its the most awful iteration in the series if you know what RTS is and what the subgenre RTT is then this is an abomination of both , one of the pillars of sudden strike that made it stand out is you can't build a base you can't train soldiers meaning the soldiers you are given are all what you have well resources war throws that in the trash for new shiny neutral buildings that can be controlled generating units whether its infantry or vehicles or planes....

So by defeating on of the pillars the series was built on you think fireglow wouldn't make things worse? Ohohoh boy you are so wrong their games tried to emulate realism in the early 2000s with some success but they felt its not enough so what do they do? FUEL SYSTEM which is the most poorly made fuel system ever.

As if managing your army ammunition and experience wasn't enough fuel system does nothing but make life harder its developed in a way that has heavy tanks with low fuel and everything else with high fuel a tiger tank can't move down a street without running out of fuel your entire assault corp can be paralyzed by no fuel and how you get fuel? Fuel trucks just like any support unit you only get few and are never enough to cover your entire mechanized formation needs , the fuel runs out too fast too.

But hold up it gets worse , a realistic RTS set in WW2 is bound to have tanks with functional machine guns for the first 2 games this made tank counter infantry pretty well however the machine gun had a delay allowing infantry to fight back , BUT fireglow wanted more "realistic" tank machine gun so what do they do? They give it a unique sound which is good on its own but if they only did that but nope they increased its firerate so much it made a light tank capable of killing 50 men in span of mere seconds it made artillery crewmen more susceptible to getting killed nerfing artillery even more.

But wait it doesn't end did you think it does? FOOL this game keeps giving on and on the developers made pretty good campaigns for SS2 that took historical battles and turned them into a series of missions the german campaign had you live through third battle of kharkov for example , well in RW they wanted to keep that style opting for even better historical accuracy well sounds good? NO the missions are badly scripted oftentimes starting you with large amounts of units and throws you immediately into battle as you try to understand what's going amidst all chaos , the enemy on some missions has infinite reinforcements triggers which makes the whole thing worse and feels like a jab towards any of that "every soldiers l matters" thing they did pretty well in 1 & 2 if the enemy has infinite armies then what's the point of this?

This issue is very visible in the American campaign which despite it being good is fouled by this constant german counterattack like how? Germany is on verge of defeat and they keep somehow making jagdpanthers???

And guess what bugs from SS2 weren't even fixed there is this fighter plane bug where it flies until it crashes it never got fixed in this standalone expansion for 2.

They tried to remedy the infantry imbalance of riflemen being OP in 2 by nerfing them and buffing SMG infantry but that didn't work , and they tried to balance tanks by making their vision abysmal in return for the OP machine gun lol didn't work either.

Despite all this 2 redeeming factors make this installment better are

1-better pathfinding for tanks
2-ease of modding.

List me a game this bad I will wait.
Man! This game sounds like how to make shit recipe!
 
Not the worst game I've ever played but a game I regret buying the most is Zelda Skyward Sword.
 
i'd have to say super mario maker for the 3ds, paid full price 60€, the game was fine but it lacked a ton of the features that were later added to super mario maker 2, a real shame.
Sucked how you couldn't share any levels in any real capacity, and it was released right at the end of the 3DS lifespan IIRC
 
We've all played some games at one point that are either way too hard or just suck so much ass, it would make the AVGN cower in fear.
Post automatically merged:

Aydin Chronicles. It's a terrible, buggy game and it erased my n64 controller pak when it crashed one day and I lost all my save files for all the games I had saved on there. There was a bunch of games I'd spent hours playing 100%ing and unlocking everything and it was all gone. A bunch of games we used to play multiplayer like Beetle Adventure Racing and Duke Nukem Zero Hour. Both those games suck on multiplayer until you unlock all the stuff. We just ended up not playing those games anymore.
I'm not surprised it would do that. after all it was made by the company that brought you such "gems" as Superman 64 and Carmageddon 64.
 
Last edited:
I remember I had just bought the Nintendo DS and saw this physical game named "Inuyasha Secret of the Divine Jewel", the screenshot were similar to the earlier Final Fantasy (world map, turn based battles)... what I clearly remember is one cavern in which I got infuriated because it seemed like a never-ending maze, no idea how I finally found the exit! Also, if I'm not mistaken the battles were pretty difficult. In any case, I think I finished it.
 
Man we already have like 4 threads about this exact same fucking topic. At least try and check this sort of thing before making a new thread.
Or just not reply. You could do that as well : D
 
Lunar Dragon Song, the game is sooo boooring, also running makes the HP go down.
 
Lunar Dragon Song, the game is sooo boooring, also running makes the HP go down.
That sounds stupid! It's like in that Wolverine game on NES. Where using your claw drains health! Ridiculous!
 
That sounds stupid! It's like in that Wolverine game on NES. Where using your claw drains health! Ridiculous!
Someone on an earlier thread made a big list of all the horrible design choices in that game, and trust me, however bad you're thinking it is, it's a hundred times worse in reality.
 
@Waffles this is a duplicate thread

 
All Modern Games from 2013 onwards
Post automatically merged:

All Modern Games from 2013 onwards
 
Probably Ninja Bread Man

1000017940.jpg
 
Funny thing, I have a "Never Again" category in a Word document of mine, recording all the games I remember playing. Here's some of the Never Again entries! A lot of them are very much a personal opinion thing, but here's three that I feel absolutely, positively suck.


images

Mucha Lucha: Mascaritas of the Lost Code. My sister actually won this and a Mucha Lucha DVD with a few episodes, as a minor prize for a Kids WB contest. This is shovelware. I appreciate the fact that there was a separate punch and kick, and some enemies were immune to one but not the other. I kinda miss the crappy GBA MIDI rendition of the show's theme song in the second world. But the game is a total slog, and the only unlockables for trying to get a higher letter grade on the stages are different screen wipes. Other than the center character turning into a pinball and bouncing around, the others' screen wipes are just a static JPG.

Also the cartoon became lame to adult me. I should know, I rewatch old cartoons all the time. It wasn't anywhere bad as shows like Cow & Chicken but... feh, it didn't appeal as much as it did as a kid. :v


images

D&D: Eye of the Beholder. Not based on the SNES version, but closer to one of the Gold Box CRPGs. Prepare to be belted by RNGesus on a game that is a poor mish-mash of D&D 2e and 3e rules. Also, expect to have the game completely busted when you take CON damage and cure it in the endgame, because that means you'll get absolutely insane HP and Fortitude saves when your CON stat goes to absurdly high levels.

At least it'd make finishing the game less of a chore, but whatever. I don't like breaking games over my knee with bugs and exploits, especially damn-near-unavoidable ones. I can at least choose to not encounter Missingno in Gen 1 Pokemon, for instance, or put something useless into my 6th item slot if I know I wanted to encounter it. :v


220px-Digimonworld4.jpg

Digimon World 4. To be fair, a lot of the Digimon World games are very hit-or-miss. Sometimes both at the same time. This is the worst of the bunch. Top-down action RPG with crappy one-swing combos, very grind-heavy. Reminded me a lot of Phantasy Star Zero, which I also hated (and regret getting for Christmas one year). Never made it past the first stage, as the boss has a huge stat spike. I don't think I popped it in my Gamecube more than two or three times before I sold that slop back to GameStop.

At least that first stage theme was cool. :v
 
Omikron: The Nomad Soul, bar none. It's one of the cases where going through it alone makes it my pick. From the obtuse map, the terrible FPS mechanics, to the Atari Jaguar-ass fighting sections, some full on moon logic puzzles, not to mention making the thing run on a controller (I played the Steam version). Just the absolute worst.
 
Also also, some of the unlockable costumes for your 14-year-old heroine are...questionable.
FmVwbk0aEAASRCP
For a 14 year old, the school outfits make sense, especially when they do actually look like that in the country the game was developed in, ain't their fault people are weird about them. The Rooder and Santa ones aren't bad either. The warrior just looks kinda funny. The middle two definitely see your issue.

What was the worst game you ever played for any amount of time and what made it so bad?

I wanna hear all about the shovelware that you all might have touched that makes us appreciate the good games all that more
Never before have I regretted playing a fan translation (not the translation's fault)
1740876105263.png

Post automatically merged:

now as for more religious members of the forum: this game advocates for devil worship, I cannot say it enough. It is the single most heinous and wicked pieces of media I have interacted with. If you are a practicing Christian (or Muslim or Jew too), I implore all my fellow believers to destroy any copy of this game or any other smt game they come across. (You may be wondering, why did you play it if your faith is so important to you, the answer is I played it before I became a Christian). This thing is from hell and should be sent back there


View attachment 28689
Agree with the other points, not necessarily this

SMT isn't about demon worship. I'd even go as far as to say the opposite because they make it quite clear demons are not friends and are more like "allies," basically like a bodyguard that you probably shouldn't fully trust in the narrative. They'll keep you safe after negotiation, but are not your buddies in the slightest, some will even outright refuse to cooperate if you have a different alignment. Demons are also the reason why SMT games are so post apocalyptic. The games typically have an alignment system between Law, Neutral and Chaos which influence the ending, and none are really about worshipping who you side with. Really it's about what the aftermath of the world will be due to your choice, consequences and all, and what you do it. Haven't gotten to the end of Devil Survivor specifically, so I can't speak for that. Also it's never really explained until maybe like SMT V, but demons aren't really always demons. A lot of lesser gods, mythical beings, and sometimes historical figures get classed as "demons" as well, its more like a general term used because the very thing you use is called the "Demon Summoning Program." If anything, "demons" are more like beings based on the human takes on these figures that tend to all be violent and sentient. It's also worth mentioning there's a lot of SMT spinoff games that ditch the religious theme altogether, like Persona, Devil Summoner (despite the name), Tokyo Mirage Sessions, SMT if, Maken X, and so on. Devil Survivor itself is a spinoff.

Not here to change your mind or anything, just felt I had to say this blurb to specify as someone who is a fan of the games.
 
Last edited:
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

LOK Sequel Cancelled

I wanna say lame but also it would probably have been disappointing...
Read more

About You Video Game thread

I saw this a lot on Reddit lately (on my feed) since it look interesting so I hope those train...
Read more

Geometry Dash Thread

You know the rules, thread for people who play geometry dash
Read more

Well, am I the only one who has my moments of emotional relapse?

OntemJust yesterday I was planning on deleting my account because I was remembering someone very...
Read more
Back
Top