Haha nothing wrong with that, it's pretty normal.It may sound shallow but I quit a game just because another more interesting game grabs my attention ?.
Haha nothing wrong with that, it's pretty normal.It may sound shallow but I quit a game just because another more interesting game grabs my attention ?.
Your friend is a good soul lol no one should play dmc 2 when you have masterpiece like 3I’m playing DMC 2 after finishing the first one but then af friernd of mine lended me his DMC 3 after playing it I realised what a mess DMC 2 is.
I hate that with a passion too. Time limits only have a valid place in very specific genres, and RPG isn't one of them.(what I hate the most) global ingame time limit.
I can totally understand that. I have a huge collection of games (retail, digital and ROMs) and sometimes it's a challenge to force yourself to start a game.My biggest issue is I have downloaded/purchased WAY too many games at one time. I have such a broad collection that a lot of the time I don't even know where to begin. I try to have a rotation set for games I want to play now and games I can play later on. But sometimes it just gets me burned out. Hard to pass up a great game on sale for like 5-15 bucks, and yet, I rarely know if I'll get to it this year or next. I blame myself entirely for it, but the statement remains. I play and quit until I finally have found my interest fully piqued.
This happened with me toomost of the time it's just life that makes me drop a game. I'll typically only have a few hours a week where I can sit down and play something, and so there's a ton of games out there where I've started one, and said "Hey this is really neat, I'll play this some more later" before something comes up, and I usually don't play more later. Second would probably be a mix of attention span and difficulty.

my advice, if you want to start finishing games. is to set a rule for yourself.Myself. I have terrible commitment to finish things![]()
It's a good rule, i do that myself but after i beat 1 game on my backlog, and only if i not surpassed my limit of games at a time, which is 5.my advice, if you want to start finishing games. is to set a rule for yourself.
You have to finish two games you already started before you can start playing a new one.
it worked wonders for me
you dont even have to be super strict about it, if you are not enjoying a game and just want to drop it and not count it do that too.
or count a super duper long game like skyrim or pmd as two do that as well
If I have to go through 400 fetch quests for a plot coupon that doesn't even lead me anywhere and the game crashes every 20 minutes, I'm not really motivated to continue said game.

2024 games nowadays are 90% garbageSame. I haven't played any in at least a decade and have no intent to.
I loved when a Rated M Game treats me like I'm literally 5. Gee thanks I could've missed that objective you had there if you didn't put 5000000 Markers and Arrows around it, I sniff glue regularly and need these hints.If a game directly offends me, i don't mean politically mind you, i mean stuff like expectiing me to do something that so annoys me that i feel it's a waste of my time to keep playing, or if the story is so boring or annoying that it offends me literally (as in, insulting my intelligence, considering i almost always try to finish games i start, that's a accomplishment.
That's why I haven't finished Mass Effect yet personally. I fear if I let another Bioware RPG Consume my life again I'll go missing for several days. This happened after I booted up Dragon Age Origins for the First Time. I just have too many responsibilities tbh, but hey one daymost of the time it's just life that makes me drop a game. I'll typically only have a few hours a week where I can sit down and play something, and so there's a ton of games out there where I've started one, and said "Hey this is really neat, I'll play this some more later" before something comes up, and I usually don't play more later. Second would probably be a mix of attention span and difficulty.
Other things that come to mind, include a poor combat system: for example, in a top-down game when your character faces an enemy, but fails to strike their center of mass, because the attack descends vertically into the area of one of the character's shoulders.
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To be fair to lagoon, it was a port of a sharp x-68000 game that played more like ys 1 and 2, the snes version is more of a example of a bad port.kemco is one of those companies o avoid like the plague, everything they put out is low quality slop, either barely functional or a complete bore
Can't help but agree with a lot of that, in particular when I see endless fade-to-black transitions to in-game cutscenes for dialogue, it really starts to sap my will. I think it was the latest Star Ocean that really wore me down, pausing the game to deliver ornate, handcrafted *Nothing*. I never finish most Tales games for about the same reason.Excessive and/or banal dialogue and plotting. As primarily an JRPG fan, this is frustrating and limiting. If not for dungeon crawlers, strategy RPGs, and roguelikes, I probably would have quit on the genre completely.
When I was younger, I could tolerate––albeit with extreme boredom––the bad dialogue/exposition most games I'd otherwise like are weighted down by, but I've hit a wall in recent years and have to find other stuff to play. I don't need thematic motivation to get back to gameplay––to me, the gameplay is the meaning of playing the game––plus most of these games are delivering plotting that is closer to the Saturday morning cartoons I watched as a kid than the kinds of books and writing I have any interest in as an adult.
Though the overall arc of a game narrative may be interesting, an ethos of storytelling "compression" on a moment-to-moment basis never really seemed to penetrate Japanese game development––like, how can we deliver the essential information in the fewest clicks and minutes for the player? Playing most JRPGS is like listening to someone go "Uhh...uhh..." for an interminable period, only, in the end, to tell you something totally uninteresting. Recently quit on Valkyrie Profile and Star Ocean 2 for this reason, and which felt disappointing, because I could tell there was much to like about those games.
I attribute much of the success of the Souls games to finding a way out of the bad story and bad exposition trap at the same time, delivering a more richly realized sense of "story" with zero wasted moments. The Mother series and SMT 1-3 are noble exceptions to the problem of plot-heavy RPGs by telling interesting stories that can only be told through the videogame medium (unlike most JRPGs, which feel like bad manga trapped in the body of a videogame).