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I know it's not developed by them, but I would genuinely rather go through that Kaiji fingernail torture than ever experience Xenoblade 2 again.
I disagree about Gen 1&2 sucking though.Pokemon, take your pick.
They all suck.
Kaiji mentioned!I know it's not developed by them, but I would genuinely rather go through that Kaiji fingernail torture than ever experience Xenoblade 2 again.
I don't careI disagree about Gen 1&2 sucking though.
I haven't played much of Gears, but from what I remember, it was pretty good.I disagree about Gen 1&2 sucking though.
Nor
Mystery Dungeon (at least the GBA/DS ones).
Kaiji mentioned!
I wasn't interested in any of the Xeno games but I heard Gears was great.
It's pretty impressive that Sega not only made two games which were terrible (Sonic 06 and Sonic and the secret rings) but also made one of the worst ports of all time. Sonic's 15th anniversary is one of the anniversaries of all time.sonic 1 port on gba
This may explain why people mostly want to talk about Sonic Riders.It's pretty impressive that Sega not only made two games which were terrible (Sonic 06 and Sonic and the secret rings) but also made one of the worst ports of all time. Sonic's 15th anniversary is one of the anniversaries of all time.
I know it's not developed by them, but I would genuinely rather go through that Kaiji fingernail torture than ever experience Xenoblade 2 again.
out of curiosity, what specifically did you hate about it?I know it's not developed by them, but I would genuinely rather go through that Kaiji fingernail torture than ever experience Xenoblade 2 again.
I think the circumstances around the game definitely made the worst Nintendo game of all time, alongside that StarFox 64 3D was on the 3ds.While I'm not sure if it's the WORST Nintendo game ever made, Star Fox Zero hurt me. I have deep nostalgia for Star Fox, 64 in particular, and I went into Zero full of hopes and excitement and left devastated.
The most frustrating part is that it could've been good if it wasn't trying to justify the use of the Wii U gamepad so hard, and I feel that wasted potential is far worse then no potential as far as bad games go.
It's one of the biggest disappointments in my lifetime of playing games.
Metroid Prime. Worst for the unknown to me, non saving checkpointless beginning section. (I have played most of the 2D games though I perfectly missed all the prime games because we had a PS2, except for Prime 3 which I played shortly after release at a GameStop in the mall while my gf was shopping. ) Played Prime for the first time on GameCube yesterday (It's been on my backlog for quite some time.) and didn't know about not being able to save until after escaping the station. This was also poorly telegraphed as I would not have even tried the game at that time if I knew this in advance. I was taking my time reading all the scannable tags and enjoying the fine graphical details and learning the controls. I beat the queen boss and was down to 15 or so health and turned a corner and got taken out by a space pirate after a short firefight. Metroid Rage. That should be the name of a rom hack. Once I knew I was playing by Dr. Jekyll and Mr. Hyde rules I blasted through the entire section quickly with absolutely no respect for the level design or the unskippable cutscenes. I was finally able to save and spent the rest of the day playing Zelda. The NieR: Automata intro was better.
My real answer is still "Donkey Kong: Barrel Blast".
Why?alongside that StarFox 64 3D was on the 3ds.
Think about it, Nintendo had little to show for the Wii U, while it had good games that wasn't even enough to show, The game also had terrible controls and even if you get used to the controls the short is short and you'll just be done with the game at that point. And on top of that Nintendo handcuffed Platinum games into making them integrate forced Wii U gamepad controls unnecessary into the game.Why?
Ah, my bad I thought you said that SF64 3D was also terrible.Think about it, Nintendo had little to show for the Wii U, while it had good games that wasn't even enough to show, The game also had terrible controls and even if you get used to the controls the short is short and you'll just be done with the game at that point. And on top of that Nintendo handcuffed Platinum games into making them integrate forced Wii U gamepad controls unnecessary into the game.
Side note: There's little reason to even revisit this game because well the story is just StarFox 64 again and the StarFox 64 3D is just a lot better.
The combat wasn't the worst I've ever played, and yes, it was better in Torna, and I thought the actual level design and how you can find stuff in these little nooks and crannies was well enough done. Everything else, though. went from passable to liquid feces. I usually try to do as much as I can in a game before finishing it so I can get the fullest experience, but this is one of the few games that I just gave up on with that. Having to swap my party around to do anything, in combination with the whole rng based crystal system and having to grind so much to get rare blades with specific skills was so god damn tedious and horrible to the point where I just went absolute ape shit at one point and started yelling at the screen. I completely agree with the writing, too. It's mid as fuck, and other than maybe the whole concept of Blades, everything it tries to do I have seen done better in other pieces of fiction. But I think the absolute most damning thing for the story and characters is the voice acting. There is not one performance where I thought to myself "Shit, they actually did decent for this game", no, it was all dull as a wooden plank. Even with mediocre writing, a good, passionate performance can win me over, but this game has neither good writing nor voice acting.out of curiosity, what specifically did you hate about it?
cause personally i found the gameplay mildly enjoyable, though torna the golden country's is much better, and absolutely despised the story and half the main cast to the point that i wanted malos and jin to win