- Joined
- Jun 24, 2026
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I came from a completely different direction — spent over a decade in IT/project management, zero game dev background. But somewhere along the way, the modern AAA scene started feeling… exhausting? The 100-hour open worlds, the photorealistic graphics arms race. I kept playing them but wasn't really having fun.
Then I stumbled into the retro/pixel space almost by accident. Played a tiny indie pixel game one weekend and it hit me — this is what I'd been missing. Simple mechanics, tight gameplay, no fat. That got me digging deeper into the classics, the homebrew scene, even the open-source retro game community.
It completely changed what I play and how I think about games. Now I spend more time on 8/16-bit stuff than anything modern.
Then I stumbled into the retro/pixel space almost by accident. Played a tiny indie pixel game one weekend and it hit me — this is what I'd been missing. Simple mechanics, tight gameplay, no fat. That got me digging deeper into the classics, the homebrew scene, even the open-source retro game community.
It completely changed what I play and how I think about games. Now I spend more time on 8/16-bit stuff than anything modern.