What games are better in their Japanese versions, and which games are better in their US/EU versions?

I don't know the exact differences, as the only version I've known is the Japanese one, that's the one that was sold in Macedonia usually, but from what I understand it's much easier and better balanced.
The US version is harder and is the only game in the trilogy with limited coninues. The Japanese version has unlimited continues like all the other Ninja Gaiden games.

The US version of Zelda 2 is better than the Famicom version apart from maybe the music. Same with the US version of Dragon Quest. The original one used password saves, the US one had SRAM saves. The nes release of Final Fantasy also fixed a few of the bugs in the Famicom version and is probably slightly better and it's definitely better than the Japan only MSX version. There's actually quite a few cases where Famicom games were improved when ported to the nes and localized.
 
Mad City/The Adventures of Bayou Billy NES/FC: The original Japanese release have smooth controls and less difficult. While the NES version ranks up the difficulty with stiff controls and using the same levels by extending them.
 
Blue Stinger - Dreamcast

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Camera perspective: While the western release is pretty decent, the Japanese version has an entirely new camera system akin to survival horror games of that era, here's some random screenshots I took using Redream:

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Censorship: A specific market area in the Japanese version is heavily themed around pornography and requires a 21+ age verification prompt. Western versions remove the prompt and replace the area with a chaste, clean, copy-pasted room.

Cut dialogue: A voiced line by the character Janine making a "Tinker Bell" pun was cut from the Western release. (Ok its only one line, but still..)

Both versions are great, if you can get around the Japanese in-game text, the Japanese one is the far superior choice in my view, just fo the camera alone if anything. There is still ENG voices and some menus are in ENG too.
 
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Resident Evil 1 and 2 are better in US
They make games harder and add more enemies and honestly it fit them much more
I think JP RE2 is way too easy
 
Contra Hard Corps, the Japanese version you get a 3 hit life bar and its much easer. the US release they made it more difficult with a 1 hit death cause of the 90s game rental market.
 
Blaster Master vs Chou Meta-Fight
Story is much better in japanese, names were changed(Us the vehicle is sofia the 3rd, but in japan that is the planet and the vehicle is called metal attacker, much cooler name imo), Us added 5 continue to japan unlimited and level 4 had rework where in japan you had to make a leap of faith to a tiny one square ladder while us had more of maze.

Mad City/The Adventures of Bayou Billy NES/FC: The original Japanese release have smooth controls and less difficult. While the NES version ranks up the difficulty with stiff controls and using the same levels by extending them.
You forgot to mention Us gave enemies IFrames while you do not. Making enemies temporary invincible is the worst.
 
I do not like Spyro Season of Ice, but the Japanese version having a map while the American version doesn't is already at least a big step up. And for the opposite side... Japanese Spyro 1, which was so badly botched that it single handedly made people not care about Spyro in Japan (least from what I heard about).
 
Kind of hard to think of any since rarely play the JP version due to the language barrier, although the Japanese version of Countdown Vampires has better music In the opening, replacing the funk with some more fitting rock. I only played that because I been through It enough to know what to do.

There was also Shadowrun on the SNES which you can play the Japanese version In English as they just put Japanese subtitles over It so It could be good to assist In learning Japanese. But i Consider It the superiour version due to having some bug fixes, and an expanded opening which gives you a backstory of the world of Shadowrun and even having the moment Jake gets gunned down show up at the start than just something that plays when you leave It on the title screen. even the ending has had a little expansion (You get to see a visualisation of the AI die than just the mainframe exploding.) although the credits music Is gone.
However I do have an Interesting thing to bring up, EU/US Is not always the same, EU versions of some ames tend to have more languages added In, HOWEVER what I want to bring up Is Crusader of Centy, AKA: Soleil In Europe which has a major diffirence between the US and EU version. The EU version uses a more direct/literal translation while the US freestyles a little to lighten the story up a bit. I don't think any other game has done this but I'm open for someone to bring this up.

If you been thrugh the US version but don't want to play through It again to see the EU version's dialogue/text, I have a longplay of the EU version.
 
I usually play the jp versions patched if available. So the only one I can think right now is Disgaea 2. If I remember correctly, US/EU version comes with changed dialogues and the worst ending is censored.
 
nowadays it's the inverse: games with extreme violence and gore are censored in Japan
Somewhat true. They don't mind most ultraviolence, but they can't show decapitation (via slicing or cutting) on a mainstream product.

Most Japanese versions of games from the third, fourth, fifth, and sometimes sixth generation tend to be better than their Western counterparts. While easier, most of them are still challenging for the right reasons. I usually just get a mod that's a translated version and play that on my emulation device.

The Japanese version of Fighting Force (called Metal Fist) it is so much better than it's original western counterpart. In as much easier, but there's an actual lives and continue system (instead of a continue, forcing you to restart a section/stage unless you're playing co-op), and they get rid of the dumb jump button. Instead, a running dash attack does automatic jump kick attack for you. You also get more ammo for your guns, and extra lives are a bit easier to achieve.
 
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Castlevania 3. The US version buffed every enemy to the point where you can die in like 2-3 hits. On top of that the OST in the JPN version is better because it has an additional sound channel
It’s also a bummer that most folks experience with 3 is through the NES release.
 
Most japanese games have better japanese versions. An early example is Contra for the NES. The things only really turn the tables in very violent games, where they're heavily censored in Japan.
 
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Licensed games that got a non-licensed reskin outside of Japan are often not that good visually.

But I care more about gameplay than visuals, SoR 3's biggest issue was gameplay-related not the female enemies having more clothes.
 
Licensed games that got a non-licensed reskin outside of Japan are often not that good visually.

But I care more about gameplay than visuals, SoR 3's biggest issue was gameplay-related not the female enemies having more clothes.
Same, but the censorship was still unnecessary, aside from Ash. SOA/SOE/UK didn't have the change the story. Nor the content and no parent would have complained about it. My parents wouldn't have complained about what was going on in the game of the Japanese version. Though once again, aside from Ash.
 
Wait I always thought the domestic versions did get the orchestral soundtracks? Wasn't the whole drama that the composer was xenophobic or something and it was only in the west that those soundtracks got the MIDI variants?
I don't know any details apart from those given by wikipedia:
""In the Japanese release of the game, the game features sequenced music, whereas the North American and PAL versions contained the symphonic suite orchestral recordings performed by the Tokyo Metropolitan Symphony Orchestra, with Sugiyama serving as the conductor.""


Also DQ8 has excellent English voice acting, a rare example where dub > sub. You may say that the American game release is exceptional in many ways.
 
All GTA games are harder on JP version, bothering pedestrians will net you at least 1 star immediately, lots of stuff are being censored too.

US version of Gran Turismo 4 has some music missing from its JP/EU version if I remember correctly.
 
Kingdom hearts 1 for PS2. nstc and EI is better. Added extra boss fights, control improvements and more Disney music, which considering what it is can be a good addition. The final mix release that all later version use was an apology for Japanese fans not getting eu and America's additions.

Majoras mask. Multiple extra teleportation points, difficulty rebalances, and other changes in the US version make the game easier to manage without making it too easy.

Wind waker: the infamous finding the triforce pieces was made simpler in the American and EU versions. The Japanese version has you find a chart, which leads to another chart, which leads to a puzzle. The US versions simplified that.
 
Same, but the censorship was still unnecessary, aside from Ash. SOA/SOE/UK didn't have the change the story. Nor the content and no parent would have complained about it. My parents wouldn't have complained about what was going on in the game of the Japanese version. Though once again, aside from Ash.
I do agree the censorship was not necessary (which is stupid when SoR 1 and 2 in the west still had women with light clothes) but there's a middle ground between that and complaining about censorship when it's not the main issue.

Ash could've at least been replaced by a reskined enemy but maybe the devs didn't have time.

Maybe the story was deemed too dark (since it's relating to terrorism and using weapons of mass destruction)... Or it's just because the people at SoA were too lazy to translate every cutscene with the Rakushin.


Call me weird but I prefer MIDI orchestra music for DQ as well as the black boxes.

Wind waker: the infamous finding the triforce pieces was made simpler in the American and EU versions. The Japanese version has you find a chart, which leads to another chart, which leads to a puzzle. The US versions simplified that.
It's not that infamous but I agree that this was not bad to simplify one of those puzzles.

However I think the HD version should've gotten rid of the entire chart fetch quest altogether.
 
do agree the censorship was not necessary (which is stupid when SoR 1 and 2 in the west still had women with light clothes) but there's a middle ground between that and complaining about censorship when it's not the main issue.
The only censorship the second game received was removing Mr. X's cigar, and removing Blaze's panty shot for her regular jump kick (brought back in all regions for SOR4).

Ash could've at least been replaced by a reskined enemy but maybe the devs didn't have time.
The way they did it i have no issue with and actually saves some time completing the game. Though his entire section is removed entirely on the Sega Genesis Mini 2, when playing the japanese version. Due to it being the 2020s now.
Maybe the story was deemed too dark (since it's relating to terrorism and using weapons of mass destruction)... Or it's just because the people at SoA were too lazy to translate every cutscene with the Rakushin.
Even by 90s standards, the story isn't that dark even for kids or teens games. You've had arcade games and NES games where you fight terrorists before they blow something up or poison people. If it was the second option, then all that means is that they put way more effort into censoring it all around, instead of just removing Ash and doing the translation proper. I know Doom threw some video game makers into a panic, but "concerned" parents weren't even looking at Streets of Rage's direction. If none of them cried about the franchise up until that point, they weren't gonna cry about it, if the third game came out uncut.
 
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Frankly, it'd be easier for me to name the games where the non-Japanese version is better since they're quite rare in my opinion. Off the top of my head:

Valkyria Chronices - One of the extremely rare cases where I found the English voice acting to be unironically superior to the Japanese one.

Final Fantasy X - Also a case of the EN voice acting being superior, but is different because of how oddly subpar the Japanese one was.

Persona 4 - Because Japanese Teddie makes me want to shove an awl in to my eardrums.
 

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