The Legend of Zelda: Twilight Princess. Full on remake. Radical changes. Textures and shading that more resemble the promotional and cover cover art, with an option to disable that in favor of the original remaster's in-game art style. Tears of light are a greater commitment on the player's part, with a larger but generally less empty setting. Wolf form has a more expansive and expandable toolkit such that you'd meaningfully consider it over human form in a fight. Every button-assignable item shy of the fetch quest, fishing rod, and horse call is tweaked to have meaningful combat and puzzle applications beyond the dungeon you find it in and a few arbitrary places in the overworld, and they can be combined in more ways. Combat is more action-oriented, faster, and less mindlessly easy, especially in boss fights, and the methods that are effectively win buttons in the original game are no longer universally effective.