Actually thought of bringing up that one. Sure, it was commercially sucessful, but was it successful as a Tomb Raider reboot? Depending on how you define that, that's much more up for debate.
I really don't feel that it did much to add to the "Lara mythos" or build up her popularity at large. What did we get? A very generic twenty-year-old woman as our protagonist ("I've GOT to do that thing! Because Dad!"); not a cut-throat adventurer in booty shorts, not a rich aristocrat with questionable ways around "archeology", not an established figure in the game's world. Tomb Raider 2013 was about "Lara becoming the Tomb Raider", and I had absolutely no satisfaction in regards to that until the third game in the series, and even then... Not a lot.
Was Tomb Raider 2013 a fun TPS with an ok-ish story? Sure, in a polished Ubisoft-kitchen-sink kind of way. Did it sell like hotcakes? It definitely proved that Lara Croft still had weight in the gaming market. Did it spawn a reboot film? Yeah, and it flopped with no sequels. (The Netflix show was pretty fun closure for the series, though.)
But now you see everything that the reboot offered being walked back entirely, in favor of Classic Lara. The artwork that's being commissionned or featured for official Tomb Raider news&events, her Call of Duty skin, the marketing push for the Remastered Collections, it's mostly a 30-something woman in the teal leotard and beige shorts combo. We're very clearly heading back to a more widely recognized (let's just say it, iconic) version of Lara Croft.
So, was the reboot series really
that successful? It didn't really branch off into its own thing. Maybe the next games will be a "10 years later" sort of deal, but I'd expect that to be relagated to in-game notes and vague references. Once the Tomb Raider license for Dead By Daylight expires, I think that'll be the last we see of Survivor Lara, outlived by... Another version of herself, I guess. This is a dumb way to end a paragraph.
Both you and
@Gorse mentionned chest size and family members, and that's funny, because I have a very similar story. My mother was up-in-arms about Alicia Vikander's casting in the reboot film, because she wasn't "well-endowed enough, like Angelina Jolie was", even though the latter was wearing two bras during shooting. But I'll be honest: for her figure, I still think in-game Survivor Lara is
pretty damn well gifted in
that way, the design just tries for more realism than either the Classic or Legend era did. She even wears compression gear in Shadow of the Tomb Raider! Technology has come so far.