Weird control schemes...

I'd pick an easy example like sonic and the secret rings, but I kinda actually like that game.
Robot Alchemic Drive is my pick and I was kind of surprised honestly with how strange the controls were
 
I'd pick an easy example like sonic and the secret rings, but I kinda actually like that game.
Robot Alchemic Drive is my pick and I was kind of surprised honestly with how strange the controls were
I thought Black Knight and SA2 controlled worse. SA2's controls felt stiff, and Black Knight's were highly unresponsive.
 
Gunvalkyrie and Star Fox Zero come to mind. What was Miyamoto thinking with that control scheme? Different isn't always good. The controls ruined what would've been an otherwise decent game.
 
well one that's moreso a console limitation than anything else is Mario 64 DS. Cool, it's Mario on my DS but why do I have to play a 3d game with a touch screen or a DPAD?
 
I thought Black Knight and SA2 controlled worse. SA2's controls felt stiff, and Black Knight's were highly unresponsive.
I could maybe imagine black knight being unresponsive for sure but SA2 I completely disagree on. Sure it's stiffer than like SA1 but I always felt it was just more precise. To each their own I guess?
 

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