Weird control schemes...

I'd pick an easy example like sonic and the secret rings, but I kinda actually like that game.
Robot Alchemic Drive is my pick and I was kind of surprised honestly with how strange the controls were
 
I'd pick an easy example like sonic and the secret rings, but I kinda actually like that game.
Robot Alchemic Drive is my pick and I was kind of surprised honestly with how strange the controls were
I thought Black Knight and SA2 controlled worse. SA2's controls felt stiff, and Black Knight's were highly unresponsive.
 
Gunvalkyrie and Star Fox Zero come to mind. What was Miyamoto thinking with that control scheme? Different isn't always good. The controls ruined what would've been an otherwise decent game.
 

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