Video game enemies that you hate

Mindflaya.png
that's not a mind flayer you silly, this is a mind flayer
Mind_Flayer.jpg

sheesh kids these days...
clint eastwood kids GIF
 
Mindflayers
Fuck Mindflayers, all my homies hate Mindflayers
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The Domain of Sloth with these things is shit on top of shit on top of shit. I don't know how a human being sat down and thought "yeah this should be a dungeon"
These vaguely attractive robots are somewhat useful to replenish health with their homing attack when countered.
 
P5R - A certain characters father in one of the palaces.

Gosh darnit I hate that guy and the length of time/tries it took me to succeed in that fight. It almost made me want to throw in the towel on this game.
 
These ones from Senran Kagura: Estival Versus:
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The most annoying enemies in the game.
The ones with the katana are strong and often they parry.
The second ones usually run in circle making hard to attack them.
The last ones fire from afar, they use their shells as a shield, and sometimes they spin around like spinning tops.
 
Archviles from Doom 2/Plutonia Experiment. They have this ability to resurrect enemies and make you waste ammo. Their fire attack is also incredibly annoying.
UGH! The Archvile SUCKS!

SMB1 Hammer Bros. can suck the big one as well, but my main choice has to be Sonic Adventure 2's Artificial Chaos'.

These blue balls of pain come in many varieties, but the tentacle variant is especially nasty to deal with, since its arms ignore collision, so it can hit you through walls.
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UGH! The Archvile SUCKS!

SMB1 Hammer Bros. can suck the big one as well, but my main choice has to be Sonic Adventure 2's Artificial Chaos'.

These blue balls of pain come in many varieties, but the tentacle variant is especially nasty to deal with, since its arms ignore collision, so it can hit you through walls.
Oh, and that godforsaken War Machine from FF1. Stronger than the final boss, with very little to do if you encounter one. It's just not a good time.
 
Oh, and that godforsaken War Machine from FF1. Stronger than the final boss, with very little to do if you encounter one. It's just not a good time.
i played ff1 a lot on the gba, never knew that enemy existed until i saw projared playing the game. he looked like he shit himself when popped up. very glad i was lucky walking through that hallway and it didn't show up.
 
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This guy.

I know that in higher levels you could cheese it with a nice paralysing or freezing weapon/Technique but in early game they're a pain with their triple combo animations and their automatic shielding (followed by a claw attack since they also do that).

I could add the Sinow family from both Episode 1 and their Episode 2 counterparts (which are heavier and could turn semi-invisible while casting fire or disarm you), they're fast, agile and you need to lock them into their hurt animation to stand a chance.

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This asshole from Kingdom Hearts II. At the level you are the first time you meet them they hurt like a mofo and when you see their hands glow you better stay away because get too close and they grab onto you to then hurl your away and do major damage.

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This guy.

I know that in higher levels you could cheese it with a nice paralysing or freezing weapon/Technique but in early game they're a pain with their triple combo animations and their automatic shielding (followed by a claw attack since they also do that).

I could add the Sinow family from both Episode 1 and their Episode 2 counterparts (which are heavier and could turn semi-invisible while casting fire or disarm you), they're fast, agile and you need to lock them into their hurt animation to stand a chance.

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i hate the dragon enemy more. it takes off and flies the second you get close enough to hit it once. and i mean the little dragon enemy from the cave 1 area; not the big one under the dome in forest 2.
 
This asshole from Kingdom Hearts II. At the level you are the first time you meet them they hurt like a mofo and when you see their hands glow you better stay away because get too close and they grab onto you to then hurl your away and do major damage.

View attachment 21618
Se- err I mean nice looking body for a nobody lol.

i hate the dragon enemy more. it takes off and flies the second you get close enough to hit it once. and i mean the little dragon enemy from the cave 1 area; not the big one under the dome in forest 2.
Nano Dragon? Yeah they tend to be too evasive... Like the Pofuilly Slime...
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Those HP bags too...
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Se- err I mean nice looking body for a nobody lol.


Nano Dragon? Yeah they tend to be too evasive... Like the Pofuilly Slime...
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Those HP bags too...
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yeah, nano dragon was the name. been a couple of months since i last played.
the conjoined twin things have an interesting design, but their defense is way too high. i fought one at about level 13, i think it was, and i did 1 point of damage. had to come back after a few level ups to progress past them if they showed up.
 
yeah, nano dragon was the name. been a couple of months since i last played.
the conjoined twin things have an interesting design, but their defense is way too high. i fought one at about level 13, i think it was, and i did 1 point of damage. had to come back after a few level ups to progress past them if they showed up.
My issue with PSO Episode 1 is that in Normal mode with a new character you struggle quite a lot in Caves after a fairly easy Forest.

Especially when there are three sections and many strong enemies. The Nano Dragons are easier once locked in their flying up and down animations when you have a gun but they're a pain when you're a Hunter.

I love the fact they still are one of the few enemies that can attack other enemies on purpose without any confusing status and they even gain power and size once they kill another (up to three times) like that one Borderlands 2 enemy (I think it was called the Goliath).
 
My issue with PSO Episode 1 is that in Normal mode with a new character you struggle quite a lot in Caves after a fairly easy Forest.

Especially when there are three sections and many strong enemies. The Nano Dragons are easier once locked in their flying up and down animations when you have a gun but they're a pain when you're a Hunter.

I love the fact they still are one of the few enemies that can attack other enemies on purpose without any confusing status and they even gain power and size once they kill another (up to three times) like that one Borderlands 2 enemy (I think it was called the Goliath).
i found out while i was looking for information on mags, that there are 4 difficulty levels and they are unlocked by levels. [20, 40, and 80] you also get different enemies on the different difficulties. i think you are meant to go to a new area when you have a new difficulty option unlocked. that might explain the bulkier enemies.
 
i found out while i was looking for information on mags, that there are 4 difficulty levels and they are unlocked by levels. [20, 40, and 80] you also get different enemies on the different difficulties. I think you are meant to go to a new area when you have a new difficulty option unlocked. that might explain the bulkier enemies.
Well yes and no:

In PSO's first episode you have 4 main areas (all divided in sub-sections going by 2 - 3 - 2 - 3 respectively for Forest, Caves, Mines and Ruins), in the Dreamcast versions (Ver.1 and Ver.2) as well as the first PC port you'll have to activate the pillars once you reach the entrance of the fourth and final level after reading the logs telling you that you'll have to unlock the seal (so all areas are reseted if you did it in one go but thankfully you don't have to beat the first two bosses, only activating the pillar counts then go fight the third boss once again and you could finally go in the first area to finish the game).

It's only after destroying the final boss that you'll redo the game in Hard mode (with slightly stronger and faster enemies). They only change design in Ultimate mode (added for Version 2). Thankfully on the Gamecube onwards you could always activate the pillars even in the first visit so it makes the game less long.

You'll have better equipment with more effects and more techniques if you're not a Cast.

I think the struggle in Caves comes from the lack of good equipment (especially multi-hit weapons) and the game has most of the interest in Online/multiplayer.
 
Well yes and no:

In PSO's first episode you have 4 main areas (all divided in sub-sections going by 2 - 3 - 2 - 3 respectively for Forest, Caves, Mines and Ruins), in the Dreamcast versions (Ver.1 and Ver.2) as well as the first PC port you'll have to activate the pillars once you reach the entrance of the fourth and final level after reading the logs telling you that you'll have to unlock the seal (so all areas are reseted if you did it in one go but thankfully you don't have to beat the first two bosses, only activating the pillar counts then go fight the third boss once again and you could finally go in the first area to finish the game).

It's only after destroying the final boss that you'll redo the game in Hard mode (with slightly stronger and faster enemies). They only change design in Ultimate mode (added for Version 2). Thankfully on the Gamecube onwards you could always activate the pillars even in the first visit so it makes the game less long.

You'll have better equipment with more effects and more techniques if you're not a Cast.

I think the struggle in Caves comes from the lack of good equipment (especially multi-hit weapons) and the game has most of the interest in Online/multiplayer.
i only gave the difficult stuff a pass over, so i don't remember all of the details, it could be different on gamecube, which i was playing.
it is far more likely that the game being designed for multiplayer is the reason why for the stronger enemies. i did notice the weak weapons and items when i was farming for exp and money. i sold off the stuff to get the better stuff in the shops. i also noticed that the shop stuff changes pretty frequently too. better stuff shows up but it seems like the items are only stocked up for one play session.
 
i only gave the difficult stuff a pass over, so i don't remember all of the details, it could be different on gamecube, which i was playing.
it is far more likely that the game being designed for multiplayer is the reason why for the stronger enemies. i did notice the weak weapons and items when i was farming for exp and money. i sold off the stuff to get the better stuff in the shops. i also noticed that the shop stuff changes pretty frequently too. better stuff shows up but it seems like the items are only stocked up for one play session.
I'd love to talk more about PSO (I'm a total nerd about this game since it's probably my favourite game ever) but I wish you luck for the rest. At least we can farm XP by killing the first boss again and again to get quick exp.

As for the thread I think bosses that are too cryptic to learn how to beat them are annoying as hell.
 
I'd love to talk more about PSO (I'm a total nerd about this game since it's probably my favourite game ever) but I wish you luck for the rest. At least we can farm XP by killing the first boss again and again to get quick exp.

As for the thread I think bosses that are too cryptic to learn how to beat them are annoying as hell.
yeah, the boss drops some pretty good loot too.
you can go ahead and make that a thread, if you want. the next time i make a thread on video game enemies, it might make people stop and think for a few minutes.
 
Small monsters in general in Monster Hunter. They tend to lithe and attack in packs, and get in the way constantly when you are trying to square off against the big mark you are actually trying to take down or capture.

Depending on the game in question, it can be even worse than usual as besides numbers they are tankier than they should be (looking at you Monster Hunter Dos), so you have only three options, realistically:

A) You ignore the small fry and hurt the large monster enough that it leaves the area, so you can deal with the pesky ones.

B) You ignore the large monster and quickly try to deal with the small fries, risking taking a big hit from the main monster.

C) You leave the immediate area and wait for the large monster to move to a less busy section of the hunting ground, and go after it.

All of these take precious time (you have 50 minutes to conclude a hunt) and while you can (and should) use dung bombs to speed up C), in some of the older games they are utterly gimmicky and ineffective.
 

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