@Yousef @Ikagura
I'm not making this post to counter-argument against the idea that videogame music is a category and not a genre, or to debate what videogamey music is, nor I am going against the fact that the music I posted is stereotypically emulating ME music.
I just want to express what videogamey music means to me, personally:
In a movie, a music is usually either serving as ambience music or something that is contextually sensitive to what is happening in the screen
In regular music, there is usually some melodic structure to it but it usually never strays too far, as it is meant to give space to the lyrics and not to be too distracting to the people listening to it either, as they often play in the background during social gatherings to set the mood
In the typical videogame music I'm referring to, however, there's a heavier emphasis on setup, delivery and climax with no vocals getting in the way, as if as the music was telling some sort of narrative with instruments alone. On top of that the music seamlessly loops on itself.
Even if you were to substitute the PSX samples with real instruments, if you were to show me a music like the one I posted from Crash Bandicoot and have me compare with a regular stereotypical emulated ME music, I'd be able to tell which one is from a videogame and which one isn't.
For me, that difference is the fundamental appeal.
I hope you understand where I'm trying to get at, because I don't have enough academic music theory knowledge to use precise terminology to describe what I mean.