Turok is overrated?

Majora Fi

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What contributions has this franchise made to the gaming industry? I don't know any.
1000148039.jpg
 
Well, it standardized having a crap ton of weapons for you to use — something a LOT of games tried to copy afterwards, but that seems to have died down (if not vanished entirely) since.

I always thought it was a bit overrated, but it is also true that it was beautifully optimized and set a very clear benchmark standard for how to program for the N64.
 
Well, it standardized having a crap ton of weapons for you to use — something a LOT of games tried to copy afterwards, but that seems to have died down (if not vanished entirely) since.

I always thought it was a bit overrated, but it is also true that it was beautifully optimized and set a very clear benchmark standard for how to program for the N64.
Having a fully polygonal FPS in this generation seemed like a selling point.
 
Honestly, this is a pretty strange perspective to have on gaming as a whole. Basing a game's value on whether it contributed to the industry or not seems like a very cold way to approach things.

Not every game has to revolutionize things. Something existing solely to be fun is far more important than everything taking the industry forward.
 
Turok 1 and 2 are really good games, but i think they fell off after with 3. I mean i came into the series as a single player shooter for the n64 and yet the 3rd game became multiplayer focus. I rather it was a single player shooter like Evolution cause that is what the series should be, cool settings, dinosaurs, and awesome weaponry.
 
Turok Rage Wars is literally the closest thing the N64 has to an arena shooter á la Quake 3 Arena and Unreal Tournament.
Thank you for explaining the reason for this game's existence (I always thought it was a spin-off made because the company had leftover money).
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Honestly, this is a pretty strange perspective to have on gaming as a whole. Basing a game's value on whether it contributed to the industry or not seems like a very cold way to approach things.

Not every game has to revolutionize things. Something existing solely to be fun is far more important than everything taking the industry forward.
I'm looking for that supposed fun from the 3rd game onwards and besides not finding it, I see companies insisting on reviving a franchise that lost its appeal decades ago (something that would only make sense if it had generated significant contributions to the industry).
 
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As was already said, it was one of the earliest hits for the N64 and helped establish a certain standard for the modern 3D FPS. It wasn't alone in this, obviously, since GoldenEye would come out that same year, but while it's easy sometimes to poopoo on the N64 because of the lack of third party support and all the damn kart racers, it was probably the better console for the FPS genre at the time compared to the Sony Playstation & the Sega Saturn.

As far as the Turok games go, Seeds of Evil was the better game imho and was really mind blowing. While Turok 1 was very impressive, it's a little rough around the edges, and feels like it's trying hard to follow the example of Quake. Seeds of Evil & Rage Wars managed to develop a bit more of their own identity.

But if there is one understated achievement of Turok: Dinosaur Hunter, it's that it helped revive interest in the Turok comic book series. Turok was a relatively obscure character that had been around since the 1950's. The Acclaim/Iguana game came in the wake of the revived graphic novel series by Valiant, but I think if anyone in the present day knows the name of Turok, it is because of the video games. So thanks in no small part to the original N64 game, Turok has continued as a media franchise through various revivals for over 70 years now.
 
Turok 1 and 2 are really good games, but i think they fell off after with 3. I mean i came into the series as a single player shooter for the n64 and yet the 3rd game became multiplayer focus. I rather it was a single player shooter like Evolution cause that is what the series should be, cool settings, dinosaurs, and awesome weaponry.
You mean turok rage wars, right? Because Turok 3 has a single player campaign
 
What contributions has this franchise made to the gaming industry? I don't know any.
It had, in essence, the first twin-stick control setup for a console FPS. Held back, of course, by the fact that the N64 only had one joystick 😅

But having the primary joystick set to look - not move - was a very unconventional decision at the time. And using the C-Buttons to move in eight directions was equally unusual. The C-Buttons more or less act as the second, missing "joystick." But anyone who's grown up with dual-analog layouts will have a much easier time wrapping their head around Turok's controls than gamers did in 1997.

Outside of that, it was one of the few games in the genre that offered a hub world and prioritized exploration and looking for secrets over simply finding a keycard to unlock doors and beat a fixed set of levels. Hexen was another. But most FPS games on the market were still glorified Doom clones at that time. Turok, GoldenEye, and Half-Life all did their part in the late 90s to move the genre forward into what we know it as today.
 
I wish people would stop throwing the word "overrated" about everything.

Yes, Goldeneye and Half-Life made this game obsolete (as it was more of a Quakelike) yet it still had some qualities.

Honestly, this is a pretty strange perspective to have on gaming as a whole. Basing a game's value on whether it contributed to the industry or not seems like a very cold way to approach things.

Not every game has to revolutionize things. Something existing solely to be fun is far more important than everything taking the industry forward.
This.

I just dislike that mindset that if a game hasn't changed the industry as a whole they aren't worth trying...

I do understand that most masterpieces in gaming have changed it in a way or another (like Doom, Street Fighter or Zelda OoT) but one doesn't negate the other.
 
Nah, the first three games in the Turok series are great! They may not be groundbreaking FPS games like the Wolfenstein, Doom, Quake, Halo, and the Half-Life series, but the first three games in the series are very competent and well-designed FPS games. (I also forgot to mention GoldenEye and the first Perfect Dark, which are also very influential games in the FPS genre)

Unfortunately, the series fell off after Turok 3. Turok Rage Wars is a fun multiplayer game, but Turok Evolution and the rest? Yuck. It stinks!

The team that worked on the first two Turok games would later go on to found Retro Studios and develop the acclaimed Metroid Prime series, and Metroid Prime and Metroid Prime 2: Echoes are some of the best games of all time, in my opinion (Metroid Prime 3 is also good, though a bit weaker when compared to the first two games, and Metroid Prime 4..... well, it exists).
 
Played the remaster of the first game. I enjoyed it when I got to shoot things but I often just got lost in the levels, not knowing where to go and eventually dropped it because of that.
 
The only thing I didn't like about Turok 1 is how odd the jump physics is (even with the remaster) and because of that weird save and live system.
 
Played the remaster of the first game. I enjoyed it when I got to shoot things but I often just got lost in the levels, not knowing where to go and eventually dropped it because of that.
That's the boomer shooter DNA.
 
As was already said, it was one of the earliest hits for the N64 and helped establish a certain standard for the modern 3D FPS. It wasn't alone in this, obviously, since GoldenEye would come out that same year, but while it's easy sometimes to poopoo on the N64 because of the lack of third party support and all the damn kart racers, it was probably the better console for the FPS genre at the time compared to the Sony Playstation & the Sega Saturn.

As far as the Turok games go, Seeds of Evil was the better game imho and was really mind blowing. While Turok 1 was very impressive, it's a little rough around the edges, and feels like it's trying hard to follow the example of Quake. Seeds of Evil & Rage Wars managed to develop a bit more of their own identity.

But if there is one understated achievement of Turok: Dinosaur Hunter, it's that it helped revive interest in the Turok comic book series. Turok was a relatively obscure character that had been around since the 1950's. The Acclaim/Iguana game came in the wake of the revived graphic novel series by Valiant, but I think if anyone in the present day knows the name of Turok, it is because of the video games. So thanks in no small part to the original N64 game, Turok has continued as a media franchise through various revivals for over 70 years now.
That's true. Every time Turok is resurrected in the comics these days, it goes unnoticed by everyone.
 
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When the first Turok game came out it was probably the biggest, goriest and nicest looking FPS on the n64 and the other three were always in our multiplayer rotation. Plus, the cerebral bore is still one of the most ridiculous and awesome weapons in an FPS game to murder your siblings and cousins with. Fuck the BFG, Cerebral Bore all the way.
 
Nah, the first three games in the Turok series are great! They may not be groundbreaking FPS games like the Wolfenstein, Doom, Quake, Halo, and the Half-Life series, but the first three games in the series are very competent and well-designed FPS games. (I also forgot to mention GoldenEye and the first Perfect Dark, which are also very influential games in the FPS genre)

Unfortunately, the series fell off after Turok 3. Turok Rage Wars is a fun multiplayer game, but Turok Evolution and the rest? Yuck. It stinks!

The team that worked on the first two Turok games would later go on to found Retro Studios and develop the acclaimed Metroid Prime series, and Metroid Prime and Metroid Prime 2: Echoes are some of the best games of all time, in my opinion (Metroid Prime 3 is also good, though a bit weaker when compared to the first two games, and Metroid Prime 4..... well, it exists).
I didn't know about Retro Studios (Metroid Prime 4 really didn't take off, huh?)
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The only thing I didn't like about Turok 1 is how odd the jump physics is (even with the remaster) and because of that weird save and live system.
FPS and platformer games often seem too different to be combined into one, but Far Cry 3 proved me wrong.
 
I didn't know about Retro Studios (Metroid Prime 4 really didn't take off, huh?)
You never played Metroid Prime? You really should! The first two games are masterpieces, in my opinion.

I never played Metroid Prime 4 because I'm broke and I don't have a Nintendo Switch (I've never had one) or a Nintendo Switch 2, but I've watched reviews and video essays about the game, and it's....... something........ you know?
 
The remaster lacked quality-of-life features, such as directional icons?
Played the remaster of the first game. I enjoyed it when I got to shoot things but I often just got lost in the levels, not knowing where to go and eventually dropped it because of that.
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You never played Metroid Prime? You really should! The first two games are masterpieces, in my opinion.

I never played Metroid Prime 4 because I'm broke and I don't have a Nintendo Switch (I've never had one) or a Nintendo Switch 2, but I've watched reviews and video essays about the game, and it's....... something........ you know?
It seems they tried to update both gameplay and narrative with a talking companion... and it didn't sit well with the fandom.
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They should remake Rage Wars.
Isn't Turok Origins an attempt to revive Rage Wars?
turok-origins_b358.jpg
 
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FPS and platformer games often seem too different to be combined into one, but Far Cry 3 proved me wrong.
I could manage with rocket jumping like in Quake and Half-Life/Source games platforming but it's hard without a clear hitbox.

Mirror's Edge is still a great way to mix both.
 

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