Having a fully polygonal FPS in this generation seemed like a selling point.Well, it standardized having a crap ton of weapons for you to use — something a LOT of games tried to copy afterwards, but that seems to have died down (if not vanished entirely) since.
I always thought it was a bit overrated, but it is also true that it was beautifully optimized and set a very clear benchmark standard for how to program for the N64.
Thank you for explaining the reason for this game's existence (I always thought it was a spin-off made because the company had leftover money).Turok Rage Wars is literally the closest thing the N64 has to an arena shooter á la Quake 3 Arena and Unreal Tournament.
I'm looking for that supposed fun from the 3rd game onwards and besides not finding it, I see companies insisting on reviving a franchise that lost its appeal decades ago (something that would only make sense if it had generated significant contributions to the industry).Honestly, this is a pretty strange perspective to have on gaming as a whole. Basing a game's value on whether it contributed to the industry or not seems like a very cold way to approach things.
Not every game has to revolutionize things. Something existing solely to be fun is far more important than everything taking the industry forward.