Turok is overrated?

Majora Fi

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What contributions has this franchise made to the gaming industry? I don't know any.
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Well, it standardized having a crap ton of weapons for you to use — something a LOT of games tried to copy afterwards, but that seems to have died down (if not vanished entirely) since.

I always thought it was a bit overrated, but it is also true that it was beautifully optimized and set a very clear benchmark standard for how to program for the N64.
 
Well, it standardized having a crap ton of weapons for you to use — something a LOT of games tried to copy afterwards, but that seems to have died down (if not vanished entirely) since.

I always thought it was a bit overrated, but it is also true that it was beautifully optimized and set a very clear benchmark standard for how to program for the N64.
Having a fully polygonal FPS in this generation seemed like a selling point.
 
Honestly, this is a pretty strange perspective to have on gaming as a whole. Basing a game's value on whether it contributed to the industry or not seems like a very cold way to approach things.

Not every game has to revolutionize things. Something existing solely to be fun is far more important than everything taking the industry forward.
 
Turok 1 and 2 are really good games, but i think they fell off after with 3. I mean i came into the series as a single player shooter for the n64 and yet the 3rd game became multiplayer focus. I rather it was a single player shooter like Evolution cause that is what the series should be, cool settings, dinosaurs, and awesome weaponry.
 
Well, the guys that made turok left to start Retro Studios and that resulted in Metroid Prime.
 
Turok Rage Wars is literally the closest thing the N64 has to an arena shooter á la Quake 3 Arena and Unreal Tournament.
Thank you for explaining the reason for this game's existence (I always thought it was a spin-off made because the company had leftover money).
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Honestly, this is a pretty strange perspective to have on gaming as a whole. Basing a game's value on whether it contributed to the industry or not seems like a very cold way to approach things.

Not every game has to revolutionize things. Something existing solely to be fun is far more important than everything taking the industry forward.
I'm looking for that supposed fun from the 3rd game onwards and besides not finding it, I see companies insisting on reviving a franchise that lost its appeal decades ago (something that would only make sense if it had generated significant contributions to the industry).
 
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