NDS Toughts on the Nintendo DS

I mean it's cool that some games can do that 3D thing with the 3D slider on the side of the Nintendo 3Ds.
I love the 3D effect! i actually thought of it one time in high school, and then nintendo actually did it 15 years later. (can they read my mind?)

I wish they had kept it as an option for the switch family. For a small screen single player, it is really a simple effect in which every other line is slightly rotated to the left or right, but i guess it does require special manufacturing...
 
I love the 3D effect! i actually thought of it one time in high school, and then nintendo actually did it 15 years later. (can they read my mind?)

I wish they had kept it as an option for the switch family. For a small screen single player, it is really a simple effect in which every other line is slightly rotated to the left or right, but i guess it does require special manufacturing...
Maybe they can do it for the Nintendo Switch 3 many years later?
 
Hope it hasn't Leaked, may want to do that ASAP.

Great Absolutely, Best? Eh dunno about that Chief. To each There own Of course. I found the PSP/Vita actually more Comfy to hold. Library, i will 100% agree the DS has a Massive, and as you said not counting the Crapware games, almost a perfect Selection of games.

If all i had was a DS/3DS <modded of course> to play from now on. i would be perfectly happy TBH
View attachment 14770
still looks to be in good condition. no leaks or anything unusal looking. wish i could tell how old it is.
 
I had a beautiful and stylish red DS Lite. It's given me many, many solid hours of fun and felt like a true evolution of the GBA. It's just a pity they later removed the GBA slot from newer units, as being able to utilize one's Gameboy Advance library on a newer, better portable was a nice treat.
 
I got a New 3DS XL but I bought a DS lite last year because GBA/DS games look really ugly on 3DS and also I like when consoles are tiny.
Anyways it's a fantastic console, I've barely dipped my toe on the massive library beyond the mainstream Nintendo offerings. I'm currently using it to play Super Robot Wars W
 
I love the 3D effect! i actually thought of it one time in high school, and then nintendo actually did it 15 years later. (can they read my mind?)

I wish they had kept it as an option for the switch family. For a small screen single player, it is really a simple effect in which every other line is slightly rotated to the left or right, but i guess it does require special manufacturing...
I hate it. It doesn't work on me really. But I can turn it off, so no big.
 
I posted this years ago... And I still stand by it:

The Nintendo DS is a console I have never paid much attention to: it was always too pricey for my liking and not too well-suited for my tastes, since I'm basically incapable of looking at portable devises without having to get them uncomfortably close to my face - something that's really not recommended for gaming.

But things have changed and now I have found a (paid) emulator that not only runs beautifully on ALL my devises (from my very first smarthphone from 2014 to my newest tablet) but also allows me to broadcast the screen onto larger displays if I so desired (which I do. Massively).

This opened a whole new world of gaming for me and I was eager to give it a try... it didn't work quite as nicely as I expected, but I'll say something very positive first: I found my all-time favorite RPG on the Nintendo DS: Dragon Quest IX: Sentinels of the Starry Skies, a game so awesome that I have beat it THRICE already, with some more playthroughs waiting to happen in the future.

The problem is that this was one of the only games "mature enough" to embrace the DS's gimmick without falling into it.

And what's the gimmick? Touchscreen gaming.

Before you say it: Yes, I do play touchscreen games on my phone and thoroughly enjoy them, but that's because they don't have twelve or so physical buttons right there, teasing me but rarely coming into play. Most Nintendo DS games that I have tried fully commit to the touchscreen gimmick, completely forgetting that they have controllers to begin with (some of which never even utilize these buttons during gameplay). It is jarring and not too well-suited for the styles of games ported into the system.

Take "Brothers in Arms" and "Call of Duty", for example. Both of these are excellent games, but they both expect you to feel your way around with the touchscreen and end up being very awkward as a result: how do you feel about having to steer with your fingers whilst also having to push the L or R trigger to fire your gun, all while being shot at? Both of them have the buttons for switching weapons and aiming grenades bind to the touch controllers as well. It is AWFUL and I haven't made it very far on either as a result.

Another game that thoroughly disappointed me was "Summon Night: Twin Age". I'm a HUGE fan of the Summon Night franchise and have beaten the first two games on the Gameboy Advance, while eagerly awaiting for the third one to be translated into English. But what I liked the most about those games was completely done away with on this DS installment: these were action RPGs in which most of the challenge came from its rich fighting mechanics, which had you dodging and stabbing your opponents while jumping around the arena on a very engaging way... now it is all a matter of running to the enemies and either tapping them (for melee attacks) or doing some swiping motion (for magic attacks). Do you know how much less involved my gameplay gets when it goes from "carefully jumping around, waiting for the right opportunity to strike" to "drawing a line"? I have made it very far into the game because it still has much of those "Summon Night" feelings that I have come to love, but these are buried under mountains of dirt that make me not look forward to any levels or extended playing sessions.

My all-time favorite driving franchise ("Burnout") also made it to the console and THANKFULLY this one had the sense of using the controllers, but it makes me SICK when the boost is active... someone overdid it and now a CORE GAMEPLAY MECHANIC prevents me from playing the game. That's entirely on me, though, and not something inherently wrong with the game as it was created.

My most recent experiment ("The World Ends With You" - a big enough deal to get an awesome anime adaptation) suffers from the exact same problems as the aforementioned "Summon Night: Twin Age", but I had no previous expectations for it and this one actually feels conceived to work as a touchscreen game, so it ends up working in the end and doesn't fill me with the same sense of dread as any of the others, pushed into the gimmick when it clearly wasn't meant for them (nor were they meant for it).

Ironically, NINTENDO games seem to have escaped from all of that and work perfectly as functional, fun games to play.

All in all, I'm having fun... but something's truly amiss and I would have been pretty pissed if I were an early adapter buying all these games on release without knowing that they'd be so awkward to handle. I guess give many games a try until you find those which work best for you!
 
I posted this years ago... And I still stand by it:

The Nintendo DS is a console I have never paid much attention to: it was always too pricey for my liking and not too well-suited for my tastes, since I'm basically incapable of looking at portable devises without having to get them uncomfortably close to my face - something that's really not recommended for gaming.

But things have changed and now I have found a (paid) emulator that not only runs beautifully on ALL my devises (from my very first smarthphone from 2014 to my newest tablet) but also allows me to broadcast the screen onto larger displays if I so desired (which I do. Massively).

This opened a whole new world of gaming for me and I was eager to give it a try... it didn't work quite as nicely as I expected, but I'll say something very positive first: I found my all-time favorite RPG on the Nintendo DS: Dragon Quest IX: Sentinels of the Starry Skies, a game so awesome that I have beat it THRICE already, with some more playthroughs waiting to happen in the future.

The problem is that this was one of the only games "mature enough" to embrace the DS's gimmick without falling into it.

And what's the gimmick? Touchscreen gaming.

Before you say it: Yes, I do play touchscreen games on my phone and thoroughly enjoy them, but that's because they don't have twelve or so physical buttons right there, teasing me but rarely coming into play. Most Nintendo DS games that I have tried fully commit to the touchscreen gimmick, completely forgetting that they have controllers to begin with (some of which never even utilize these buttons during gameplay). It is jarring and not too well-suited for the styles of games ported into the system.

Take "Brothers in Arms" and "Call of Duty", for example. Both of these are excellent games, but they both expect you to feel your way around with the touchscreen and end up being very awkward as a result: how do you feel about having to steer with your fingers whilst also having to push the L or R trigger to fire your gun, all while being shot at? Both of them have the buttons for switching weapons and aiming grenades bind to the touch controllers as well. It is AWFUL and I haven't made it very far on either as a result.

Another game that thoroughly disappointed me was "Summon Night: Twin Age". I'm a HUGE fan of the Summon Night franchise and have beaten the first two games on the Gameboy Advance, while eagerly awaiting for the third one to be translated into English. But what I liked the most about those games was completely done away with on this DS installment: these were action RPGs in which most of the challenge came from its rich fighting mechanics, which had you dodging and stabbing your opponents while jumping around the arena on a very engaging way... now it is all a matter of running to the enemies and either tapping them (for melee attacks) or doing some swiping motion (for magic attacks). Do you know how much less involved my gameplay gets when it goes from "carefully jumping around, waiting for the right opportunity to strike" to "drawing a line"? I have made it very far into the game because it still has much of those "Summon Night" feelings that I have come to love, but these are buried under mountains of dirt that make me not look forward to any levels or extended playing sessions.

My all-time favorite driving franchise ("Burnout") also made it to the console and THANKFULLY this one had the sense of using the controllers, but it makes me SICK when the boost is active... someone overdid it and now a CORE GAMEPLAY MECHANIC prevents me from playing the game. That's entirely on me, though, and not something inherently wrong with the game as it was created.

My most recent experiment ("The World Ends With You" - a big enough deal to get an awesome anime adaptation) suffers from the exact same problems as the aforementioned "Summon Night: Twin Age", but I had no previous expectations for it and this one actually feels conceived to work as a touchscreen game, so it ends up working in the end and doesn't fill me with the same sense of dread as any of the others, pushed into the gimmick when it clearly wasn't meant for them (nor were they meant for it).

Ironically, NINTENDO games seem to have escaped from all of that and work perfectly as functional, fun games to play.

All in all, I'm having fun... but something's truly amiss and I would have been pretty pissed if I were an early adapter buying all these games on release without knowing that they'd be so awkward to handle. I guess give many games a try until you find those which work best for you!
There's still some games that are perfect for it.

Hotel Dusk and Contact spring to mind.

Games like Metroid Prime hunters and Moon though? They'll kill your hand.
 
I posted this years ago... And I still stand by it:

The Nintendo DS is a console I have never paid much attention to: it was always too pricey for my liking and not too well-suited for my tastes, since I'm basically incapable of looking at portable devises without having to get them uncomfortably close to my face - something that's really not recommended for gaming.

But things have changed and now I have found a (paid) emulator that not only runs beautifully on ALL my devises (from my very first smarthphone from 2014 to my newest tablet) but also allows me to broadcast the screen onto larger displays if I so desired (which I do. Massively).

This opened a whole new world of gaming for me and I was eager to give it a try... it didn't work quite as nicely as I expected, but I'll say something very positive first: I found my all-time favorite RPG on the Nintendo DS: Dragon Quest IX: Sentinels of the Starry Skies, a game so awesome that I have beat it THRICE already, with some more playthroughs waiting to happen in the future.

The problem is that this was one of the only games "mature enough" to embrace the DS's gimmick without falling into it.

And what's the gimmick? Touchscreen gaming.

Before you say it: Yes, I do play touchscreen games on my phone and thoroughly enjoy them, but that's because they don't have twelve or so physical buttons right there, teasing me but rarely coming into play. Most Nintendo DS games that I have tried fully commit to the touchscreen gimmick, completely forgetting that they have controllers to begin with (some of which never even utilize these buttons during gameplay). It is jarring and not too well-suited for the styles of games ported into the system.

Take "Brothers in Arms" and "Call of Duty", for example. Both of these are excellent games, but they both expect you to feel your way around with the touchscreen and end up being very awkward as a result: how do you feel about having to steer with your fingers whilst also having to push the L or R trigger to fire your gun, all while being shot at? Both of them have the buttons for switching weapons and aiming grenades bind to the touch controllers as well. It is AWFUL and I haven't made it very far on either as a result.

Another game that thoroughly disappointed me was "Summon Night: Twin Age". I'm a HUGE fan of the Summon Night franchise and have beaten the first two games on the Gameboy Advance, while eagerly awaiting for the third one to be translated into English. But what I liked the most about those games was completely done away with on this DS installment: these were action RPGs in which most of the challenge came from its rich fighting mechanics, which had you dodging and stabbing your opponents while jumping around the arena on a very engaging way... now it is all a matter of running to the enemies and either tapping them (for melee attacks) or doing some swiping motion (for magic attacks). Do you know how much less involved my gameplay gets when it goes from "carefully jumping around, waiting for the right opportunity to strike" to "drawing a line"? I have made it very far into the game because it still has much of those "Summon Night" feelings that I have come to love, but these are buried under mountains of dirt that make me not look forward to any levels or extended playing sessions.

My all-time favorite driving franchise ("Burnout") also made it to the console and THANKFULLY this one had the sense of using the controllers, but it makes me SICK when the boost is active... someone overdid it and now a CORE GAMEPLAY MECHANIC prevents me from playing the game. That's entirely on me, though, and not something inherently wrong with the game as it was created.

My most recent experiment ("The World Ends With You" - a big enough deal to get an awesome anime adaptation) suffers from the exact same problems as the aforementioned "Summon Night: Twin Age", but I had no previous expectations for it and this one actually feels conceived to work as a touchscreen game, so it ends up working in the end and doesn't fill me with the same sense of dread as any of the others, pushed into the gimmick when it clearly wasn't meant for them (nor were they meant for it).

Ironically, NINTENDO games seem to have escaped from all of that and work perfectly as functional, fun games to play.

All in all, I'm having fun... but something's truly amiss and I would have been pretty pissed if I were an early adapter buying all these games on release without knowing that they'd be so awkward to handle. I guess give many games a try until you find those which work best for you!
Thank you, will use your critizism in my article, and dare I say, even challege your notion on the touch screen.
 
I posted this years ago... And I still stand by it:

The Nintendo DS is a console I have never paid much attention to: it was always too pricey for my liking and not too well-suited for my tastes, since I'm basically incapable of looking at portable devises without having to get them uncomfortably close to my face - something that's really not recommended for gaming.

But things have changed and now I have found a (paid) emulator that not only runs beautifully on ALL my devises (from my very first smarthphone from 2014 to my newest tablet) but also allows me to broadcast the screen onto larger displays if I so desired (which I do. Massively).

This opened a whole new world of gaming for me and I was eager to give it a try... it didn't work quite as nicely as I expected, but I'll say something very positive first: I found my all-time favorite RPG on the Nintendo DS: Dragon Quest IX: Sentinels of the Starry Skies, a game so awesome that I have beat it THRICE already, with some more playthroughs waiting to happen in the future.

The problem is that this was one of the only games "mature enough" to embrace the DS's gimmick without falling into it.

And what's the gimmick? Touchscreen gaming.

Before you say it: Yes, I do play touchscreen games on my phone and thoroughly enjoy them, but that's because they don't have twelve or so physical buttons right there, teasing me but rarely coming into play. Most Nintendo DS games that I have tried fully commit to the touchscreen gimmick, completely forgetting that they have controllers to begin with (some of which never even utilize these buttons during gameplay). It is jarring and not too well-suited for the styles of games ported into the system.

Take "Brothers in Arms" and "Call of Duty", for example. Both of these are excellent games, but they both expect you to feel your way around with the touchscreen and end up being very awkward as a result: how do you feel about having to steer with your fingers whilst also having to push the L or R trigger to fire your gun, all while being shot at? Both of them have the buttons for switching weapons and aiming grenades bind to the touch controllers as well. It is AWFUL and I haven't made it very far on either as a result.

Another game that thoroughly disappointed me was "Summon Night: Twin Age". I'm a HUGE fan of the Summon Night franchise and have beaten the first two games on the Gameboy Advance, while eagerly awaiting for the third one to be translated into English. But what I liked the most about those games was completely done away with on this DS installment: these were action RPGs in which most of the challenge came from its rich fighting mechanics, which had you dodging and stabbing your opponents while jumping around the arena on a very engaging way... now it is all a matter of running to the enemies and either tapping them (for melee attacks) or doing some swiping motion (for magic attacks). Do you know how much less involved my gameplay gets when it goes from "carefully jumping around, waiting for the right opportunity to strike" to "drawing a line"? I have made it very far into the game because it still has much of those "Summon Night" feelings that I have come to love, but these are buried under mountains of dirt that make me not look forward to any levels or extended playing sessions.

My all-time favorite driving franchise ("Burnout") also made it to the console and THANKFULLY this one had the sense of using the controllers, but it makes me SICK when the boost is active... someone overdid it and now a CORE GAMEPLAY MECHANIC prevents me from playing the game. That's entirely on me, though, and not something inherently wrong with the game as it was created.

My most recent experiment ("The World Ends With You" - a big enough deal to get an awesome anime adaptation) suffers from the exact same problems as the aforementioned "Summon Night: Twin Age", but I had no previous expectations for it and this one actually feels conceived to work as a touchscreen game, so it ends up working in the end and doesn't fill me with the same sense of dread as any of the others, pushed into the gimmick when it clearly wasn't meant for them (nor were they meant for it).

Ironically, NINTENDO games seem to have escaped from all of that and work perfectly as functional, fun games to play.

All in all, I'm having fun... but something's truly amiss and I would have been pretty pissed if I were an early adapter buying all these games on release without knowing that they'd be so awkward to handle. I guess give many games a try until you find those which work best for you!
all consoles and handhelds face this sort of problem when a new idea is implemented.
games were a novelty when they first came out: they could cost from $20 - $60. and he system even more. that's still the price range for today, steadily climbing to $70 for the high end now. games were made hard to help justifying the price. you'd most likely would only own a couple.
saving wasn't a thing at first; we had passwords that you had to write down. adding the battery powered save option costed money. next system had that built in to the cartridge.
then 3d gaming came around. several games used tank controls for navigation. 360 degree movement is the norm nowadays.
first cartridges, then discs. more storage space.
but these are all things that had immediate and noticeable advantages. all of which are used today.
but after a while, you run out of ideas. then you start experimenting. and then things get bumpy.
motion controls for the wii, touchscreen for the ds. the ps4 had a touchpad on the controller, the kinect.
these aren't necessary for games to work, but does lead to interesting ideas. of course, you have to take those into consideration when making the game engine. some game genres adapt to gimmicks well, some don't. and some of them need extensive testing. summon night is an action rpg. it could use touch controls for gameplay; which it does. but i don't think the developers thought it through. rubbing the screen gets boring after a few minutes. and i don't want to imagine a call of duty game on the ds using touch controls. your hands would cramp up after a few minutes. i like castlevania: dawn of sorrow, but i always dread the boss fights. i don't keep the stylus out when i play most ds games. and its awkward to hold it during the fight.
sorry for seemingly being all over the place. there's a lot to talk about with the various gimmicks that have come out and the all over the place results that arose because of it. i could write many paragraphs about it.
 
I love the DS family. I think it was a bold move at the time that paid off very nicely. The original DS was an explosion of creative and unusual game ideas, and it brought genres like visual novels to the forefront for the first time. Ironically the 3DS was way less experimental (and the "3D" feature went underused), but it still had a very strong library of RPGs mostly.
 
i may be biased, but i really think is a really solid console that balance perfectly a gimmick with a great catalog. I will defend this to dead, touch controls can be very good for gaming and the dual screen setup is very good for some games. Is just that the DS kinda nailed it and then when Nintendo tried to reinvent the Wheel the 3ds happen with their questionable 3D gimmick (Still love the games though) and then the wii u with its awful clunky setup (but some games can be fun on the wii u, but the DS make some of their gimmicks way better)
 
i do really like the original DS, it was a huge part of my childhood after all, but i will admit that it's not my favorite. i'm not super big on how 3D games look on it, the textures usually look really stretched out and weird. (though to be fair, most of my DS game time was spent playing it on the 3DS, where everything is scaled up and kinda muddy...) there's no doubt that it has a fantastic lineup of games, but i've never been a huge fan of how it feels to hold in the hands, especially compared to the PSP. it always makes my hands cramp up, even on the XL models.
 
The DS was one of the first consoles I ever owned. It's a great handheld with a lot of great games, although one thing about it that irritates me is that you basically can't get an ideal experience with any DS game unless you're playing it on original hardware. Emulating any game on the console that actually takes advantage of the dual screens or touch screen (i.e. TWEWY) is always frustrating in some way or another for me.
 

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