ThirdEidolon
Young Hero
- Joined
- Dec 10, 2024
- Messages
- 107
- Reaction score
- 154
- Points
- 477
Check your batteries, guys. They'll die soon, and you should replace before they get damaged.
I mean it's cool that some games can do that 3D thing with the 3D slider on the side of the Nintendo 3Ds.That counts, hit me with it.
I love the 3D effect! i actually thought of it one time in high school, and then nintendo actually did it 15 years later. (can they read my mind?)I mean it's cool that some games can do that 3D thing with the 3D slider on the side of the Nintendo 3Ds.
Maybe they can do it for the Nintendo Switch 3 many years later?I love the 3D effect! i actually thought of it one time in high school, and then nintendo actually did it 15 years later. (can they read my mind?)
I wish they had kept it as an option for the switch family. For a small screen single player, it is really a simple effect in which every other line is slightly rotated to the left or right, but i guess it does require special manufacturing...
still looks to be in good condition. no leaks or anything unusal looking. wish i could tell how old it is.Hope it hasn't Leaked, may want to do that ASAP.
Great Absolutely, Best? Eh dunno about that Chief. To each There own Of course. I found the PSP/Vita actually more Comfy to hold. Library, i will 100% agree the DS has a Massive, and as you said not counting the Crapware games, almost a perfect Selection of games.
If all i had was a DS/3DS <modded of course> to play from now on. i would be perfectly happy TBH
View attachment 14770
And they can make it dual screen and call it the "switch 3DS"Maybe they can do it for the Nintendo Switch 3 many years later?
I hate it. It doesn't work on me really. But I can turn it off, so no big.I love the 3D effect! i actually thought of it one time in high school, and then nintendo actually did it 15 years later. (can they read my mind?)
I wish they had kept it as an option for the switch family. For a small screen single player, it is really a simple effect in which every other line is slightly rotated to the left or right, but i guess it does require special manufacturing...
That might actually work.And they can make it dual screen and call it the "switch 3DS"
There's still some games that are perfect for it.I posted this years ago... And I still stand by it:
The Nintendo DS is a console I have never paid much attention to: it was always too pricey for my liking and not too well-suited for my tastes, since I'm basically incapable of looking at portable devises without having to get them uncomfortably close to my face - something that's really not recommended for gaming.
But things have changed and now I have found a (paid) emulator that not only runs beautifully on ALL my devises (from my very first smarthphone from 2014 to my newest tablet) but also allows me to broadcast the screen onto larger displays if I so desired (which I do. Massively).
This opened a whole new world of gaming for me and I was eager to give it a try... it didn't work quite as nicely as I expected, but I'll say something very positive first: I found my all-time favorite RPG on the Nintendo DS: Dragon Quest IX: Sentinels of the Starry Skies, a game so awesome that I have beat it THRICE already, with some more playthroughs waiting to happen in the future.
The problem is that this was one of the only games "mature enough" to embrace the DS's gimmick without falling into it.
And what's the gimmick? Touchscreen gaming.
Before you say it: Yes, I do play touchscreen games on my phone and thoroughly enjoy them, but that's because they don't have twelve or so physical buttons right there, teasing me but rarely coming into play. Most Nintendo DS games that I have tried fully commit to the touchscreen gimmick, completely forgetting that they have controllers to begin with (some of which never even utilize these buttons during gameplay). It is jarring and not too well-suited for the styles of games ported into the system.
Take "Brothers in Arms" and "Call of Duty", for example. Both of these are excellent games, but they both expect you to feel your way around with the touchscreen and end up being very awkward as a result: how do you feel about having to steer with your fingers whilst also having to push the L or R trigger to fire your gun, all while being shot at? Both of them have the buttons for switching weapons and aiming grenades bind to the touch controllers as well. It is AWFUL and I haven't made it very far on either as a result.
Another game that thoroughly disappointed me was "Summon Night: Twin Age". I'm a HUGE fan of the Summon Night franchise and have beaten the first two games on the Gameboy Advance, while eagerly awaiting for the third one to be translated into English. But what I liked the most about those games was completely done away with on this DS installment: these were action RPGs in which most of the challenge came from its rich fighting mechanics, which had you dodging and stabbing your opponents while jumping around the arena on a very engaging way... now it is all a matter of running to the enemies and either tapping them (for melee attacks) or doing some swiping motion (for magic attacks). Do you know how much less involved my gameplay gets when it goes from "carefully jumping around, waiting for the right opportunity to strike" to "drawing a line"? I have made it very far into the game because it still has much of those "Summon Night" feelings that I have come to love, but these are buried under mountains of dirt that make me not look forward to any levels or extended playing sessions.
My all-time favorite driving franchise ("Burnout") also made it to the console and THANKFULLY this one had the sense of using the controllers, but it makes me SICK when the boost is active... someone overdid it and now a CORE GAMEPLAY MECHANIC prevents me from playing the game. That's entirely on me, though, and not something inherently wrong with the game as it was created.
My most recent experiment ("The World Ends With You" - a big enough deal to get an awesome anime adaptation) suffers from the exact same problems as the aforementioned "Summon Night: Twin Age", but I had no previous expectations for it and this one actually feels conceived to work as a touchscreen game, so it ends up working in the end and doesn't fill me with the same sense of dread as any of the others, pushed into the gimmick when it clearly wasn't meant for them (nor were they meant for it).
Ironically, NINTENDO games seem to have escaped from all of that and work perfectly as functional, fun games to play.
All in all, I'm having fun... but something's truly amiss and I would have been pretty pissed if I were an early adapter buying all these games on release without knowing that they'd be so awkward to handle. I guess give many games a try until you find those which work best for you!
Thank you, will use your critizism in my article, and dare I say, even challege your notion on the touch screen.I posted this years ago... And I still stand by it:
The Nintendo DS is a console I have never paid much attention to: it was always too pricey for my liking and not too well-suited for my tastes, since I'm basically incapable of looking at portable devises without having to get them uncomfortably close to my face - something that's really not recommended for gaming.
But things have changed and now I have found a (paid) emulator that not only runs beautifully on ALL my devises (from my very first smarthphone from 2014 to my newest tablet) but also allows me to broadcast the screen onto larger displays if I so desired (which I do. Massively).
This opened a whole new world of gaming for me and I was eager to give it a try... it didn't work quite as nicely as I expected, but I'll say something very positive first: I found my all-time favorite RPG on the Nintendo DS: Dragon Quest IX: Sentinels of the Starry Skies, a game so awesome that I have beat it THRICE already, with some more playthroughs waiting to happen in the future.
The problem is that this was one of the only games "mature enough" to embrace the DS's gimmick without falling into it.
And what's the gimmick? Touchscreen gaming.
Before you say it: Yes, I do play touchscreen games on my phone and thoroughly enjoy them, but that's because they don't have twelve or so physical buttons right there, teasing me but rarely coming into play. Most Nintendo DS games that I have tried fully commit to the touchscreen gimmick, completely forgetting that they have controllers to begin with (some of which never even utilize these buttons during gameplay). It is jarring and not too well-suited for the styles of games ported into the system.
Take "Brothers in Arms" and "Call of Duty", for example. Both of these are excellent games, but they both expect you to feel your way around with the touchscreen and end up being very awkward as a result: how do you feel about having to steer with your fingers whilst also having to push the L or R trigger to fire your gun, all while being shot at? Both of them have the buttons for switching weapons and aiming grenades bind to the touch controllers as well. It is AWFUL and I haven't made it very far on either as a result.
Another game that thoroughly disappointed me was "Summon Night: Twin Age". I'm a HUGE fan of the Summon Night franchise and have beaten the first two games on the Gameboy Advance, while eagerly awaiting for the third one to be translated into English. But what I liked the most about those games was completely done away with on this DS installment: these were action RPGs in which most of the challenge came from its rich fighting mechanics, which had you dodging and stabbing your opponents while jumping around the arena on a very engaging way... now it is all a matter of running to the enemies and either tapping them (for melee attacks) or doing some swiping motion (for magic attacks). Do you know how much less involved my gameplay gets when it goes from "carefully jumping around, waiting for the right opportunity to strike" to "drawing a line"? I have made it very far into the game because it still has much of those "Summon Night" feelings that I have come to love, but these are buried under mountains of dirt that make me not look forward to any levels or extended playing sessions.
My all-time favorite driving franchise ("Burnout") also made it to the console and THANKFULLY this one had the sense of using the controllers, but it makes me SICK when the boost is active... someone overdid it and now a CORE GAMEPLAY MECHANIC prevents me from playing the game. That's entirely on me, though, and not something inherently wrong with the game as it was created.
My most recent experiment ("The World Ends With You" - a big enough deal to get an awesome anime adaptation) suffers from the exact same problems as the aforementioned "Summon Night: Twin Age", but I had no previous expectations for it and this one actually feels conceived to work as a touchscreen game, so it ends up working in the end and doesn't fill me with the same sense of dread as any of the others, pushed into the gimmick when it clearly wasn't meant for them (nor were they meant for it).
Ironically, NINTENDO games seem to have escaped from all of that and work perfectly as functional, fun games to play.
All in all, I'm having fun... but something's truly amiss and I would have been pretty pissed if I were an early adapter buying all these games on release without knowing that they'd be so awkward to handle. I guess give many games a try until you find those which work best for you!
all consoles and handhelds face this sort of problem when a new idea is implemented.I posted this years ago... And I still stand by it:
The Nintendo DS is a console I have never paid much attention to: it was always too pricey for my liking and not too well-suited for my tastes, since I'm basically incapable of looking at portable devises without having to get them uncomfortably close to my face - something that's really not recommended for gaming.
But things have changed and now I have found a (paid) emulator that not only runs beautifully on ALL my devises (from my very first smarthphone from 2014 to my newest tablet) but also allows me to broadcast the screen onto larger displays if I so desired (which I do. Massively).
This opened a whole new world of gaming for me and I was eager to give it a try... it didn't work quite as nicely as I expected, but I'll say something very positive first: I found my all-time favorite RPG on the Nintendo DS: Dragon Quest IX: Sentinels of the Starry Skies, a game so awesome that I have beat it THRICE already, with some more playthroughs waiting to happen in the future.
The problem is that this was one of the only games "mature enough" to embrace the DS's gimmick without falling into it.
And what's the gimmick? Touchscreen gaming.
Before you say it: Yes, I do play touchscreen games on my phone and thoroughly enjoy them, but that's because they don't have twelve or so physical buttons right there, teasing me but rarely coming into play. Most Nintendo DS games that I have tried fully commit to the touchscreen gimmick, completely forgetting that they have controllers to begin with (some of which never even utilize these buttons during gameplay). It is jarring and not too well-suited for the styles of games ported into the system.
Take "Brothers in Arms" and "Call of Duty", for example. Both of these are excellent games, but they both expect you to feel your way around with the touchscreen and end up being very awkward as a result: how do you feel about having to steer with your fingers whilst also having to push the L or R trigger to fire your gun, all while being shot at? Both of them have the buttons for switching weapons and aiming grenades bind to the touch controllers as well. It is AWFUL and I haven't made it very far on either as a result.
Another game that thoroughly disappointed me was "Summon Night: Twin Age". I'm a HUGE fan of the Summon Night franchise and have beaten the first two games on the Gameboy Advance, while eagerly awaiting for the third one to be translated into English. But what I liked the most about those games was completely done away with on this DS installment: these were action RPGs in which most of the challenge came from its rich fighting mechanics, which had you dodging and stabbing your opponents while jumping around the arena on a very engaging way... now it is all a matter of running to the enemies and either tapping them (for melee attacks) or doing some swiping motion (for magic attacks). Do you know how much less involved my gameplay gets when it goes from "carefully jumping around, waiting for the right opportunity to strike" to "drawing a line"? I have made it very far into the game because it still has much of those "Summon Night" feelings that I have come to love, but these are buried under mountains of dirt that make me not look forward to any levels or extended playing sessions.
My all-time favorite driving franchise ("Burnout") also made it to the console and THANKFULLY this one had the sense of using the controllers, but it makes me SICK when the boost is active... someone overdid it and now a CORE GAMEPLAY MECHANIC prevents me from playing the game. That's entirely on me, though, and not something inherently wrong with the game as it was created.
My most recent experiment ("The World Ends With You" - a big enough deal to get an awesome anime adaptation) suffers from the exact same problems as the aforementioned "Summon Night: Twin Age", but I had no previous expectations for it and this one actually feels conceived to work as a touchscreen game, so it ends up working in the end and doesn't fill me with the same sense of dread as any of the others, pushed into the gimmick when it clearly wasn't meant for them (nor were they meant for it).
Ironically, NINTENDO games seem to have escaped from all of that and work perfectly as functional, fun games to play.
All in all, I'm having fun... but something's truly amiss and I would have been pretty pissed if I were an early adapter buying all these games on release without knowing that they'd be so awkward to handle. I guess give many games a try until you find those which work best for you!
R4 not an option?Aria/Dawn of Sorrow heck yeah. You are aware of a romhack that automates the stylus process?
yeah, i think i grabbed that one. but i was talking about many years ago when i got the game for christmas.Aria/Dawn of Sorrow heck yeah. You are aware of a romhack that automates the stylus process?
Haha, i prefer it to the 3D effect of normal realityI hate it. It doesn't work on me really. But I can turn it off, so no big.