While i didn't detail much of the base game i did capture a very important battle , the allies final strike towards Moscow! A quick dash to eliminate the soviet seat of power.
The allies base during the battle of Moscow , using the hill to our advantage as a natural defensive border against soviet attacks , at the center of the base i erected the chronosphere....well when it comes to the role of the iron curtain/chronosphere in the story they are quite significant but gameplay wise? Useless absolutely useless and the chronosphere usage causes the rippling effects on time stability itself and it results in "time vortex" an anomaly that acts like a blackhole destroying everything in its path , since the chronosphere can only teleport 1 vehicle (hence why its useless) i used it for economic purposes that is teleporting harvesters to ore fields as teleporting a single tank proved to be a bad idea and APCs with infantry inside don't work either since the chronosphere kills the passengers but not the crew? , alright enough talk about that , you can see fighting was fierce as the ground is littered with craters , the tanks standing in that hexagon shaped structure are getting repaired this hexagon is called "service depot" it repairs vehicles or if you choose sells them.
Some medium tanks and a single light tank moving towards the soviet base , this mission had me lose so many tanks thanks to tesla toils.
After a long and grueling battle the soviet formidable defenses had their power taken out well with no power the tesla coils are useless while i only had few tanks remaining and money was running low i scrambled whatever i could spare and slowly chipped away at the soviets remaining structures , resistance was quite weak....and with that the reign of Stalin came to an end and the war was finally over....
The playtime and causality ratio say it all , thankfully a time vortex swallowed the southern soviet base leading to way less casualties on my side.
With the base game done and the game figured out entirely i concluded that red alert 1 is a tank fest simulator....tanks tanks tanks is all that matters in this game , this wasn't very satisfying way to play especially since infantry are supposed to be the backbone of any army yet you can run them over with ease.....in the last allies mission and after the vortex messed up the southern base the rest of the base sold off everything and went for a massive epic infantry charge aaaaand the epic charge that would have made the scenario far more interesting got dealt with by some tanks just running over infantry.....
Sigh my disappointment was immeasurable and my day ruined , not to mention super weapons being useless and certain vehicles are trash well the mammoth tank was the biggest offender! , so with that in mind prior to starting the expansion packs named counterstrike and the aftermath i decided to do some modding after some thinking i decided to give the mammoth tank a unique armor type which is immune to bullets (yes tanks in command and conquer can be destroyed by gun fire) and the new mammoth tank armor reduces armor piercing shells damage by 50% , improved certain allied vehicles (rangers and artillery) along with making ALL combat infantry uncrushable yup no more running over infantry now i need to face them like a real man XD , with the help of the community i will get the unique armor type for the mammoth tanks and the rest was a piece of cake since modding red alert 1 can be done through a file called "rules.ini" and you can find it in the game directory , alright alright enough talking let's show some more images.
Starting with counterstrike expansion pack , in this mission I'm tasked with the capture of sarin gas laboratories , to make the assault easier i lead my tanks to a nearby hill behind the soviet base and hit their power plants from there.
OK i think i pissed them and now i got the entire red army coming after me....still the tanks had to cover the artillery units heading up to a perfect firing position to finish what the tanks started.
In another part of the front i got tasked with taking care of a nuclear facility that was producing mobile warheads in the shape of demolition trucks! , such weapons can be devastating if used by the right people , in this picture I'm expanding my base to occupy certain roads to prevent any of the demo trucks to escape , sand bags were placed and a barracks for rapid infantry response was built just off the road.
With proper investment and time the road isn't just guarded it's a military base of itself.
To ensure the offensive aimed at Moscow works other allied commanders were tasked with clearing the road and the surroundings of Moscow the Siberian troops previously hoarded atomic bombs in the shape of trucks and still without them pose a threat to our operations well we need to deal with them adequately , having chased the remnants of the remaining Siberian troops to the open frozen wasteland to ultimately defeat them! The land here is barren and open so It's perfect for tank warfare and creating large bases such as the one seen here.
Now starting the proper expansion pack "aftermath" is not just a mission pack but also adds new units such as the chrono tank , in this picture the chrono tank can be seen near the soviet construction yard , this vehicle fires deadly missiles and it's biggest selling feature is that it can teleport anywhere on the map!
With the chrono tank amazing damage output enemy structures fall in no time , worth noting in this mission there is a village nearby sympathetic to the soviet cause , you can see it on the mini map east of my base and to the south of the soviet base , if any townsfolk spots your troops and runs off to inform the nearby soviet troops you have the permission to shoot them , as such i sent small infantry detachments to keep a close eye on these commie sympathizers.