VITA The PS Vita

Or just get a 3DS.
Sadly, not only are the DS and 3DS screens small, but they are also complete garbage at rendering the extremely colorful games of their libraries properly. I have a Vita 1000 with the OLED screen and I quite literally cannot go back to playing on those shitty TN/IPS screens anymore.
 
Sadly, not only are the DS and 3DS screens small, but they are also complete garbage at rendering the extremely colorful games of their libraries properly. I have a Vita 1000 with the OLED screen and I quite literally cannot go back to playing on those shitty TN/IPS screens anymore.
Or maybe you're just spoiled.
 
On modded 3ds, you can speedup/overclock processing/optimize diaplay brightness/contrast/gamma/color intensity is much better gaming upgraded
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Because you can natively play DS games on it. Why wouldn't that be better?
Sorry but I absolutely dislike the blurriness of DS games on a 3DS.

I'd rather have an actual DS or even better: playing it on PC instead.

Or maybe you're just spoiled.
That sounds a bit rude to say that...

If they wanna play games on a better screen it's not being spoiled.
 
Sorry but I absolutely dislike the blurriness of DS games on a 3DS.

I'd rather have an actual DS or even better: playing it on PC instead.


That sounds a bit rude to say that...

If they wanna play games on a better screen it's not being spoiled.
Its not rude to called someone spoiled when it comes to "small" screens that people didn't have a problem with it back in the day. Especially when Nintendo made DSs with bigger screens.
 
Its not rude to called someone spoiled when it comes to "small" screens that people didn't have a problem with it back in the day. Especially when Nintendo made DSs with bigger screens.
The "back in the day I haven't had a problem" is a bit of a weak argument to justify calling people spoiled.
 
I started House in Fata Morgana on my Vita yesterday. I literally bought it for the PS4 at a sale a few years ago, forgot about it, and when I was checking my library it was listed as a CROSS BUY title, a term I hadn't heard in years.

I'm ready to cry at any moment.
 
View attachment 1256
Quite possibly the best and my favorite handheld ever made.
Besides the really expensive memory cards I had nothing bad to say on my experience with it.
Please tell me your experiences with it and feel free to list off your favorite games for it.
I'll give a mini list of my must plays for the system.

Dragons Crown​

View attachment 1258
A sword-and-sorcery beat 'em up homage with elements of Golden Axe, D&D Arcade, and more; except, expanded into an RPG. As such, in addition to the standard stages to play, is incentive to revisit them thanks to several quests which reward you with loot and further improve your powers. Each of the 6 classes has numerous skills and passive abilities to learn, letting you customize how you want to play and what role you'll serve in a party. You'll definitely want to party on, since after the initial 9 stages, you unlock 9 more, each with new bosses to conquer.
After beating the game once, you get to the REAL meat: The Labyrinth of Chaos! It's a randomized dungeon containing mixed up elements from all stages, like fishmen out of water in the middle of the sky raining fire in an underground cave. Further on, bosses spawn as common foes, except harder with new attacks and patterns, AND other common enemies and stage hazards smash on you simultaneously.

Gravity Rush​

View attachment 1259
An original and stylish action adventure game, and one that's been executed with incredible polish. Use gravity powers to float, manipulate objects, run-and-jump on walls, speed from plane to plane, etc. like you're Spider-Man but 50 times better.
There is a remaster available on the ps4 that might be easier to pick up but I feel that the PSVita version is the best way to play it.

Killzone: Mercenary​

View attachment 1260
Probably the best portable FPS game I've ever played and that seems to be the general consensus on this game. The campaign, though 9 stages, is lengthy and full of activities/situations other than running thru a level shooting. Extra replayability comes via different strategies for goals (i.e. hacking extra info, alternate target-kill methods, etc.). The multiplayer was amazing and probably my favorite part of the whole game.

Muramasa Rebirth​

View attachment 1261
Enhanced port of the Wii game "Muramasa: The Demon Blade". If you haven't heard of this or played it yet, then I recommend you seek out a copy now. This is the best way to play Muramasa. It's hard for me to speak on this without spoiling too much so all I will say is that this is a must play if you can only play one game on this list.

Touch My Katamari​

View attachment 1262
While it doesn't offer groundbreaking changes from previous entries, it's still Katamari and thus damn good and funky. Improved controls flow smoothly (jump and turn only need one button each, etc.) and also has a new stretch and squish mechanic to get lots of stuff or squeeze through tight spaces. You can also use touchscreen-centric controls.
As always, roll your magic cosmic ball to get stuff stuck to it before time runs out (or other stage-based goals). You'll often start small with stuff like toys and cookies, but soon grow enough to roll up pets, people, buildings, and even entire countries!
Rebirth is a rare one. You're very lucky.
 
I think that a modded PSVita is one of the most essential additions to any person's library. Not only do you have the Vita's underrated library and all of it's DLC, you also have access to the PSP and it's incredible library. Two goated handhelds on one slick and beautiful piece of tech
 
That sounds a bit rude to say that...

If they wanna play games on a better screen it's not being spoiled.
Well, no but no idea how hotel dusk blacklight puzzle works out on screens other than DS shipped with.
Heck I need to see it on 3DS too to be sure.


I have enjoyed owning a Vita, though it would be mighty underwhelming without modding it. Also when it comes to modding, I had one of the most unstable experiences with vita, lot of crashing lot of stuff not working out right and fiddling with right plugins etc.
Lot of good weeb ass games.
 
That's a quirk of games made with the hardware in mind but they're rare.
DS had few of those, and a lot of those in hotel dusk, another weird one is the weird "multi touch" puzzle on the resistive single-touch screen that hotel dusk also has, that also stumps emulators and still last I checked requires frame advancement and specific inputs to get past with emulators. I feel DS is absolutely a very much "hardware in mind" type of system with sideways games, upside down games and all around. OK 3DS is only second example of a upside down game where you can get "immersive pinball action" with simulated 3D playfield and 2D touchscreen now on "top" working as big dot-matrix+marquee. To me, best experience for a DS is DS, I agree with the filters that DS > 3DS but generally 3DS > anything else, since the compromises for the presentation are that big. The layout for the two screens is always an issue. Most acceptable compromise to me is touch-only games ported to phone, like Professor Layton HD games for phones or such. I do not go around claiming Haram on anyone playing DS games on Vita, but I can and will not personally partake, even though I think emulating GBA is gorgeous on Vita, even if the emulator itself is not the most accurate in block.
 
I've recently been obsessing over my modded Vita.
For over a decade, I've been playing games on my modded PSPs, such a great library of games. A few years back, I managed to get my hands on a modded Vita, but I'm just now messing around with it. If anything, for me, the Vita is just another PSP but with handfuls of new games to play.

Games that I would recommend:
Persona 4 Golden
Disgaea 3
Disgaea 4
Digimon Story Cyber Sleuth
Digimon Story Cyber Sleuth 2
Jump VS+

I'm hoping that maybe we'll get more fan translations for Vita games like we did for the PSP.
 
I've recently been obsessing over my modded Vita.
For over a decade, I've been playing games on my modded PSPs, such a great library of games. A few years back, I managed to get my hands on a modded Vita, but I'm just now messing around with it. If anything, for me, the Vita is just another PSP but with handfuls of new games to play.

Games that I would recommend:
Persona 4 Golden
Disgaea 3
Disgaea 4
Digimon Story Cyber Sleuth
Digimon Story Cyber Sleuth 2
Jump VS+

I'm hoping that maybe we'll get more fan translations for Vita games like we did for the PSP.
I agree. Also since I have the OLED model everything looks so much better.
More people should pick one up if the price is right.
 
I think when people bring up the failures of the Vita, they neglect to mention the carts could only hold like 4GB total. Which made it hard to make games for since they had to be a certain size.

I saw that there were Japan-only companion apps for Ryu Ga Gotoku 0 and Ishin, so I looked into it. Turns out that RGG Studio had planned on making full versions of both for the system. 0 even made it so far into development for it that there were special edition Vitas made with Kiryu and Majima's tattoos on the back. Eventually they figured out that it wasn't possible to port due to the cart size being too small for the games. So they made the companion apps. Really sad too, Yakuza 0 would go hard on the Vita.
 
I think when people bring up the failures of the Vita, they neglect to mention the carts could only hold like 4GB total. Which made it hard to make games for since they had to be a certain size.
That limitation is not so different from 3DS which has it's largest games at that size, for sure no 8gig games on 3DS either. I also dunno "could" since modded vitas use the game card slot as adapter to SD cards up to sizes of even 512 gigabytes, so the cartridges likely could have been easily even 8 gigs, and Sony just thought it is economical for the ecosystem to cut it off at 4 gigs. Not only for physical but digital games of huge size would require huge downloads while their proprietary memory cards were extremely pricey fand maxed at 32 or 64 gigs depending on market. MOST Vita owners got 8 or 16 gig cards. 3DS had Vita beat even there where people could buy easily 64 or even larger microSD cards, albeit those need to be formatted by user to FAT32 first.

This is not really a unique challenge to Vita, just that Vita's marketing pushed for graphically more showy games. The balance was off on Vita versus 3DS where push to show off with Vita's power made it hard to come with right balance for games. Meanwhile 3DS had simple stylistic graphics for many games that took less than 1gb of space. Vita in the end is generously underpowered compared to PS3. The comparison is like calling Switch a portable PS4 which is a "yesn't" type of deal. Those Yakuza ports would have been by necessity even more graphically and framerate downgraded from the PS3. Only games like Neptunia, Atelier or Senran maintain apparent graphical parity.

As far as I understand, largest official Vita game was likely final Vita version of Phantasy Star Online 2 which was around 16-17 gigabytes. Required one of the largest memory cards almost entirely for that one game at that point. I got to try few rounds of it before service was shut down for vita and they did end the support for a reason, even though the run was valiant. Some other games also have "Download expansion" type of deal like World of Final Fantasy adding voice acting as a free DLC, and few other games do similar types of deals like Danganronpa v3.

Still, comparing to competition and PSP, 4gigs should have been plenty for a Vita game. And it was for many many titles. It would not been economical to try push for 10 gig games regularly on system that had 120 dollar 64 gig cards, only in one region and most people got their Vita with 8 or 16 gigs. It seems like a limitation only through future vision to past because for the time, it was completely sensible decision. They could have likely made special release of 8-15 gig yakuza for vita but clientele for those was a customer who owns a Vita (Nobody owned a Vita) that has a large memory card (nobody bought the biggest memory cards for their Vita) and are willing to pay big bucks and use an entire Sony max taxed memory card for that one game. PSO2 at least was a special case, F2P game that was updated to the huge size, at first it was just 4~ gigs.

TL;DR: Talk about 4 gig cartridge maximums is a lot more complicated. Like a wall of text complicated matter.
 
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That limitation is not so different from 3DS which has it's largest games at that size, for sure no 8gig games on 3DS either. I also dunno "could" since modded vitas use the game card slot as adapter to SD cards up to sizes of even 512 gigabytes, so the cartridges likely could have been easily even 8 gigs, and Sony just thought it is economical for the ecosystem to cut it off at 4 gigs. Not only for physical but digital games of huge size would require huge downloads while their proprietary memory cards were extremely pricey fand maxed at 32 or 64 gigs depending on market. MOST Vita owners got 8 or 16 gig cards. 3DS had Vita beat even there where people could buy easily 64 or even larger microSD cards, albeit those need to be formatted by user to FAT32 first.

This is not really a unique challenge to Vita, just that Vita's marketing pushed for graphically more showy games. The balance was off on Vita versus 3DS where push to show off with Vita's power made it hard to come with right balance for games. Meanwhile 3DS had simple stylistic graphics for many games that took less than 1gb of space. Vita in the end is generously underpowered compared to PS3. The comparison is like calling Switch a portable PS4 which is a "yesn't" type of deal. Those Yakuza ports would have been by necessity even more graphically and framerate downgraded from the PS3. Only games like Neptunia, Atelier or Senran maintain apparent graphical parity.

As far as I understand, largest official Vita game was likely final Vita version of Phantasy Star Online 2 which was around 16-17 gigabytes. Required one of the largest memory cards almost entirely for that one game at that point. I got to try few rounds of it before service was shut down for vita and they did end the support for a reason, even though the run was valiant. Some other games also have "Download expansion" type of deal like World of Final Fantasy adding voice acting as a free DLC, and few other games do similar types of deals like Danganronpa v3.

Still, comparing to competition and PSP, 4gigs should have been plenty for a Vita game. And it was for many many titles. It would not been economical to try push for 10 gig games regularly on system that had 120 dollar 64 gig cards, only in one region and most people got their Vita with 8 or 16 gigs. It seems like a limitation only through future vision to past because for the time, it was completely sensible decision. They could have likely made special release of 8-15 gig yakuza for vita but clientele for those was a customer who owns a Vita (Nobody owned a Vita) that has a large memory card (nobody bought the biggest memory cards for their Vita) and are willing to pay big bucks and use an entire Sony max taxed memory card for that one game. PSO2 at least was a special case, F2P game that was updated to the huge size, at first it was just 4~ gigs.

TL;DR: Talk about 4 gig cartridge maximums is a lot more complicated. Like a wall of text complicated matter.
PSO2 was also an online only game, not to mention it was Japan only. 3DS was also a different system compared to the Vita. Cartridges also tend to be more expensive than discs to create depending on size, which is probably the reason for the limit on Vita carts. I think now days with how open the Vita is to modding it's possible since people don't care with peripherals like SD2Vita for mass storage. Nintendo under Iwata was also a complete different company that cared more about the end user because he didn't allow them to screw over their customers. I'm a bit drunk rn so I'm trying to keep a full sensical paragraph here but I'm struggling a bit lol. I will answer again after work tomorrow. Thanks for continuing the convo, really. I like discussing these things, and you brought up some good points. Have a good night friend!
 
I bought a PS Vita in 2019 for the sole purpose of playing Persona 4 Golden. Needless to say I was a little disappointed (3 FES was and still is better) but in the process of needing that extra memory storage I modded my Vita and it was the best decision I ever had. I never bought any game for my Vita aside from PS1 classics I had from my PS3 or PS4 games that came with their Vita versions. I wasn't willing to spend money or a memory card so modding it was what I did and I quickly learned how easy it was. Not to mention my Vita would sometimes just break so I had to get used to system restarting it every time whenever something wrong happened. I really did enjoy it and would use it to play some fighting games on the go like Last Blade 2, Garou MOTW, UMVC3, SFxT, and even MK9. Later I played Personas 1, 2 IS, 2 EP, 3 Portable, and 4 Golden again just to get the platinum achievement (still think 3 FES is better). As for my PS classics, installing games that aren't available on the PS store was a joy like Tekken 3 and Einhänder. I also installed retroarch to play SMT if... as that was still new by the time I modded my Vita and other pokemon rom hacks.
 
View attachment 1256
Quite possibly the best and my favorite handheld ever made.
Besides the really expensive memory cards I had nothing bad to say on my experience with it.
Please tell me your experiences with it and feel free to list off your favorite games for it.
I'll give a mini list of my must plays for the system.


Gravity Rush​

View attachment 1259
An original and stylish action adventure game, and one that's been executed with incredible polish. Use gravity powers to float, manipulate objects, run-and-jump on walls, speed from plane to plane, etc. like you're Spider-Man but 50 times better.
There is a remaster available on the ps4 that might be easier to pick up but I feel that the PSVita version is the best way to play it.

Killzone: Mercenary​

View attachment 1260
Probably the best portable FPS game I've ever played and that seems to be the general consensus on this game. The campaign, though 9 stages, is lengthy and full of activities/situations other than running thru a level shooting. Extra replayability comes via different strategies for goals (i.e. hacking extra info, alternate target-kill methods, etc.). The multiplayer was amazing and probably my favorite part of the whole game.

I quote you because Vita has been my favourite console ever, I (almost) only got portable and, though I like 3ds and ds and psp very much, Vita is still in top position.

"Gravity Rush" is the reason why I wanted a Vita, of course after that I enjoyed many other titles, exclusive and non-exclusive, and never regret my purchase.
 
Lets not forget that there are a few idea factory games eternally bound to the vita.
I personally liked MeiQ: Labyrinth of Death and Hyperdimension Neptunia Producing Perfection regardless of what anyone else thinks.

O and the metal max xeno english patch is neat.
 
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