Sonic Megathread

Best Sonic Formula?

  • Classic

    Votes: 33 55.9%
  • Adventure

    Votes: 21 35.6%
  • Boost

    Votes: 3 5.1%
  • Frontiers

    Votes: 2 3.4%

  • Total voters
    59
My two favorite songs from Sonic levels
Aquatic Base sounds like a PSO theme but that's because it's the same composer.

I do think that Sonic Advance did the cyberspace levels better than Frontiers.

It's not Sonic but this is another level theme that is on par
 

Still eternally baffled that there's no Sonic Adventure rep in Crossworlds when one of the levels is a literal goddamn kart racer.

Obviously have to link this one too, since it's probably my favorite level track in the entire series:

 
True dat homes!

I've said it earlier in this thread but it annoys me how for the Sonic Team Classic Sonic = 16-bits Genesis music and nothing else nowadays when Classic has had many more to go (even Adventure 1 which is technically modern but still was 90's Sonic and wasn't considered as a separate part of the franchise until Generations).


Still eternally baffled that there's no Sonic Adventure rep in Crossworlds when one of the levels is a literal goddamn kart racer.
Let's say that when it comes to the Adventure series and era Sega assumes that SA2 is the more popular of the two so they focus on it (this is why SA1 nor Heroes had Cyberspace levels in Frontiers despite SA2 having City Escape despite that Generations gave us a Boost stage version).

Obviously have to link this one too, since it's probably my favorite level track in the entire series:
Twinkle Park is so magical and one of the most Saturn-like level in the game next to Windy Valley (especially with that space skybox).
 
I've said it earlier in this thread but it annoys me how for the Sonic Team Classic Sonic = 16-bits Genesis music and nothing else nowadays when Classic has had many more to go (even Adventure 1 which is technically modern but still was 90's Sonic and wasn't considered as a separate part of the franchise until Generations).


Let's say that when it comes to the Adventure series and era Sega assumes that SA2 is the more popular of the two so they focus on it (this is why SA1 nor Heroes had Cyberspace levels in Frontiers despite SA2 having City Escape despite that Generations gave us a Boost stage version).


Twinkle Park is so magical and one of the most Saturn-like level in the game next to Windy Valley (especially with that space skybox).
That's true.
 
This voice actor for Surge should really be hired by SEGA. Vivian Reed is pretty much this character now.

 
actor-chris-thorndyke-240579_large.jpg
 
Sonic Spinball

PSX_20240304_215058.jpg


Sonic Spinball released in 1993 for the SEGA Genesis and got ported to the Game Gear and Master System in 1994. I played it off and on over the years and while it may be difficult, it's not without it's charms. The level design and gritty atmosphere make for a different kind of pinball experience, but that's what I like about it. I never did beat it as a kid, but I'm proud to say that after all these years... I did it! Just not without raging a few times.

Have you played Sonic Spinball? What are your thoughts on it?
 
I know people worked hard on it and it was rushed because Sonic 3 wasn't gonna make it out, but I can't find a lot good to say about it other than I respect that they made a game in nine months. Don't like how it looks, how it sounds, or how it plays. Tried to go back to it multiple times over the years because maybe this time will be the time I finally see it, and I just never do.

That said, I'm glad that people do like it even if I don't, because at least someone out there is enjoying it after time was put into making it.
 
It was hastily thrown together just so people could have something to keep them occupied until Sonic 3 came out—and it shows. The physics are atrocious, the level designs are convoluted even for pinball game standards, and the difficulty is brutal.

I heavily advise staying away from this game and playing "Sonic Pinball Party" for GBA instead.
 
I love the music, atmosphere is great at points, especially the Toxic Caves being No.1 for me,
Bosses looks freaky, Love that too.
But overall a frustrating game to play at times when you fight your way to the top of the table, just to fall and pinball yourself back up.
 
I've done it once via the Collection (and savestates) but I've just noticed you could speed up the pace in the options.

I wish this game got a proper remake with actual pinball physics because Sonic plays weirdly outside of those sections.

Maybe Sega Pinball Party on the GBA was a spiritual successor with other Sega IPs thrown into it.

Sonic Spinball has one of my favourite short sound stings for collecting an item (emerald)
(Fair warning, quite loud)
The music overall in the game is quite good. Very synthy.
The issue is that this is one of those western made Genesis games that used GEMS instead of their own sound canvas. Some games like Comix Zone and Ecco managed to make it sound good because their composers were at least.

This is because of this thing that got some people into thinking that the console was just unable to produce good sounding music and that the SNES was just better.

Lava Powerhouse is still my favourite theme but a remix would work better imo.
 

Cybershell also released a video on it a few months back which you might enjoy checking out.

I really like Spinball - I beat it a couple of months ago and so far it's my 12th highest rated Sonic game. It has a really unique vibe that I dig, and most importantly, I like it when Sonic boing boing boings.

Ngl, imagining all of the people here that called it some variant of frustrating is really funny to me. Imagine sitting there, blood boiling over Sonic Spinball. You guys should really play some other pinball games for perspective: 4 distinct and absolutely enormous tables, a ball that you can influence, an end goal with boss fights, reliable and (mostly) consistent physics, and [this ones really crucial] the paddle spacing feels just right - it's good shit, man
 
The music overall in the game is quite good. Very synthy.
It's the only good thing it has going for it.
Post automatically merged:

Ngl, imagining all of the people here that called it some variant of frustrating is really funny to me. Imagine sitting there, blood boiling over Sonic Spinball. You guys should really play some other pinball games for perspective: 4 distinct and absolutely enormous tables, a ball that you can influence, an end goal with boss fights, reliable and (mostly) consistent physics, and [this ones really crucial] the paddle spacing feels just right - it's good shit, man
Sure, the tables in "Spinball" are gigantic in size and feel unique.

...but "...a ball that you can INFLUENCE... reliable and (mostly) consistent physics..." with THOSE crappy physics?
Play "Rollerball" on NES (or ANY pinball game developed by HAL Laboratory) for 5 minutes, then pop in "Spinball". The difference is night and day. Trying to guide Sonic in the direction I want him to go is like taking a bratty kid to the doctor so they can get a shot. You're fighting for your life to get the result you want. It's a very miserable experience. I'm sorry, but If you can't get the physics in a pinball game right, then the whole game is just ruined.
 
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Spinball I liked at the time, but you couldn't get me to play it again.
 
I believe that when it comes to the physics of this game, the question of whether you'll enjoy them or not is more so a matter of what it is exactly that you're looking for, as opposed to just being, factually speaking, good or bad.

In other words, I believe its physics can be appreciated if observed under certain perspectives; but I guess that's just common Sonic debate at this point. I mean, it's gotta be like the millionth time I've seen people argue over the physics of a Sonic game.

But basically, when I see discourse on the topic of Spinball, all the opinions I find fall somewhere on the following spectrum. You've either:

had no experience playing pinball games, so you go into Sonic Spinball for the first time and realise that the control you have over Sonic is "mediocre" or "limited" at best (quite frankly), and you come out dissapointed of how different the physics are from the other sonic titles on the genesis, deciding you'll never play it again;

or, you had no prior experience with pinball titles but, since you were just a kid with a mastersystem/gamegear (or any little bootleg handheld with a bunch of old games) when playing spinball for the first time, you used to make do with what you had and you tried to become better at this frustratingly hard game, little by little. Eventually, as you grew older, you started to become better and you eventually beat the game, and in that moment you felt like you had enjoyed it and had fun throughout the whole experience, because you'd feel proud of finally overcomming the difficulty curve that the game had to offer. And upon repeat playthroughs, you (now in the present) remember what you learned, and, as a result, you conserve a biased opinion on how well-designed the game is when, in reality, you simply just have a warped memory of what it was like learning the ropes for the first time;

or, you HAVE had experience playing pinball games and, with that experience, you've developed a pretty decent understanding of what makes a pinball game fun and the way it should feel to play, and you quickly notice how rushed the game is despite some of its redeeming qualities, like its art-style, atmosphere or maybe even the soundtrack if synths are your kind of thing. And in this case, your judgement of spinball results in being more in-line with the way the it is from an objectice standpoint;

or, you're the fucking god of pinball, no one can lift up a candle to the amount of skill you have, and after all the time you've spent mastering this genre of videogames, you've become so addicted to the formula that you just crave for an actual challenge. You find out about this game, and it instantly becomes your new favourite (or something along those lines).

If you have a strong, non-neutral opinion on Sonic Spinball, I'm convinced that you'll fall close to one of these 4 categories in your experience with it. Maybe you're in between 2, but I'm positive you'll relate to at least one of them somewhat.

While writing this, I couldn't help but feel thankful for having learnt a valuable lesson when I was still young: that lesson being, the importance of knowing what not to care about. Cause if you care about too many things, you forget about what it is that you care about the most and why, and consequently you end up losing part of your personality, as it becomes lost during the obsessive pursuit of knowledge and novelty.
I can't entirely explain why I came to this thought right at that moment, and neither can I give a justification for adding this philosophical reflection to a thread about Sonic Spinball of all things; but I feel as though I should communicate it to people who visit rom sites frequently, in hopes that they can learn from it if they don't know it already. I feel like younger people are especially unfamiliar with the importance of this. Perhaps because of too much social media? Hard to pinpoint one exact cause.
But remember, kids: never fear missing out when it comes to online stuff! It's not worth the mental hassle.
 
I believe that when it comes to the physics of this game, the question of whether you'll enjoy them or not is more so a matter of what it is exactly that you're looking for, as opposed to just being, factually speaking, good or bad.

In other words, I believe its physics can be appreciated if observed under certain perspectives; but I guess that's just common Sonic debate at this point. I mean, it's gotta be like the millionth time I've seen people argue over the physics of a Sonic game.

But basically, when I see discourse on the topic of Spinball, all the opinions I find fall somewhere on the following spectrum. You've either:

had no experience playing pinball games, so you go into Sonic Spinball for the first time and realise that the control you have over Sonic is "mediocre" or "limited" at best (quite frankly), and you come out dissapointed of how different the physics are from the other sonic titles on the genesis, deciding you'll never play it again;

or, you had no prior experience with pinball titles but, since you were just a kid with a mastersystem/gamegear (or any little bootleg handheld with a bunch of old games) when playing spinball for the first time, you used to make do with what you had and you tried to become better at this frustratingly hard game, little by little. Eventually, as you grew older, you started to become better and you eventually beat the game, and in that moment you felt like you had enjoyed it and had fun throughout the whole experience, because you'd feel proud of finally overcomming the difficulty curve that the game had to offer. And upon repeat playthroughs, you (now in the present) remember what you learned, and, as a result, you conserve a biased opinion on how well-designed the game is when, in reality, you simply just have a warped memory of what it was like learning the ropes for the first time;

or, you HAVE had experience playing pinball games and, with that experience, you've developed a pretty decent understanding of what makes a pinball game fun and the way it should feel to play, and you quickly notice how rushed the game is despite some of its redeeming qualities, like its art-style, atmosphere or maybe even the soundtrack if synths are your kind of thing. And in this case, your judgement of spinball results in being more in-line with the way the it is from an objectice standpoint;

or, you're the fucking god of pinball, no one can lift up a candle to the amount of skill you have, and after all the time you've spent mastering this genre of videogames, you've become so addicted to the formula that you just crave for an actual challenge. You find out about this game, and it instantly becomes your new favourite (or something along those lines).

If you have a strong, non-neutral opinion on Sonic Spinball, I'm convinced that you'll fall close to one of these 4 categories in your experience with it. Maybe you're in between 2, but I'm positive you'll relate to at least one of them somewhat.

While writing this, I couldn't help but feel thankful for having learnt a valuable lesson when I was still young: that lesson being, the importance of knowing what not to care about. Cause if you care about too many things, you forget about what it is that you care about the most and why, and consequently you end up losing part of your personality, as it becomes lost during the obsessive pursuit of knowledge and novelty.
I can't entirely explain why I came to this thought right at that moment, and neither can I give a justification for adding this philosophical reflection to a thread about Sonic Spinball of all things; but I feel as though I should communicate it to people who visit rom sites frequently, in hopes that they can learn from it if they don't know it already. I feel like younger people are especially unfamiliar with the importance of this. Perhaps because of too much social media? Hard to pinpoint one exact cause.
But remember, kids: never fear missing out when it comes to online stuff! It's not worth the mental hassle.
Ultimate truth!


I'll do you one better.
This is pretty much Surge's theme now.


 
I find the game engine fun, and I actually really like the game aesthetically (I’ve always loved the particular grit that is tied to this era of US Classic Sonic). What bothers me is the game design and length. In short, the game isn’t designed in a very fun way, almost being designed deliberately to be fun for five minute demo sessions at most. Any attempt to finish the game will see you exhausted by the end of the first level, thanks in no small part to the game’s fast pacing, but also thanks to the chaos that comes from a typical pinball game.
IMG_8073.png

(I weirdly love this malformed Robotnik. I love the exaggerated proportions, making him scary in a cartoon way.)

In general, it’s funky, but it’s probably the Genesis’ worst Sonic game (other than Sonic Eraser). As well, it’s far from a good example of a pinball video game. Even on the Mega Drive itself, there’s an epic port of the TG-16 classic known as Devil’s Crush MD which is a far better example of the genre. You could attempt to argue that Sonic being able to move around outside of ball form is some kind of innovation in pinball game design, but there’s almost no level design to actually experience outside of being in ball form, so it’s not much of a benefit for this game.
IMG_8074.png

(Cute art of Sonic’s sprites, courtesy of Twitter user Mossbag!)

The disgruntled reaction of everyone in this thread says it all, really. It’s quirky and charming, but it’s just another poor quality game pumped out under SEGA of America’s contracts. I’m thankful the game was able to come out as good as it did considering the time restraints, as other games from this period (Fantasia, Chakan the Forever Man, and The Ooze) didn’t come out nearly as enjoyable. At least Sonic Spinball is fun for a little bit, which is more than can be said for any of those other travesties.
IMG_8075.webp

(Ugh. And with a groaner of a dad joke like that, you can tell this hit squarely in the Penders era of Archie.)
 

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