sonic games tier list

I don't see how it "makes more sense" to go from a beach to a big city, a casino then right after a canyon, a forest, a haunted castle and finally the high skies. I could find a bit of logic to go from the city to the casino if it's within the same big urban area and the canyon to a forest as a part of the geography of the region but still, there's no real infos about why they went to that haunted mansion to go to the fleet when they saw it from the end of the canyon after defeating the boss.

Although I may salute the "classic feel" of the game with the two acts level structure and the comeback of Special Stages.

Sorry but Eggman has always been his original name, Robotnik is a pure western localisation invention like Mobius.

And to be honest people didn't complain that much about Toadstool slowly turning back to Peach in Mario since 64.
I don't mean the structure of the level themes, I mean the literal level-by-level structure that doesn't have a hub world. The themes are completely messed up, but I think it sort of adds to the overall 'chaos' feeling that the game has. I don't even think it's objectively better, I just like it more lol.

I really just hated the overworld stuff in SA1, which is part of the reason I prefer 2 if I have to play one.

I'm also aware that Eggman was the original name in Japan, but I still think Robotnik is a more fitting name for the character. That said, I also think that Eggman probably sounds a bit better to a Japanese audience.

Robotnik would probably sound like shit to Japanese Sonic fans, but by the same token, I think that Robotnik is a much more appealing name in English, because it sounds a bit more dynamic than Eggman which comes off as a bit bland/descriptive.
 
Last edited:
I don't mean the structure of the level themes, I mean the literal level-by-level structure that doesn't have a hub world. The themes are completely messed up, but I think it sort of adds to the overall 'chaos' feeling that the game has. I don't even think it's objectively better, I just like it more lol.

I really just hated the overworld stuff in SA1, which is part of the reason I prefer 2 if I have to play one.
I personally think that SA1's hub still made more sense than any others in the franchise. At least because it started as a RPG. Then I don't understand SA2's upgrades since there's no longer any hub to make you progress like in a metroidvania/zelda like.

Sonic Heroes at least has that Classic Sonic vibe so it excuses it a bit better than SA2 having pyramids next to San Francisco if you remember the meme (unless it's actually them travelling to Shamar since in Unleashed that country is right next to Empire City's).

I'm also aware that Eggman was the original name in Japan, but I still think Robotnik is a more fitting name for the character. That said, I also think that Eggman probably sounds a bit better to a Japanese audience.

Robotnik would probably sound like shit to Japanees Sonic fans, but by the same token, I think that Robotnik is a much more appealing name in English, because it sounds a bit more dynamic than Eggman which comes off as a bit bland/descriptive.
Robotnik was also chosen because it sounded vaguely Eastern European and since the cold war was still fresh to the mind of people it would make sense as a villain name.

But then again his full name is Ivo "Eggman" Robotnik. Eggman being a surname like Miles "Tails" Prower or Nack "Fang the Sniper" the Weasel (even if he's in fact a jerboa).

It's either a mocking name from Sonic or because he vaguely ressemble an egg with his bald head and ovoid shaped body.

I'm fine with both but they should've kept both like in SA1/2 instead of dropping it starting from Unleashed (I think).

Then again Sonic characters all have names about objects like Sonic because he's fast, Tails because of his two tails, Knuckles because he punches hard and so on (even Rouge was supposed to be named Nail). Amy Rose seemed to be an exception.

Clearly you haven't 100%ed the DS version.
I had but this is a separate version of the game not made by the Sonic Team and I only counted home console releases.
 
Robotnik was also chosen because it sounded vaguely Eastern European and since the cold war was still fresh to the mind of people it would make sense as a villain name.

But then again his full name is Ivo "Eggman" Robotnik. Eggman being a surname like Miles "Tails" Prower or Nack "Fang the Sniper" the Weasel (even if he's in fact a jerboa).

It's either a mocking name from Sonic or because he vaguely ressemble an egg with his bald head and ovoid shaped body.

I'm fine with both but they should've kept both like in SA1/2 instead of dropping it starting from Unleashed (I think).

Then again Sonic characters all have names about objects like Sonic because he's fast, Tails because of his two tails, Knuckles because he punches hard and so on (even Rouge was supposed to be named Nail). Amy Rose seemed to be an exception.


I had but this is a separate version of the game not made by the Sonic Team and I only counted home console releases.
I do think that keeping both would have been more fun, and as you said, in a way they sort of did. In SA sonic calls him that as an insult, and I assume in the western contiunty, tho clearly at this point he's lent into it.

I also never considered the rest of the names being so literal. When you compare Eggman with Sonic/Knuckles/Tails/Shadow is does start to make way more sense.
 
I do think that keeping both would have been more fun, and as you said, in a way they sort of did. In SA sonic calls him that as an insult, and I assume in the western contiunty, tho clearly at this point he's lent into it.
SA1 had mostly the Japanese continuity into it but they could've made a hybrid. I mean the planet Sonic lives in could be still called Mobius while still being an alternative version of Earth, our planet (albeit with talking anthropomorphic animals living in the islands).

I also never considered the rest of the names being so literal. When you compare Eggman with Sonic/Knuckles/Tails/Shadow is does start to make way more sense.
Remember that Japanese devs like simple yet effective names:

Pac-Man was named as such because "pac" is the sound of munching.

Jumpman because he spent most of his time jumping in Donkey Kong.

And so on. Sonic is an English word that isn't too hard to remember while still describing him the best and sounding cool.
 
Where's that arcade fighting game that's in the Gems Collection?
Sonic the Fighters is in Peak
Post automatically merged:

I don't see how it "makes more sense" to go from a beach to a big city, a casino
this part actually makes complete sense. Casinos and cities are often near the beach for maximum profit. It was the case for New Jersey’s Atlantic City in the 1930s.
 
Honestly the thing that annoys me about the Sonic fanbase is how they change their general opinion all the time. No wonders why Sega doesn't know what to do with Sonic since people will always complain.
I think this is a natural consequence of Sega being unable to successfully diversify Sonic's appeal early on the way Nintendo did with Mario.

If you compare the early history of the two IPs, you'll notice that Sonic's development was hindered by several factors: corporate and developer drama, cancelled games, reworked games due to unavailable tech, and poorly received spin-offs. You'll probably notice that a few of these same factors contributed to the failure of the Sega Saturn.

Mario, on the other hand, had a solid run from the get-go and successfully branched out into puzzle games, crossover games, RPGs, edutainment games, racing games, etc etc. When people look at Mario, they don't think "Hey, look! The plumber that jumps really good!" Mario does everything and he does them pretty well.

Unfortunately, Sonic is stuck being the guy that just runs fast.
 
I think this is a natural consequence of Sega being unable to successfully diversify Sonic's appeal early on the way Nintendo did with Mario.

If you compare the early history of the two IPs, you'll notice that Sonic's development was hindered by several factors: corporate and developer drama, cancelled games, reworked games due to unavailable tech, and poorly received spin-offs. You'll probably notice that a few of these same factors contributed to the failure of the Sega Saturn.

Mario, on the other hand, had a solid run from the get-go and successfully branched out into puzzle games, crossover games, RPGs, edutainment games, racing games, etc etc. When people look at Mario, they don't think "Hey, look! The plumber that jumps really good!" Mario does everything and he does them pretty well.

Unfortunately, Sonic is stuck being the guy that just runs fast.
Honestly I just think that Sonic is simply not meant to be polyvalent like Mario.

I don't really want Sonic to do anything other than going fast because the other gameplay styles are better suited for different franchises.

Mario is naturally perfect at doing anything other than jumping.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Latest Threads

gopher64 v1.0.19

Read more

What's the worst anime you've ever watched?

And I don't mean just bc it has filler or bc it's not faithful to the manga (if it's an...
Read more

Mesen v2.1.1

Read more

BOOM Paprium's rom has arrive

Ayaneo Pocket DMG is the endgame device for up to the 6th Generation of consoles

That's up to the PS2/Gamecube era. The OLED screen is absolutely perfect/beautiful for the...
Read more

Hero of Law. A crossover mod for The Legend of Zelda: Ocarina of Time.

I've stumbled across this OoT hack yesterday putting Link in Wright's shoes. Or suit. Not had a...
Read more

So, about Crash Bandicoot 4...

This is my personal opinion, not perfect and certainly not absolute.
I...
Read more

Online statistics

Members online
228
Guests online
255
Total visitors
483

Forum statistics

Threads
9,984
Messages
247,801
Members
793,532
Latest member
c0nn

Advertisers

Back
Top