sonic games tier list

I dislike how people in the Sonic fanbase decided to gang up on ProJared (and IGN) because of him being the first reviewer who dared not to follow the well accepted idea in the fandom back then that told that "SA2 was the last good Sonic game" because of how Shadow, 2006 and Unleashed got received in the 2000's.

I even agree with SomeCallsMeJohnny about Colours being better than SA2 and Unleashed in an overall level.

But of course, Sonic fans being what they are, they suddenly wanted to do a crusade and calling people that shared that opinion parrots to ProJared or something.

Same with IGN just because one guy said "Sonic was never good" just once.

It really smelled petty if not childish to overreact like that over videogames...
i think this happens with all fandoms. all of them have overzealous fans bordering on being toxic in them.
the sonic games do vary in quality, but they usually are the most well liked when it's all about speed and jumping. and a lot of the genuine popularity for the series comes from the characters. as long as the game has speed sections and platforming, with some character bits here and there, it should do just fine.
colors is mostly just platforming from what i remember so of course it would be better overall in terms of level design. it's similar to the mario series where the 2d side scroller games sell and are received far better than the 3d free roaming ones.
 
i think this happens with all fandoms. all of them have overzealous fans bordering on being toxic in them.
the sonic games do vary in quality, but they usually are the most well liked when it's all about speed and jumping. and a lot of the genuine popularity for the series comes from the characters. as long as the game has speed sections and platforming, with some character bits here and there, it should do just fine.
colors is mostly just platforming from what i remember so of course it would be better overall in terms of level design. it's similar to the mario series where the 2d side scroller games sell and are received far better than the 3d free roaming ones.
I'm sorry but the Sonic fanbase is awfully horrendous in many regards that would make most fanbases more tame.

When I see people starting to claim that "Mania is mid" and that "2006 is a misunderstood masterpiece" I am beginning to believe that we don't deserve actually good games...

Colours is literally everything Sonic should be about (or at least the closest to the Classic days) with only boost levels with only Sonic as the playable character (so no unnecessary alternative gameplay style no shoehorned side characters), no need for a big kaiju monster (betraying Robotnik at the end) and no last hour super power yet you could finally play as Super Sonic in the regular levels like in the Classic games.

The Mario franchise is still light years above Sonic overall. Sorry but everything Sonic has tried (racing, RPG, party games) Mario did it at least a hundred times better. Maybe Sonic isn't meant to be polyvalent like Mario after all. Aside from some rare hiccups like Sunshine we cannot say there were any bad Mario games while Sonic has quite the list of mediocre if not garbage tier entries, even mainline.

I'm also believing that Sonic as a franchise got too many side characters and cannot have one consistent gameplay whereas Mario got the perfect formula since 1985 (then 1996 in 3D) and had a smaller yet stronger cast of characters.
 
I'm sorry but the Sonic fanbase is awfully horrendous in many regards that would make most fanbases more tame.

When I see people starting to claim that "Mania is mid" and that "2006 is a misunderstood masterpiece" I am beginning to believe that we don't deserve actually good games...

Colours is literally everything Sonic should be about (or at least the closest to the Classic days) with only boost levels with only Sonic as the playable character (so no unnecessary alternative gameplay style no shoehorned side characters), no need for a big kaiju monster (betraying Robotnik at the end) and no last hour super power yet you could finally play as Super Sonic in the regular levels like in the Classic games.

The Mario franchise is still light years above Sonic overall. Sorry but everything Sonic has tried (racing, RPG, party games) Mario did it at least a hundred times better. Maybe Sonic isn't meant to be polyvalent like Mario after all. Aside from some rare hiccups like Sunshine we cannot say there were any bad Mario games while Sonic has quite the list of mediocre if not garbage tier entries, even mainline.

I'm also believing that Sonic as a franchise got too many side characters and cannot have one consistent gameplay whereas Mario got the perfect formula since 1985 (then 1996 in 3D) and had a smaller yet stronger cast of characters.
i watched a retrospective about the 3d sonic games that concluded with a hour long video on sonic '06.
i think the reason that most fans are trying to say that it is a good game is to try and get sega to attempt making another adventure styled game. since '06 seems to be, for all intents and purposes, sonci adventure 3. and since it failed due to their own stupidity and adherence to a specific release date, sega has literally banned the word "adventure" from being said in their offices.
and what would happen if sega did make another sonic adventure game? we would have the chao garden. the legitimately best part of sonic adventure 2. that's what most people really want.
i think sonic would do better as a tv and movie series than a game series.
yeah, mario games are usually better quality.
also, there's far worse fanbases out there than the sonic one. as far as i know, no one in the sonic fandom has tried to bully someone on the internet to death because of a simple fan art drawing; which happened in the steven universe fandom.
 
I watched a retrospective about the 3d sonic games that concluded with a hour long video on sonic '06.
I think the reason that most fans are trying to say that it is a good game is to try and get sega to attempt making another adventure styled game. since '06 seems to be, for all intents and purposes, sonci adventure 3. and since it failed due to their own stupidity and adherence to a specific release date, sega has literally banned the word "adventure" from being said in their offices.
And what if it simply has proven that the "Adventure style" was not that good to begin with? I mean to be honest the Boost gameplay style follows the philosophy of speed much better than a simple platformer with Sonic in it. Or else you'd rather play Crash Bandicoot which had better controls on an objectively less powerful hardware.

The Adventure style is a relic of the past.

and what would happen if sega did make another sonic adventure game? we would have the chao garden. the legitimately best part of sonic adventure 2. that's what most people really want.
I'd rather have Sega stick on boost since it's the gameplay with the most decent Modern 3D Sonic games.

Chao Garden can be a mobile app but the V-pet trend is over for decades already.

i think sonic would do better as a tv and movie series than a game series.
I'd even say that Sega should probably stop developing games and become a record label that produces music at that point and let indie devs handle their legacy IPs.

As for Sonic yeah, more stuff like Mania Adventure and Colours' short series would be good for the franchise.

yeah, mario games are usually better quality.
I find the Kirby and DK fanbases more positive as well.

Also, there's far worse fanbases out there than the sonic one. as far as i know, no one in the sonic fandom has tried to bully someone on the internet to death because of a simple fan art drawing; which happened in the Steven universe fandom.
Eh, it's not because X is less worse than Y that X is good. That's a weak argument to justify mediocre and lesser evils in my opinion.
 
And what if it simply has proven that the "Adventure style" was not that good to begin with? I mean to be honest the Boost gameplay style follows the philosophy of speed much better than a simple platformer with Sonic in it. Or else you'd rather play Crash Bandicoot which had better controls on an objectively less powerful hardware.

The Adventure style is a relic of the past.


I'd rather have Sega stick on boost since it's the gameplay with the most decent Modern 3D Sonic games.

Chao Garden can be a mobile app but the V-pet trend is over for decades already.


I'd even say that Sega should probably stop developing games and become a record label that produces music at that point and let indie devs handle their legacy IPs.

As for Sonic yeah, more stuff like Mania Adventure and Colours' short series would be good for the franchise.


I find the Kirby and DK fanbases more positive as well.


Eh, it's not because X is less worse than Y that X is good. That's a weak argument to justify mediocre and lesser evils in my opinion.
i think the adventure style would work more if it was just one campaign that jumped between characters depending on what was going on in the story. having the player go through multiple campaigns and then a final one would leave the player worn out and not interested in playing the game for a while.
adventure 2, heroes and shdaow the hedgehog were the last recent sonic games that i played, so i can't really comment on the boost engine games. i've seen reviews of some of the games and the only real criticism anyone had was that sega wasn't really trying to refine the engine. they have a good starting base for a game; but it comes off a bit like no one on the dev team or the higher ups want to linger too long on one thing.
they haven't done anything with the chaos since sonic adventure 2. and they make for a great way to encourage the player to keep playing after beating the main story with a replayable mechanic in raising different chaos with different looks and skills.
and if the virtual pet thing is over, then why are they still making new pokemon and digimon games?
the tv shows have been pretty well received. a lot of people like the writing in the sonic boom cartoon. it might be the best path forward for the series.
platforming is where the sonic games excel at. that is everyone's favorite level type in adventure 2, the sonic and shadow levels. running and jumping.
most fandoms have more positive leaning fans than negative ones. but they exist in all of them. a guy on deviantart usually asks me to draw a female character from the sonic series, and i asked him one time to favorite one of the drawings that i made for him. he wouldn't. apparently some toxic mario weebs bullied the hell out of this guy. he won't favorite or comment on anything out of that fear.
that's why i brought up the thing about some fandoms being a bit more toxic than others. some very rarely have that kind of stuff happen, others are filled to the brim with it. it was not, under any circumstances, "a weak argument to justify mediocre and lesser evils" about the toxicity levels of a fandom. they can all be like that. but i would rather have people complain about something not reaching its full potential and just try to support something that they like with the hopes of it getting better, instead of blackmailing the dev team to get their way or sending death threats to other fans of that property for making a drawing.
 
i mean they have been making boost games for almost 20 years now. imo its getting kinda old, and i really liked shadow generations.
Mario has had the Mario 64 formula for almost 30 years and we're still seeing good games.

If it ain't broken don't try fixing it with experimentations that weren't worked enough.

Shadow Generations is a boost game so what's the issue?

i think the adventure style would work more if it was just one campaign that jumped between characters depending on what was going on in the story. having the player go through multiple campaigns and then a final one would leave the player worn out and not interested in playing the game for a while.
Even better: if they would only focus on Sonic and Sonic alone. Or Shadow if his gameplay is 1:1 with Sonic's and not that weird GTA-esque vehicle thing in '06.

adventure 2, heroes and shdaow the hedgehog were the last recent sonic games that i played, so i can't really comment on the boost engine games. i've seen reviews of some of the games and the only real criticism anyone had was that sega wasn't really trying to refine the engine. they have a good starting base for a game; but it comes off a bit like no one on the dev team or the higher ups want to linger too long on one thing.
they haven't done anything with the chaos since sonic adventure 2. and they make for a great way to encourage the player to keep playing after beating the main story with a replayable mechanic in raising different chaos with different looks and skills.
and if the virtual pet thing is over, then why are they still making new pokemon and digimon games?
the tv shows have been pretty well received. a lot of people like the writing in the sonic boom cartoon. it might be the best path forward for the series.
Sega messed up with Forces I agree but that's mostly a level designer issues than the boost itself. The Hedgehog Engine had the stain of Lost World in it too.

Chaos were mostly meant to be linked to Chaos from SA1 and were still included in SA2 for consistency but they were just a plot device.

In fact they're like Flickies from the Classic series and Wisps from the Boost era.

Pokémon and Digimon had a proper RPG game around those pets, Sonic games are platformers with V-pets as a minigame rather than a proper game mechanic.

platforming is where the sonic games excel at. that is everyone's favorite level type in adventure 2, the sonic and shadow levels. running and jumping.
Which is what other platformers also do well. Sonic in 3D is more like a racing game.
 
I still think Sonic and the Black Knight is the greatest game in the series. This is not even rage bait
 
every now and then I get the urge to replay sonic aventure 2, then i get to the first treasure hunting stage and immediately want to turn it off.
i figured out the trick for the treasure hunting stages a long time ago and can get A ranks for all of them. I don't need any hints usually either. But just one hint is enough because once you know one location for one emerald piece or one key, the other two are in opposite directions in a triangle formation. Picture that in your head and you can find em all no problem. :D
 
i figured out the trick for the treasure hunting stages a long time ago and can get A ranks for all of them. I don't need any hints usually either. But just one hint is enough because once you know one location for one emerald piece or one key, the other two are in opposite directions in a triangle formation. Picture that in your head and you can find em all no problem. :D
I think that even with "tricks" those levels have no real place in the series...

Mario 64 did the 8 Red Coins much better than any Sonic game...
 
I think that even with "tricks" those levels have no real place in the series...

Mario 64 did the 8 Red Coins much better than any Sonic game...
There's no timer and the red coins are usually out in the open, but the only way for hunting emerald pieces is Knuckles because he can dig to find them so that's why there's a radar. He can sense them. It's a combination of story and gameplay.
 
Overall, I don't have a problem with the games that have more lore and less focus on carefree forward movement.
 

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