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Toby Fox hasn't invented that kind of thing either.back when developers had enough time and breathing room to consider all the possibilities, that's some Toby Fox tier crabs
I know, but he popularized them, akin to people calling hard games Souls-likeTo be fair I think that to be able to reach that point on purpose has you needing to do something not intuitive at all (ie: selling your equipment).
Toby Fox hasn't invented that kind of thing either.
I don't want to derail the thread but this is something detrimental since harder games predated Dark Souls and that people got bored of people using "it's the dark souls of..." online.I know, but he popularized them, akin to people calling hard games Souls-like
And was made by a different team whereas Phantasy Star 1, 2 and End of Millennium was made by another (then went to make Skies of Arcadia).I should play the remaining installments...after I finish the first game.
I know 3 is considered the black sheep of the series and was rushed out the door.

A thing I found neat about 3 is that the more people you had in your party the more complex the field music got.I should play the remaining installments...after I finish the first game.
I know 3 is considered the black sheep of the series and was rushed out the door.
OK, that's pretty cool.A thing I found neat about 3 is that the more people you had in your party the more complex the field music got.
OK, that's pretty cool.
I love when games when do that. You really feel like you're making good progress.
When you reach that point PLAY IT PATCHEDI should play the remaining installments...after I finish the first game.
I legitimately think that this kind of stuff should've been reused in modern JRPGs. I love how it sounds almost sad when you're alone and epic when you get the five members.Phantasy Star III Generations of Doom - The Ground (solo to quintet)