Random See how easy it is to break a game like PS III?

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Phantasy Star III - Generations of Doom (UE) [!].2025-11-18 12.15.55.png
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Phantasy Star III - Generations of Doom (UE) [!].2025-11-18 12.16.07.png
 
I should play the remaining installments...after I finish the first game.

I know 3 is considered the black sheep of the series and was rushed out the door.
 
back when developers had enough time and breathing room to consider all the posibilities, that's some Toby Fox tier crabs
 
To be fair I think that to be able to reach that point on purpose has you needing to do something not intuitive at all (ie: selling your equipment).

back when developers had enough time and breathing room to consider all the possibilities, that's some Toby Fox tier crabs
Toby Fox hasn't invented that kind of thing either.
 
To be fair I think that to be able to reach that point on purpose has you needing to do something not intuitive at all (ie: selling your equipment).


Toby Fox hasn't invented that kind of thing either.
I know, but he popularized them, akin to people calling hard games Souls-like
 
I know, but he popularized them, akin to people calling hard games Souls-like
I don't want to derail the thread but this is something detrimental since harder games predated Dark Souls and that people got bored of people using "it's the dark souls of..." online.

I should play the remaining installments...after I finish the first game.

I know 3 is considered the black sheep of the series and was rushed out the door.
And was made by a different team whereas Phantasy Star 1, 2 and End of Millennium was made by another (then went to make Skies of Arcadia).
 
Yeah, it's not really "breaking" the game, when the developers obviously saw the possibility and prepared for it.

Same goes with "sequence breaking" in Metroid Dread, where you can get the bombs upgrade before fighting Kraid. Except that the developers accounted for this, and even allowed for using the bombs in the boss fight to make it significantly easier.

I get that this topic may have been made in jest - and that's totally fine! But the PSIII example is anything but game-breaking. More of an Easter Egg than anything else ;->
 
I should play the remaining installments...after I finish the first game.

I know 3 is considered the black sheep of the series and was rushed out the door.
A thing I found neat about 3 is that the more people you had in your party the more complex the field music got.
 
A thing I found neat about 3 is that the more people you had in your party the more complex the field music got.
OK, that's pretty cool.
I love when games when do that. You really feel like you're making good progress.
 
I should play the remaining installments...after I finish the first game.
When you reach that point PLAY IT PATCHED

Just the Improvement patch (And its running Addenium) made the experience tolerable
 
Phantasy Star III Generations of Doom - The Ground (solo to quintet)
I legitimately think that this kind of stuff should've been reused in modern JRPGs. I love how it sounds almost sad when you're alone and epic when you get the five members.

Dragon Quest 4 had a different overworld theme depending of your character (and a final one once you get the full cast) yet this one is one level above.

This mix from that one youtube video is making a natural progression for anyone who wants to hear it

And that top tier CD version

PS: Ristar also did a similar thing with Planet Sonata.
 
I legitimately think that this kind of stuff should've been reused in modern JRPGs. I love how it sounds almost sad when you're alone and epic when you get the five members.
The only modern games I know that does something like that are the Nier ones, specially Nier Replicant. The song of the ancients is recorded in layers (Vocal 1, Vocal2, Instrumentals) and layers are played or omited according to the scene's context. There's one boss battle where you face two enemies and they sing it together but when you defeat one of them, one of the vocal layers is removed and the song gets sadder. Also in the village you can hear a character singing as you approach her but the song fades as you move away leaving only the instrumental playing. It's quite impressive.
 

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