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i wonder if mega man got any saturn games...?
Megaman 8, X3, X4, and a Japanese only Super Adventure Rockman are on Saturn.
i wonder if mega man got any saturn games...?
Thank you for all of these!!! also Japanese exclusive...?Megaman 8, X3, X4, and a Japanese only Super Adventure Rockman are on Saturn.
Phantasy Star Collection even translated
Rockin b threw a port together 20 years ago, but it's not optimized or stable. If there is anything new, I haven't seen it.
i wonder if mega man got any saturn games...?
Japanese exclusive...?
Is Phantasy Star Collection like Sonic Jam: a recreation of the engine rather than emulation?
I see, that may explain why there's a slight change in the sound engine.It's a native game that has individual executable files and folders for each game, the sound data, and the original game roms.
Emulation would be too much for the Saturn.
I'd be tempted to play a translation
Herd mentality. I enjoyed Pebble beach golf links much better. Incredible 3d. Plus no stupid blockyEverybody?
Herd mentality.
Not necessarily, it's like how Ocarina of Time was groundbreaking.Herd mentality.
What really ruined the saturn outside of japan is they released the console literally the same day it was announced....without telling the devs.I always feel bad for the Saturn... It was THE console to get, but both SEGA themselves had poisoned the well and the competition was brutal for it to thrive.
Great system, though.
The 32x was garbage and should never have been released, but no i don't think that's what killed the saturn, i think what i said above was the biggest culprit, namely their lack of attempt to actually compete with sony is what i think killed it overall.Sega made many mistakes that caused the Saturn downfall outside Japan. Amazing how much Sega of America fuckex things up. I still malntain that without the 32x the Saturn would have done better.
I wish Sega remembered the Saturn exists outside of Nights Into Dreams. And that they went all out in porting their Arcade games.
Agree with your last point in particular. Even though there are some banger RPGs on the Saturn, Sega didn't seem to grasp where the industry was going (aka, away from arcadey games and towards more story-driven experiences) until the Dreamcast. And then they overcorrected in trying to address this by putting all their eggs into Shenmue 1/2, which was amazing but ridiculously expensive.What really ruined the saturn outside of japan is they released the console literally the same day it was announced....without telling the devs.
I said it before and i'll say it here, sega wasn't beaten by a rival company, sega beat itself since sega of japan and sega of america were constantly at odds which led them to eventually destroy the company as it once was.
That said sega's refusal to lay into the niche titles is what i think really killed them, the saturn had some great rpgs, platformers heck even visual novels that never left japan because sega wanted to push more arcade like experiences in the west while abandoning many of the niche franchises that made the genesis so successful, which sony took full advantage of to crush them.
Phantasy star?
Relegated to a collection, sonic?
Again a collection, the shining series?
Tons of games for the shining series came out in japan, but only half of them left japan and of those that did, shining the holy ark almost didn't, shining wisdom had to be brought over by working designs of all companies and shining force 3 only had the first part release in the west effectively leaving 2/3rds of the story japan only.
Many of the games that third parties were known for, that sega could have published to bolster their numbers also didn't leave, silouette mirage, lunar, grandia, multiple shin megami tensei games, policenauts, darius gaiden silver hawk, heck even sakura taisen could have found it's niche in the west, but sega kept chasing trends to try to catch up to sony, which was fulfilling alot of these holes in sega's place.
The 32x was garbage and should never have been released, but no i don't think that's what killed the saturn, i think what i said above was the biggest culprit, namely their lack of attempt to actually compete with sony is what i think killed it overall.
I appreciate the rpg's we never got on the system especially myself, saying this as someone who actually bought a saturn back then btw.
To me sega focused too much on arcade experiences, don't misunderstand what i'm saying here, but sega kept trying to focus on specific genre's like racing and fighting while ignoring more nuanced ones like rpg's or survival horror until it was too late, i think this even carried over into the dreamcast which eventually killed it and sega as a publisher, i loved classic sega, but let's not kid ourselves, their failure was a self inflicted wound.
Shenmue
IIRC at least half of Shenmue 2 is stuff that was originally meant to be in the original Shenmue, it just got so over budget that Sega told Yu Suzuki to release it as a sequel to wrap the development up. I only played Shenmue 2 on the Dreamcast because we actually got it in English here, but I also am a little confused as to why Microsoft wanted it ported to Xbox. I guess they were positioning themselves as taking over Sega's brands (like with them buying the license to Jet Set Radio Future) before Sega and Nintendo eventually partnered up.Nah just the first Shemue, then the Internet Bubble Crash and 9/11 happened that fucked the economy quite badly and that didn't help Sega that was already in debt.
Shemue 2 only happened because Microsoft wanted it for Xbox for some reason, there is a reason SA2 was done as cheap as they could get away with.
In the USA the 32X and releasing the Saturn early were two of the most important reasons the Saturn flopped there, Sega of America mismanagement that literary almost killed people while trying to make a Sonic game for the Saturn didn't help, but Sega Of Japan refusing to lend the Nights Engine to make a Sonic game is also to blame.
Honesty WTF was going with Sega Of Japan that they literally made like 4 new mascots plataformers instead of a new Sonic game? Even the 32x had a new mascot plataformer.
You already had Sonic you idiots!