Rise and Shine,The Nintendo Switch 2 is Finally Out Yo,But...

Oops! I actually meant the size: I almost got blind playing in handheld mode... :ROFLMAO:
But the Switch OLED screen is 7", while Switch 2 screen is 7,85". That shouldn't make a lot of difference. I've seen regular Switch vs OLED Switch screen size and it's also not a big difference :O
 
But the Switch OLED screen is 7", while Switch 2 screen is 7,85". That shouldn't make a lot of difference. I've seen regular Switch vs OLED Switch screen size and it's also not a big difference :O
I own the first Switch, so between it and Switch 2 there is a bit of difference ;->
 
But when the original switch came out, it wasn't $200 and it still sold out. I have no investment in whether Switch 2 thrives or not, but let's not pretend like Nintendo came in low back in 2017?
It was $299.99, $150 less less than the Switch 2, and games were $60. Also, $95 for a controller is absolutely insane. If you're a parent with more than one kid, that's a lot of money. You're looking at over $600 for the system, an extra controller, and one game.
 
It was $299.99, $150 less less than the Switch 2, and games were $60. Also, $95 for a controller is absolutely insane. If you're a parent with more than one kid, that's a lot of money. You're looking at over $600 for the system, an extra controller, and one game.
I agree with you that it's too much, at least for me, but I can't speak to anyone else's financial situations. The systems have sold, so apparently not everyone else thinks so. A new console launch is always going to sell through immediately, and if it ends up being widely panned or something, they could go the route they did with 3DS and drop the price with some kind of free downloads as a make good to early adopters. But for right now, they're getting away with it because they can, and we all know this. So you vote with your wallet, that's all you can do. Because Nintendo is not beholden to the consumers to provide a low price if the market shows they don't have to, sadly.

As far as software, not every switch game was $60, and not every switch 2 game will be $80. First-party stuff typically doesn't go on sale often with Nintendo, but maybe this price point will be the thing that forces it to happen, so long as people don't go "but I need to play mario kart right this second" and buy in at full price. I think what's going to happen is a chance for smaller and cheaper titles to shine, and I really hope they do. But the reaction to $80 like it's some new thing... there were $79 SNES games. $99 MSRP games on the Genesis, and that's 1990s money. They'll only try it if they think they can get it. I don't know what else to say. I'm not buying one, that's all I can do. ::cirnoshrug
 
But the reaction to $80 like it's some new thing... there were $79 SNES games. $99 MSRP games on the Genesis, and that's 1990s money. They'll only try it if they think they can get it. I don't know what else to say. I'm not buying one, that's all I can do. ::cirnoshrug
I always think this comparison is biased. In the 90's the amount of players and sales were way lower than now, so they were kind of forced to put those prices because it was not mainstream, otherwise they would have lost a lot of money, as the sales were way inferior than now. Games started to get mainstream when PS2 era, and at that time games were cheaper than in previous generations.

The issue is that sales now only go up generation after generation, but prices keep increasing for no reason. They are not forced to spend dozens of millions creating a game, they are not forced to use the latest technology and they are not forced to create original ideas. But companies are lazy, human resources are generally less talented and they waste a lot of money in marketing and charge it to you, regardless if you want it or not.

That's the price of being mainstream, and they will continue raising the price non stop and nobody will be able to do anything.
 
I always think this comparison is biased. In the 90's the amount of players and sales were way lower than now, so they were kind of forced to put those prices because it was not mainstream, otherwise they would have lost a lot of money, as the sales were way inferior than now. Games started to get mainstream when PS2 era, and at that time games were cheaper than in previous generations.

The issue is that sales now only go up generation after generation, but prices keep increasing for no reason. They are not forced to spend dozens of millions creating a game, they are not forced to use the latest technology and they are not forced to create original ideas. But companies are lazy, human resources are generally less talented and they waste a lot of money in marketing and charge it to you, regardless if you want it or not.

That's the price of being mainstream, and they will continue raising the price non stop and nobody will be able to do anything.
You haven't taken inflation into account. Also the number of players and inferior sales doesn't remove the fact the prices were higher.

50 bucks today aren't the same as 20 years ago.
 
Inflation is the good excuse for Nintendo enablers to justify their greed. It doesn't even make sense to bring this up when salaries are frozen for most.

Again, how little self-awareness people have to regurgitate the same bullshit Nintendo marketing, here on the very site the company would want to kill.
 
You haven't taken inflation into account. Also the number of players and inferior sales doesn't remove the fact the prices were higher.

50 bucks today aren't the same as 20 years ago.
Yes, but again, why games went down in price in the 2000's, if inflation was also present? because of sales. More sales = price per sale is cheaper.

Now we have even more sales than 20 years ago, which would keep inflation to the minimum, but they decide to raise the prices because of the other silly reasons. Don't expect untalented people to get the same salaries as talented ones. But creating a crappy game requires to spend a lot of money in marketing to convince you it is not crappy. Nowadays you have tons of investors who seek ideas that make money, not ideas that make a game good. Creating a good game requires much more effort than creating a mediocre game, so you compensate it with a lot of publicity on your face.
 
I always think this comparison is biased. In the 90's the amount of players and sales were way lower than now, so they were kind of forced to put those prices because it was not mainstream, otherwise they would have lost a lot of money, as the sales were way inferior than now. Games started to get mainstream when PS2 era, and at that time games were cheaper than in previous generations.

The issue is that sales now only go up generation after generation, but prices keep increasing for no reason. They are not forced to spend dozens of millions creating a game, they are not forced to use the latest technology and they are not forced to create original ideas. But companies are lazy, human resources are generally less talented and they waste a lot of money in marketing and charge it to you, regardless if you want it or not.

That's the price of being mainstream, and they will continue raising the price non stop and nobody will be able to do anything.
Games that were more expensive back then generally were that way due to the manufacturing costs requiring more physical materials in those cases. Install base had nothing to do with it.

"They are not forced to" anything... just like you are not forced to buy it. So don't. It's really easy.

Also, saying that the people working on games are generally less talented is amazingly reductive across the board and kinda shows you just have an axe to grind and are searching for anything. A lot of people work a lot of hours to bring you any game you play, don't be a shit about it.
 
Games that were more expensive back then generally were that way due to the manufacturing costs requiring more physical materials in those cases. Install base had nothing to do with it.

"They are not forced to" anything... just like you are not forced to buy it. So don't. It's really easy.

Also, saying that the people working on games are generally less talented is amazingly reductive across the board and kinda shows you just have an axe to grind and are searching for anything. A lot of people work a lot of hours to bring you any game you play, don't be a shit about it.
Materials? what material was required to charge you 60€ for a PS1 game? don't tell me CD's were very expensive, because they weren't.

Working a lot of hours does not mean you're talented. This same principle applies to computers. I've seen many untalented people nowadays, more than before. When you see someone from old school that started in the 80's or 90's, they had to do everything without searching on Google. They are usually more organized, focused and serious. And I know because I work in that area. But because a lot of jobs were created requiring computing skills, a lot of people started studying that aiming to get money instead of thinking if they would be good at it or not. That happens when you mainstream something, and it's unavoidable, like it or not.

I am not here to point at anybody, I am here to say that the overall quality of videogames went down while prices went up for the reasons I said. Maybe there are more, but for sure it's not the salaries of those "people who work 12h a day". Otherwise, it would not be possible to release amazing games at 40-50€.
 
Materials? what material was required to charge you 60€ for a PS1 game? don't tell me CD's were very expensive, because they weren't.

Working a lot of hours does not mean you're talented. This same principle applies to computers. I've seen many untalented people nowadays, more than before. When you see someone from old school that started in the 80's or 90's, they had to do everything without searching on Google. They are usually more organized, focused and serious. And I know because I work in that area. But because a lot of jobs were created requiring computing skills, a lot of people started studying that aiming to get money instead of thinking if they would be good at it or not. That happens when you mainstream something, and it's unavoidable, like it or not.

I am not here to point at anybody, I am here to say that the overall quality of videogames went down while prices went up for the reasons I said. Maybe there are more, but for sure it's not the salaries of those "people who work 12h a day". Otherwise, it would not be possible to release amazing games at 40-50€.
Cartridges that required add-ons would run at a higher cost. You knew what I meant.

You can be talented and work a lot of hours. The two aren't mutually exclusive. Again, you know what I mean.

"The overall quality of videogames went down" is purely subjective, and prices went up because we live under capitalism. A pandemic happened and companies jumped at the chance to exploit imagined scarcity. But even before that, I'm with you on the prices not needing to be that high. I'm just not as sour at the people who are enjoying a thing as you seem to be. Don't know what to tell you. ::cirnoshrug
 
Materials? what material was required to charge you 60€ for a PS1 game? don't tell me CD's were very expensive, because they weren't.
CDs were still a fairly new technology and Sony had to sell PSX for a lesser price but compensated on the games, it's simple.
 
Inflation is the good excuse for Nintendo enablers to justify their greed. It doesn't even make sense to bring this up when salaries are frozen for most.

Again, how little self-awareness people have to regurgitate the same bullshit Nintendo marketing, here on the very site the company would want to kill.
In fact, this is no excuse. All electronics have become more expensive since 2017 for this and other reasons (e.g. turmoil in the semiconductor market, China - USA tarifs war, rising transport costs).
For example GeForce RTX 2070 costed $500 on launch day in 2018.
Now - GeForce RTX 5070 (same mid range graphic card model) costs $550.

Another example: In 2017, Samsung's then flagship smartphone - Galaxy S8 costed $724.99 on launch day.
Now, Samsung's flagship smartphone - Galaxy S25 costs $1,099.
 
When you get people pushing the same argument about "inflation" for the price of the next Nintendo e-junk than what scalpers are usually telling on the Facebook marketplace to sell their dying overpriced plastic... XD

Stuck in stage 1 coping, in complete denial.
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In fact, this is no excuse. All electronics have become more expensive since 2017 for this and other reasons (e.g. turmoil in the semiconductor market, China - USA tarifs war, rising transport costs).
For example GeForce RTX 2070 costed $500 on launch day in 2018.
Now - GeForce RTX 5070 (same mid range graphic card model) costs $550.

Another example: In 2017, Samsung's then flagship smartphone - Galaxy S8 costed $724.99 on launch day.
Now, Samsung's flagship smartphone - Galaxy S25 costs $1,099.

Cope harder. Price increase for GPUs has been driven by the mining boom well before any COVID related scarcity and inflation. The price increase is a simple result : Early adopters just willing to pay more. Simple as. Nowadays nerds in midlife crisis with rose-tincted glasses and stockholm syndrome are ready to spend stupid money on Mario Kart instead of a Ferrari.

And then again, inflation with frozen salaries IS NOT inflation. It's called *recession*.

In a few month we may well see an emulator for the Switch2 that will run just fine on a 7 years old RTX2070 that costed 500$ before the mining boom. Seven years of *recession* and consumer grade tech not having evolved an ounce.
 
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When you get people pushing the same argument about "inflation" for the price of the next Nintendo e-junk than what scalpers are usually telling on the Facebook marketplace to sell their dying overpriced plastic... XD

Stuck in stage 1 coping, in complete denial.
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Cope harder. Price increase for GPUs has been driven by the mining boom well before any COVID related scarcity and inflation. The price increase is a simple result : Early adopters just willing to pay more. Simple as. Nowadays nerds in midlife crisis with rose-tincted glasses and stockholm syndrome are ready to spend stupid money on Mario Kart instead of a Ferrari.

And then again, inflation with frozen salaries IS NOT inflation. It's called *recession*.

In a few month we may well see an emulator for the Switch2 that will run just fine on a 7 years old RTX2070 that costed 500$ before the mining boom. Seven years of *recession* and consumer grade tech not having evolved an ounce.
That is why I wrote about ‘other reasons’, because there are many.

If you have a salary freeze in Belgium, I feel sorry for you. In Poland, salaries go up year by year, every year I have a bigger or smaller raise.
 
That is why I wrote about ‘other reasons’, because there are many.

If you have a salary freeze in Belgium, I feel sorry for you. In Poland, salaries go up year by year, every year I have a bigger or smaller raise.

Dont feel sorry for me mate. In the end we're both here on a ROM site like the rest of the plebs, and I'm having a jolly good time to rain on your Nintendo parade while you guys pretend to be rich because you bougth a Switch2... XD
 
They can use the new Sodium-ion tech.
[media]
Yes, but it was only in March this year that the first such battery suitable for smartphones was shown, and it's expensive.
We may get it, but in a revision when batteries of this kind become widely popular.


1 game? nah wake me up when they add more games. ::moogle-sleep
It's a typical Nintendo launch strategy. The launch line-up for each of their consoles was one - two major big title from them and a few smaller ones usually from third party developers.

For Switch it was Legend of Zelda: Breach of The Wild
For WiiU - New Super Mario Bros. U
For Wii - The Legend of Zelda: Twilight Princess and Wii Sports
For Gamecube - Luigi's Mansion
For N64 - Super Mario 64 and Pilotwings 64
For SNES - Super Mario World, F-Zero and Pilotwings
For NES - Duck Hunt and Super Mario Bros

For GameBoy - Super Mario Land and Tetris
For GameBoy Color - Tetris DX
For GameBoy Advance - Super Mario Advance
For DS - Super Mario 64 DS and demo Metroid Prime Hunters: First Hunt
For 3DS - Nintendogs + Cats
 
It's a typical Nintendo launch strategy. The launch line-up for each of their consoles was one - two major big title from them and a few smaller ones usually from third party developers.

For Switch it was Legend of Zelda: Breach of The Wild
For WiiU - New Super Mario Bros. U
For Wii - The Legend of Zelda: Twilight Princess and Wii Sports
For Gamecube - Luigi's Mansion
For N64 - Super Mario 64 and Pilotwings 64
For SNES - Super Mario World, F-Zero and Pilotwings
For NES - Duck Hunt and Super Mario Bros

For GameBoy - Super Mario Land and Tetris
For GameBoy Color - Tetris DX
For GameBoy Advance - Super Mario Advance
For DS - Super Mario 64 DS and demo Metroid Prime Hunters: First Hunt
For 3DS - Nintendogs + Cats
I think Zelda BotW was bigger but it's true.
 
I'm having a jolly good time to rain on your Nintendo parade while you guys pretend to be rich because you bougth a Switch2... XD
At least you've now revealed your true self. It was always the fact that you can't have one and are bitter towards others who do. You're using the anti-piracy topic as your high horse to justify your behavior.
 
At least you've now revealed your true self. It was always the fact that you can't have one and are bitter towards others who do. You're using the anti-piracy topic as your high horse to justify your behavior.

I know self-awareness is not your strong suit, but you're in a troll thread on a ROM site forum with the OP starting the discussion with "games Like Mario Kart World are expensive,but it won't matter if you save money or have a job that pays you well". And he never showed back. You took the bait, hook and sinker. Me, I just play along.

Ah RGT forum... My daily dose of news about romhacks, emulators and Nintendo enablers on copium. I'll be sad when this place closes now that the Nintendo lawyers have been well fed by the paypigs.
 
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^^^ OP is obvious a Nint Fangoy and did a h&r and have now mindless fun on switch2, wont return for awhile.
 
I still haven't been answered about the game-key cards everytime I ask someone who bought a Switch 2. I just want to know what they think about a game being released physically on Switch but as a game-key card on Switch 2. Curious enough, I never get an answer.
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

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