- Joined
- Dec 2, 2024
- Messages
- 68
- Level up in
- 31 posts
- Reaction score
- 255
- Points
- 627
- Location
- Mount Paozu
I know I'm a little bit late, but here are some tips for new and older players alike:
- Avoid weapons Rate of Fire of x5, x7 and x10 (represented by a firing gun with a number), or Mod the weapon at the Police Station with a x2 or x3 Rate of Fire instead. The game penalizes the damage you do if you use with weapons with high Rate of Fire, and you are also wasting more ammo.
- The more you use your Parasite Powers the slower your Parasite Energy Bar will recharge. This can be fixed by using a turn to change to another armor in order restore your Parasite Energy Bar recharge time.
- Like dem6n said, the best weapons are Machine Guns, but these usually come with some bad skills like Rate of Fire x5, x7 or x10, Attack All (Represented by a SMG icon with 6 little flames) and Random Rate of Fire (represented by a Gun icon with 5 little flames). A good Sub Machine Gun should have a Rate of Fire x2 or x3, and no Attack All or Random Rate of Fire skills.
- The less times you save your game the more BP (Bonus Points) you are given at the end of each chapter. Is Ok to save when asked at the end of any chapter.
- Some of the best skills for the weapons are:
* Acid (represented by a sort of bullet with a golden frame icon): This adds acid damage to your weapon. Grenade Launchers come with this skill.
* Burst (represented by an explosion icon): Each shot you fire will hit all enemies. A shotgun skill.
* Cyanide (represented by a purple bullet icon): Your shots has the possibility of instant killing enemies. Grenade Launcher skill.
* Rate of Fire x2/X3
* Tranquilizer (represented by a syringe icon): Your shots my put the enemy to sleep. Grenade Launchers skill.
* Two Commands/Three Commands (represented by a 2/3 guns icon): As the name says, you can act 2 or 3 times in a single turn.
I know I forgetting some other important stuff. Been a while since I last played this game, but I'll try to help the best I can.
- Avoid weapons Rate of Fire of x5, x7 and x10 (represented by a firing gun with a number), or Mod the weapon at the Police Station with a x2 or x3 Rate of Fire instead. The game penalizes the damage you do if you use with weapons with high Rate of Fire, and you are also wasting more ammo.
- The more you use your Parasite Powers the slower your Parasite Energy Bar will recharge. This can be fixed by using a turn to change to another armor in order restore your Parasite Energy Bar recharge time.
- Like dem6n said, the best weapons are Machine Guns, but these usually come with some bad skills like Rate of Fire x5, x7 or x10, Attack All (Represented by a SMG icon with 6 little flames) and Random Rate of Fire (represented by a Gun icon with 5 little flames). A good Sub Machine Gun should have a Rate of Fire x2 or x3, and no Attack All or Random Rate of Fire skills.
- The less times you save your game the more BP (Bonus Points) you are given at the end of each chapter. Is Ok to save when asked at the end of any chapter.
- Some of the best skills for the weapons are:
* Acid (represented by a sort of bullet with a golden frame icon): This adds acid damage to your weapon. Grenade Launchers come with this skill.
* Burst (represented by an explosion icon): Each shot you fire will hit all enemies. A shotgun skill.
* Cyanide (represented by a purple bullet icon): Your shots has the possibility of instant killing enemies. Grenade Launcher skill.
* Rate of Fire x2/X3
* Tranquilizer (represented by a syringe icon): Your shots my put the enemy to sleep. Grenade Launchers skill.
* Two Commands/Three Commands (represented by a 2/3 guns icon): As the name says, you can act 2 or 3 times in a single turn.
I know I forgetting some other important stuff. Been a while since I last played this game, but I'll try to help the best I can.
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