I'm not sure, but I must say that scene was brutal. If I'd seen that back in the day I'd have been floored. Poor rats. I'm going to give my initial thoughts on the plot below.
Awesome! Mitochondria is the powerhouse of the cell the video game. I love it when people create franchises but they've clearly missed taking science lessons.
Awesome! Mitochondria is the powerhouse of the cell the video game. I love it when people create franchises but they've clearly missed taking science lessons.
Apparently, the book that Parasite Eve is a sequel to, was actually written by someone who was a really knowledgeable and well regarded member of their field of microbiology. I'm not sure if they were there to assist with the writing for Parasite Eve or consult on story building.
I've come to the conclusion in my head that the dialogue was just poorly translated and that's the reason why it comes across the way it does. Whether or not I'm correct is something for another day! But I do know one thing. The gameplay and art direction of this game are stellar.
Apparently, the book that Parasite Eve is a sequel to, was actually written by someone who was a really knowledgeable and well regarded member of their field of microbiology. I'm not sure if they were there to assist with the writing for Parasite Eve or consult on story building.
I've come to the conclusion in my head that the dialogue was just poorly translated and that's the reason why it comes across the way it does. Whether or not I'm correct is something for another day! But I do know one thing. The gameplay and art direction of this game are stellar.
Well ackshually the game is not hard science but mitochondrias really are the powerhouse of the cell. They generate ATP from ADP phosphorylation which is the main source of chemical energy that most enzymes would use in all the other reactions.
It's a cell within the cell, with it's own piece of DNA that is only inherited from the mother. The theory behind it is that sometime during evolution in the monocellular age, symbiosis existed between cells without mitochondrias and bacterial precursors. At some point the precursors installed themselves within the other cells. That would explain why today there are still two cellular membranes for the mitochondrias within the one big cell. See endosymbiont theory.
Well ackshually the game is not hard science but mitochondrias really are the powerhouse of the cell. They generate ATP from ADP phosphorylation which is the main source of chemical energy that most enzymes would use in all the other reactions.
It's a cell within the cell, with it's own piece of DNA that is only inherited from the mother. The theory behind it is that sometime during evolution in the monocellular age, symbiosis existed between cells without mitochondrias and bacterial precursors. At some point the precursors installed themselves within the other cells. That would ecplain why today there are still two cellular membranes for the mitochondrias within the one big cell. See endosymbiont theory.
I've not seen it in years, but one of my favorite YouTubers has a video on Parasite Eve. Would highly recommend it for anyone interested who doesn't feel like playing the game. He goes over all of the history surrounding the game's creation and deep dives into the story.
The concept is cool, because it's like The Thing, where an alien cell or virus (from out of space) get inside ours and corrupt them, but this time it's our own ancient dormant threat which is a part of ourselves. The biological evil within.
The concept is cool, because it's like The Thing, where an alien cell or virus (from out of space) get inside ours and corrupt them, but this time it's our own ancient dormant threat which is a part of ourselves. The biological evil within.
I'm gonna have to get way further in the story before I really understand what exactly the threat is and what exactly you're on about, but yeah, I do love a good doomsday story. Even moreso if it's anything that's rooted in actual scientific hypothesis (similar to the fungus in The Last of US, even though I've never played it) whether it's truly feasible or not.
So one of the most terrifying thing in the Thing is
when the cute Husky dog's head split and peel, like a flower...
I think it's one of the most effective horror scenes in like, ever. Not only because of the amazingly gruesome practical effects. But for one small detail that really give me the chills every fucking time I see it.
And I think the rat scene in Parasite Eve is an homage to that. BUT... they also added a microscope zoom in on what they represent as pink and purple mitochondrias. And they are agitating themselves and laughing with high pitched voices like mini-Ashes from the Army of Darkness.
So one of the most terrifying thing in the Thing is
when the cute Husky dog's head split and peel, like a flower...
I think it's one of the most effective horror scenes in like, ever. Not only because of the amazingly gruesome practical effects. But for one small detail that really give me the chills every fucking time I see it.
And I think the rat scene in Parasite Eve is an homage to that. BUT... they also added a microscope zoom in on what they represent as pink and purple mitochondrias. And they are agitating themselves and laughing with high pitched voices like mini-Ashes from the Army of Darkness.
I absolutely love Duckstation. I think it makes this game look so good!
I'm not sure I'm going to have time to play through this whole game this month but I'm definitely enjoying it so far (I havent played PE since 1999!)
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I absolutely love Duckstation. I think it makes this game look so good!
I'm not sure I'm going to have time to play through this whole game this month but I'm definitely enjoying it so far (I havent played PE since 1999!)
Nice brightness level, you can actually see stuff!
I considered playing it on Duckstation too, but ended up going with the same emulator I use for most of my ROMs; the Matsu Multi-Player v4.13.
View attachment 75084
I absolutely love Duckstation. I think it makes this game look so good!
I'm not sure I'm going to have time to play through this whole game this month but I'm definitely enjoying it so far (I havent played PE since 1999!)
Same! It actually looks phenomenal on DuckStation. It's unfortunate how much of it the background is pre-rendered because the models all look incredible at 3x on my Steam Deck.
So one of the most terrifying thing in the Thing is
when the cute Husky dog's head split and peel, like a flower...
I think it's one of the most effective horror scenes in like, ever. Not only because of the amazingly gruesome practical effects. But for one small detail that really give me the chills every fucking time I see it.
And I think the rat scene in Parasite Eve is an homage to that. BUT... they also added a microscope zoom in on what they represent as pink and purple mitochondrias. And they are agitating themselves and laughing with high pitched voices like mini-Ashes from the Army of Darkness.
The Thing is my favorite mystery film, I love it. I didn't connect the two at all until you mentioned it, but you're 100% right. That's definitely an homage or they were at least heavily influenced.
I loved the first Evil Dead but Evil Dead 2 is just way too wacky for me to really enjoy. I turned it off like halfway through. Mini Ash was kinda funny but I didn't like it. But the idea of the mitochondria becoming sentient and also nefariously enjoying the harm that they're inflicting is pretty crazy.
Was pleased with Duckstation having more options to postprocess. It's still not to the level of Retroarch, but they've improved. I like to blend things up with NTSC-adaptative and CRT-Hyllian in that order. Always loved Hyllian's work. Keeping the dithering effect and smearing it a bit while also trying to keep those sharp 4X upscaled models details, tweaking "NTSC resolution scaling" and the "Sharpness Hack" parameters.
Also tried with CRT-Newpixie and simple gamma tweaks. Working very well with those retro horror games.
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