Yeah, I agree. It looks janky.Scalebound would've probably sucked if it had actually come out (and this is coming from a huge Kamiya fanboy) it just looked so damn mediocre.
Technically Ura Zelda isn't the Master Quest?
- Bio Force Ape (NES). It legit looked cool despite how outlandish it was.
- Final Fantasy IV (NES). I was pretty hyped for the fact that you could land airships in towns.
- Final Fantasy Extreme (SNES). Yes, we got it eventually, but for better or for worse, we never got to see what it would be like with Ted Woosley's translation.
- Green Lantern (SNES). Looked pretty cool for a licensed game. It was a bit dark, but with some work they could have made it into something worth playing.
- Secret of Mana (Super Nintendo CD). We got a downgraded version of the game. Would have been cool to have seen what the original was like.
- Final Fantasy VI/VII (N64). The previews made it look amazing at the time.
- Killer Instinct (N Ultra 64). No arcade accurate port was ever made despite ads in the arcade game itself. Ditto the Ultra 64.
- Ura Zelda (N64). They promised a lot of features that never made it into any later Zelda games.
- Metroid 64. There were rumors of it after Smash Bros was released, but they only ran tests on how it could work.
- Super Mario 64 2 (N64DD) and Super Mario 128 (Gamecube)
- Castlevania Resurrection (DC). The most wanted canceled game for the DC.
- Chakan: The Forever Man 2 (DC). This might have worked better as a 3D game. Too bad the chances of it getting made are quite low.
- Jet Set Radio Future (DC). Would have preferred it on a console I owned.
Master Quest is made from the salvaged remains of Ura Zelda. It's missing the rewritable features that Ura Zelda was said to have.Technically Ura Zelda isn't the Master Quest?
Super Mario 128 would become Pikmin.
Speaking of JSRF weren't Shinobi PS2 and Super Monkey Ball planned for the DC as well?
I forgot about that feature.Master Quest is made from the salvaged remains of Ura Zelda. It's missing the rewritable features that Ura Zelda was said to have.
I think that Mario 128 doesn't really fit Mario that much. Mario is a single character after all.Yes, Pikmin was reworked from the little they finished of Mario 128. So we got the gameplay of the game, but not the original concept. It's like getting a legally distinct version of a game without the franchise connections. Not complaining about Pikmin, though.
Sega could've given 6 more months to the Dreamcast...Ya, Monkey Ball was released in the arcades on one of the DC-based hardwares around the time of the DC collapse, so it basically was going to be a DC game. Don't know about Shinobi.
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