From what I researched, the dev team was sad when the internal shake up happened, the shift from survival horror to action. It took persuasion by the newer director who dismissed the previous one to make the changes towards action.Also; I do love that you want to bring back the people that dismissed that concept because they thought it wasn't good.
Only the zombie versions, the others were discarded because of technical/budget reasons, and then there's Devil may Cry.From what I researched, the dev team was sad when the internal shake up happened, the shift from survival horror to action. It took persuasion by the newer director who dismissed the previous one to make the changes towards action.
Thinking about it now, I want all 4 of them combined into one, grand epic survival horror game, including the Stylish version which I forgot to mention in the OP, which was re worked into an action game too, DMC, with Hiroshi Shibata as the director and Kawamura as the writer. The other writer, Noboru Sugimura, passed away in 2005 iirc.Only the zombie versions, the others were discarded because of technical/budget reasons, and then there's Devil may Cry.
So you want yo bring them all together but you want Hibashi to direct it? Or Mikami?
or Kamiya? (last one is a joke)
Was that a planned sequel to EA Dante's Inferno?Dante's Purgatorio, because we need more epic scale biblical mythos in our action games. Also old Gow formula rocks.
Leaks were pretty hype honestly.
Pleaaaaaaseeeee.Needs no mention but Megaman Legends 3
For real! It was completed but locked away in a vault?! DangPleaaaaaaseeeee.
It was finished, too.
Dick move, Capcom (or whoever was in charge of it).
I SO BADLY want to see those companion games to Call Of Cthulhu: Dark Corners Of The Earth.
THANK YOU an actual defender of Scalebound!!!!! Didnt think there were any. I'm still confident that Kamiya and co. wouldve delivered a banger game, but people overreacted to initial showings ignorant that in game dev the game often changes drastically. Who knows how the final game might have been like. I hope justice can be done for it one day.It’s definitely not possible to bring this topic up without mentioning scalebound so that’s a safe obligatory mention. Poor game was probably a victim of bad timing. The technology back then was probably not enough to fulfill its insane ambitions, if the project was restarted today, it would have an easier time realizing its vision with current hardware.
The demo was going to be released on the 3DS store first for free, then paid -- nothing happened, then they showed the nearly finished product at a trade show, but canned it due to a "lack of interest", even though the official page had thousands of registered users.For real! It was completed but locked away in a vault?! Dang
The idea of a Capcom vault reminds me of that old gag about the "Disney" vault. Although instead of dark, horrible secrets, they throw away promising IP's.The demo was going to be released on the 3DS store first for free, then paid -- nothing happened, then they showed the nearly finished product at a trade show, but canned it due to a "lack of interest", even though the official page had thousands of registered users.
Fighting Circus: Elandoll is an unreleased Sega Saturn 3D fighting game produced by Sega CS1. In development around 1994, it is believed that Sega of Japan's desire to use the game's director, Naoto Ohshima, in what would become Sonic Team eventually lead to the project's cancellation. [source: Sega Retro]
is was but he was canceled. Because this is the same developers who make dead space series.Was that a planned sequel to EA Dante's Inferno?
Yes. Probably the original "Mother 3" for N64. I don't care the format (Disk or Cart).
Easily this.
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