Popular games you don't care for?

Dolls Frontline is pretty okay.

MICA care about their customers at the very least and the plot is basically metal gear meets evangelion at this point.
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Ever tried Sekiro? Or Lord of the Fallen (23)?

It's a different take on the formula, you might like.

Sorry for the delay in responding. I did give Sekiro a try a few times. I love the setting and style of the game, but it truly kicked my ass. The only one Ive had moderate success with it Bloodborne. I haven't tried Lords of the Fallen though...perhaps I'll give that one a go.
 
Ironically i can't care less for the Soulsborne saga, but the Soulslike genre of Metroidvanias for me is my fix, maybe its because Fromsoft goes too hard on the punishing mechanics, maybe its because i dont like too big games, but my biggest deal breaker must be NO PAUSE BUTTON, also as a candy shop owner i don't have the time required for practicing as much a a relatively short 2D game like Blasphemous

Arknights caught me... for sometime before deciding "Frick this spit" and uninstalling, Confusing Lore, menu layout made by Winchester Mansion arquitects (Took me a solid HOUR to figure out the upgrade menu) redundant units (Typical of gachas) and the whole "can beat story with provided for free units" being BS in later stages

Pokemon TGC and Yu-Gi-oH Master Duel are for me what can go wrong with a TCG made freenium, good luck expanding your collection with free giveaways, unless you hate yourself you will get burned from grinding for a good deck, it doesn't help classic rules are gone and we have to deal with Synchro, XYZ and all that Jazz that turned me off of Yu-gi-oH in general
 
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Ironically i can't care less for the Soulsborne saga, but the Soulslike genre of Metroidvanias for me is my fix, maybe its because Fromsoft goes too hard on the punishing mechanics, maybe its because i dont like too big games, but my biggest deal breaker must be NO PAUSE BUTTON, also as a candy shop owner i don't have the time required for practicing as much a a relatively short 2D game like Blasphemous

Arknights caught me... for sometime before deciding "Frick this spit" and uninstalling, Confusing Lore, menu layout made by Winchester Mansion arquitects (Took me a solid HOUR to figure out the upgrade menu) redundant units (Typical of gachas) and the whole "can beat story with provided for free units" being BS in later stages

Pokemon TGC and Yu-Gi-oH Master Duel are for me what can go wrong with a TCG made freenium, good luck expanding your collection with free giveaways, unless you hate yourself you will get burned from grinding for a good deck, it doesn't help classic rules are gone and we have to deal with Synchro, XYZ and all that Jazz that turned me off of Yu-gi-oH in general
Gacha games are probably the most "correct" answer to this thread, right?
 
Most of Nintendo's work other than Metroid. I can appreciate the games from a historical perspective and the innovations they brought, but there's nothing about Mario or Zelda that has ever compelled me to play them for longer than half an hour. The closest I got to enjoying Nintendo stuff were the N64 era Rare games.

I don't care for Final Fantasy after 9 with the exception of 12 which I loved as a huge Vagrant Story fan. 15 was just baffling to me on many levels. Driving around with your twinks was super fun but then the stupid story had to get in the way. I also never got past just how lazy and inconsistent the entire world was designed. The game looked like it was built from random assets that came with the engine. Say what you want about 13 but it had a fully realized, designed world for you to press forward on the analog stick for 60 hours in.

Most of the multiplayer shooters I find very boring, whether it's Fortnite or Team Fortress 2. In certain circles slandering TF2 is tantamount to heresy but I really don't get the appeal.

I also have always had a hard time with many classic western RPGs like the first two Baldur's Gate or Planescape Torment. I'm sure they have great stories but I find seemingly endless walls of texts probably the least elegant way to tell a story in a game. Furthermore I never enjoyed the style of gameplay where you click with the mouse where you want your avatar to slowly walk to, wait for them to get there, scroll, click, wait, scroll, repeat. Just physically I find it unpleasant to use a mouse this long.
 
Personally not a huge fan of GTA. I loved san andreas as a sandbox but couldn't get into any other game.

Nor could I get into Terraria. I really love the devs and the concept but I also can't get into it thhe same way I did with minecraft.
 
Like others I was never into in Final Fantasy or Grand Theft Auto series. I gave Final Fantasy a chance especially when X was released but don't find much interest in the series overall. I casually played GTA on PC but when III released I didn't care for the 3D 'realistic' graphics and completing the mission based objectives. A few others off the top of my head- The Legend of Zelda, Halo, Doom, and Metroid series.
 
GTA
PUBG
Half-life
Fifa or NHL
LoL
OverTrash (I do enjoy Marvel rivals even if im not fan of that type of games)
Fornight
TF2
CS

Does are the popular games I don´t give a shit about.
 
While my example is not popular with many gamers, it is still popular overall in the gaming landscape so I am going to nominate anything to do with modern Ubisoft. The open world stuff they churn out does not appeal to me at all and seems to consist of repetitive copy and paste missions so I just avoid them altogether. However, the few times I played a Ubisoft game there is always something to ruin my experience. A good example of this was Steep, the snowboarding game. I was enjoying it well enough but I thought the focus on it being open world almost felt like a self parody. Why does a snowboarding game need to be open world, is selecting a track from a select screen really an outdated design choice? That was just a little nitpick though, my real gripe was that to make real progress, you have to cough up for a season pass or repetitively grind out previous levels in order to access the rest of the games. Indeed, the constant reminders to buy shit really showcased all the most horrendous elements of the modern gaming industry in full force and was a nasty reminder that you are not playing a game but using a "service". Having a screen that is constantly telling you to buy this or that is a surefire way to suck the soul out of a game and while the core gameplay of Steep was fine, the excessive commercialisation that modern Ubisoft indulges in made me drop the game lightning quick.

Modern Ubisoft even ruined what I otherwise found an enjoyable adventrue in the remaster of Beyond Good and Evil. In this remaster is Ubisoft's own version of achievements/trophies, the “Connect” service. When you complete an in-game achievement in the new remaster, instead of just being a small, relatively unobtrusive notification that is on the top left of the screen, you will get a large box that covers most of the right side of the centre of the screen which obscures a much larger part of the screen and takes ages relatively to disappear. This sort of shit utterly destroys any sense of immersion in a game's world and sums up modern Ubisoft in a nutshell. Even beloved titles like Beyond Good and Evil are not free of immersion destroying corporate bullshit as Ubisoft has to remind you that hey, we can do achievements too!

Unlike many gamers I usually have a rosy enough view of most of modern gaming as I avoid games laden with moicrotransactions and other blatant money grubbing. But even this little exposure to modern Ubisoft has made me empathise a hell of a lot more with those who have fallen out of love with gaming as a whole. If all of gaming was like what Ubisoft does these days then yeah, I would be playing nothing but retro stuff too!
 
Mario, pokemon and the most of sports games.

Starting with Mario: I find it somewhat tedious and not very pleasant to play, and it doesn't help that it was one of the first things I tried on an emulator (nes mario bros), since it started from the first level every time I stopped playing, since I didn't know about savestates. I'm simply not interested in most of its games, although I tried to play Mario 64, but it still didn't catch my attention.

pokemon: more of the above but on steroids, plus it's super slow and boring. i still don't understand why people like pokemon so much. i tried playing pokemon red, and although i remember beating a few gyms, then some things happened and i lost all my progress, and even though i tried playing it several times after that, i just couldn't get to the same point as before. after pokemon red, the next thing i tried to play with more or less the same seriousness was pokemon emerald (gardevoir forever) and although i made some progress, it wasn't something that surprised me either (i couldn't even evolve kirlia and get gardevoir). despite the above, i have the sincere intention of going back to pokemon emerald and, at the very least, getting gardevoir... after having it, i'll see if i finish the game, if i only max gardevoir or if i'm satisfied and never touch pokemon again in my life.

And sports games: fifa, madden and others, is there anything else i should say? they are practically the same since the ps1 generation, or since the sega genesis in the case of fifa. i don't like either of those two sports in the first place. those kind of games are practically what many in the industry hate (the same thing over and over again, but in a different color). simply boring and, on the occasions i did play fifa, zero intuitivity, zero entertainment and zero control even (i remember that on one occasion the player i was controlling even moved by himself, without me doing anything).
with mario and pokemon it sounds like you didn't play it in your childhood, which is the reason people love it. it has a strong identity so it banks off nostalgia, like most of nintendos stuff
 
I don't like western RPGs either.

I haven't found many that I like. I played a bit of Dragon Age Origins and it's pretty good. But there's something about the differences between JRPGs and WRPGs that is too polarizing for me. I'm not sure if I could even describe it.

I don't like sports games save for Ice Hockey and Hoops for NES. My brother was always getting the latest Madden and NHL games and they all looked the same to me. Just roster updates. So it seemed more like they were expansion packs for your console. Sure they got more advanced with time. But year to year it seemed like a waste. You get to play with a few new guys on your team. But has it really changed enough to warrant paying full price for a new sportsball release the very next year? Not unless it's a new console. I felt like many of them could be skipped and it wouldn't make a huge difference.
 
Probably have a lot I don't like, despite liking a lot:
  • I don't dislike WRPGs, but the aesthetics are ugly. Why is it that the world I have all the freedom to explore is less enjoyable to look at than the more "limited" world of JRPGs, which try to make them look worth saving? I never cared about if Skyrim was in peril or whatever because I couldn't seen anything attractive in it (ditto for why I didn't bother with the marriage sidequest). Same goes for failing to make an open world lived in. Skyrim was mostly empty mountains and fog at night; I stuck mainly to the towns to avoid failing asleep while playing.
  • Most sports games are just the same thing with a new logo and different character names. Ditto pro-wrestling. The ones I like are either simplified retro ones (NES Ice Hockey, Sensible Soccer, etc) or the fantastical ones (NBA Jam, Mutant League, etc). The former feel like electronic tabletop games (air hockey, foosball, etc), the latter feel like actual video game worlds. Anything else is basically a sports simulator made primarily (if sales stats are anything to go by) for people who are not into video games.
  • Musou is like a sports game, but despite adding swords and whatnot, still manages to feel boring. "Tap attack repeatedly" is not a game; it's a repetitive strain injury maker.
  • I love retro Final Fantasy (I-VI). I like PS1-era FF (VII-IX). I'm very meh on PS2-era, and just don't care about anything after. The series just fell off from what it once was.
  • Any series that feels like it is flooded with entries but starving for new content and/or gameplay improvements. Pokemon is the worst, literally doubling down on new games but failing to do simple QoL to make it worth getting back into. (Maybe we could have larger move lists per PKM, and actually tell what the new move does before making the player choose between it and a familiar one?)
  • Call of Duty feels like it's planted evidence against the value of video games. I'm not making a conspiracy theory there; I'm just saying I dislike it so much that I could imagine such a thing.
  • Metal Gear lost me when they added the 1 hour cut scenes, which I don't have time for. Kojima might think he has filmmaking skills, but he needs to stick to making games.
  • On that note, the [game genre]+visual novel trend is also an issue. When I see a game that's 60-90% visual novel, 10-40% actual gameplay, I assume the developer doesn't know how to make a complete game and is using the easiest genre to develop as a crutch.
  • I don't get Kingdom Hearts. How does a story about Gisnep cartoons become convoluted within the span of just the first 2 games?
  • I prefer ground-game fighters to anime fighters. As complex as they can get, even Capcom vs SNK 2 seems simpler than any Arc System Works game. Don't get me wrong, I like the concept of anime fighters; I just don't like the air game.
  • Any game that requires online mode to play feels like it's destined to become unplayable once the servers go down or the cost goes up. And most aren't even games; they're just a social media version of Second Life with an attached "mini-game."
  • Anything that's mostly gacha. If it costs real money, it's not a game; it's a scam. If it costs a lot of time and in-game currency, and it puts out garbage constantly, it's a waste of time. (Throw that on the pile of things that sucked about Xenoblade 2.)
  • Sonic post-Adventure feels out of its time. Sonic is the most 90s of all game franchises that lasted long enough to continue after the decade. He belongs to an era of "alternative", computers with simple GUIs, and vaporwave shopping malls. Sonic Mania was one of the few newer games that got it right.
  • Mortal Kombat hasn't been good (not great, just good) since Trilogy. It never recaptured the magic of what it was in the 90s, and it probably won't. And that's because the big draw of its fatality shifted from amusing novelty that did something new to gross-out torture p**n that does nothing new as the graphics became more "realistic."
 
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Musou is like a sports game, but despite adding swords and whatnot, still manages to feel boring. "Tap attack repeatedly" is not a game; it's a repetitive strain injury maker.
Yeah, I never got why they made so many of these things, either. Maybe I've just never played a good one, but they truly do seem like the most repetitive, inane genre of video games ever. Most of them have unbelievably bland visuals and character design, too. I've never really seen anyone say that they were a massive fan of these games, either... I'm pretty sure they just live and die on being simple, fast, easy-to-play budget titles.
 
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Yeah, I never got why they made so may of these things, either. Maybe I've just never played a good one, but they truly do seem like the most repetitive, inane genre of video games ever. Most of them have unbelievably bland visuals and character design, too. I've never really seen anyone say that they were a massive fan of these games, either... I'm pretty sure they just live and die on being simple, fast, easy-to-play budget titles.

I think it's an easy way to copy/paste gameplay and make money off the license. You got Zelda, Fate, Persona, Dragon Quest ect... I like hack & slash but I like them to have some substance.
 
Super Mario Odyssey is Mario is Missing-tier awful.

Seemed less like a game than a proof of concept demo designed to convince Nintendo R&D to develop a game around the idea of Mario transforming into random stuff.

If your idea of the best moment in Mario history was pulling on his nose in the menu of Mario 64, you might like it, but I don't really consider it a game as much as a new kind of porn for people whose unhealthy relationship with Mario as a character make them want to watch him do various gestures and random, whimsical things.
 
Super Mario Odyssey is Mario is Missing-tier awful.

Seemed less like a game than a proof of concept demo designed to convince Nintendo R&D to develop a game around the idea of Mario transforming into random stuff.
I agree 100%, I hated all the hat bullshit. It completed murdered Mario’s moveset — the things you transform into let you do less than what you can as Mario, so why would I ever want to play as them unless the game specifically forces me to? And I didn’t like how a ton of them were just short gimmick things, too — the game never let me turn into the things I wanted to, and play my way. Odyssey has lots of cute details and the music is nice, but I honestly kind of hated playing it and dropped it immediately once I finished the main campaign.

I know this is a discussion for another thread, but I hate how every 3D Mario game has to have some stupid gimmick that the entire thing is built around you using forever. My ideal modern Mario is something like Bowser’s Fury, where you can just run around a level and use power-ups as you please… almost like a Mario game.
 
I know this is a discussion for another thread, but I hate how every 3D Mario game has to have some stupid gimmick that the entire thing is built around you using forever. My ideal modern Mario is something like Bowser’s Fury, where you can just run around a level and use power-ups as you please… almost like a Mario game.
Very much so. For my money, Mario Sunshine is the worst of all. It feels like they downgraded Mario's nomal parameters like control and ground traction to justify the water thing existing.
 
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I'm anti-MMOs, anti-Gacha and anti-games that are heavy on microtransactions. Those are non-starters for me.

As far as genres go, I don't really play too many FPS or Sports games, unless they do something interesting. Nothing against them personally, but those are genres that haven't really tried anything interesting in years. I don't play too many competitive online multiplayer games, whether it be shooters, MOBAs or fighting games. Most of the time I want to relax and not get PWNED by some random 12 year old when I game. Only exception is when it is local multiplayer with friends.

I'm kind of out on open world style action games with RPG elements as well. I used to love these types of games but I notice that they are just falling into the same formula and all the unnecessary travel and boring filler quests are getting on my nerves. These games also tend to be way too long and repetitive, so they must have a good story and presentation to keep me invested. They rarely do nowadays.

And yes, I agree that modern Final Fantasy is a disaster. They really don't know what to do with the series and they are trend chasing at the moment. RPGs have never been more popular and they still insist on making mediocre action games. Some day they'll wake up and realize that Baldur's Gate 3 was turn based and sold more than their DMC clone masquerading as a Final Fantasy game.
 
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I loved the MGS series but the exact opposite for Splinter Cell ‘coz maybe for me Sam Fisher is nothing but a Snake clone. But maybe because the fact MGS and Syphon Filter we’re well
 
I dislike them because they are too realist with their mechanics and enviroment, as much as is inmersive and pretty neat, is frustrating to lose entire hour of progress in a checkpoint- free level because a microscopic piece of your sprote was outside the shadow you are hiding, also the controls feel so complex in a unintuitive way, Tenchu feels fairer and less complex to me (Help that being a ninja you can kill wanton enemies without worrying about triggering a game over)
 
Grand Theft Auto and most open world games in general. GTA I could never really get into because it feels like a sandbox where you only have a couple meaningful ways to interact with the world. I liked 4 because the story was just THAT engaging, but every other one has fallen right off me and I never really stick around to mess around in the open world aspect so it might as well be a linear campaign for me.

Open world games in general have to really grab me with either unique combat, fun traversal, engaging content loops that isn't just the 1000th variation of "collect X amount of collectables" or "assault x amount of copy paste enemy strongholds". Open worlds need to justify themselves and while it is commonly said I definitely echo the sentiment that Ubisoft style open worlds taking over the genre in the 2010s was dreadful for AAA gaming at the time, among other things.

I'm also not big into hero shooters. Overwatch's characters are dope, I'm a very competitive person and I adore both MOBAs like League and HotS, FPS and TPS so it should be a no brainer hit with me. Despite several attempts I just can't be bothered. Characters simultaneously feel too strong/unique with their identities yet entirely too weak. It is my favorite and least favorite parts of every genre the games tend to pull from combined in such a way that I just can't stand and it is super disappointing. That said I have been able to enjoy some hero shooter adjacent games like Lawbreakers (RIP), Paragon (RIP), Crucible (RIP), Rocket Arena (RIP) and even Concord to an extent (RIP). Turns out if I like your hero shooter it will probably get shit on by the public and shut down.
 
Anything that Atlus has made apart from Radiant Historia. I don't like their style of RPG, and even when I feel like giving them a chance, they put Denuvo on everything.
 
Anything that Atlus has made apart from Radiant Historia. I don't like their style of RPG, and even when I feel like giving them a chance, they put Denuvo on everything.
I've never really liked any of Atlus's games either, including the non-RPG stuff. They certainly have a house style and sense of personality, but I didn't grow up with any of their work like a lot of people did and it all seems a bit uninteresting to me.

This isn't their fault, but I'm a bit sad how now Persona is the big SEGA RPG franchise. I'd have preferred they developed something original internally (or made some non-shit Shining games), but that'll never happen, now.
 
We may get a Phantasy Star single player RPG at some point. Hopefully one made by SEGA, that doesn't play like Online, and isn't made in pixel art.
 

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