Time limits. What's the point of having one if there's already a time limit in real life?
Backtracking to any degree. If I'm done with an area, I'm not coming back unless I have to for game progression. It gives me a feeling of "I was JUST there..."Basically just wondering about things that irritate y'all when a game does them. Not on the level of "nah I'm out" but just relatively minor annoyances. I'll start, of course...
These two things, above all others, are the bane of my enjoyment.
- When games don't pick the music back up where it left off after an enemy encounter
- When games tell me I can't go somewhere just because. No lore reason, no asshole NPC, just... "You can't go that way."
I always thought about it this way: if a rookie character is missing more shots/hits than a veteran, they're going to do less overall damage on average, even if individual hits inflict the same amount of damage regardless of skill levelRPGs that tie damage output to your skill level... I feel that's simply wrong: your aim, speed and accuracy should suck, but you should be just as lethal with a weapon as a seasoned veteran than as a rookie.
You would probably hate fighting Ultima in Final Fantasy XII: a boss that can not only hurt you by casting healing magic on you, but can make you hurt yourself if you cast healing magic on yourself. And you get hurt every time you attack her.Healing bosses, ¿if it's a gimmick or some sort of puzzle? i take it ¿Healing just because? Now i want to go to the programmer's house and force feed him Gorgonzola
Agreed, it's more like a race than having a strategy.Healing bosses, ¿if it's a gimmick or some sort of puzzle? i take it ¿Healing just because? Now i want to go to the programmer's house and force feed him Gorgonzola
Still doesn't beat the ultimate item from Zelda BotW & TotK: Hestu's "gift" for collecting all the Korok seeds is literally a useless piece of ƒ¡‡.RPG's that give you stupid items in chests. FF7 is a good example. You're near the end and on your way to fight Sephiroth, you have 9999 HP and you open a chest with a Hi Potion in it. Gee thanks, what a find!
that's more of a joke from the developers. they seem to have started learning and hearing about what the players of their games do, and decided on a prank in response to that.Still doesn't beat the ultimate item from Zelda BotW & TotK: Hestu's "gift" for collecting all the Korok seeds is literally a useless piece of ƒ¡‡.
Agreed but 0 encounters isn't the best either.When random encounters are too frequent
Unskippable cutscenes especially after get a game over (i e. Final Fantasy X PS2 version)
Good game, ? story/annoying protagonist
Games with broken controls
Older games with really long passwords
Bad level design (i.e. Tomb Raider III)
Agreed but 0 encounters isn't the best either.
True, Vanilla FFX is quite harsh especially with Yunalesca
I can stand a bad story if the gameplay is good. An annoying protag could break it tho.
Yes, of course.
Yes but bless savestates.
I didn't play TR but true, even with maps today.
Yeah, I hate that too.When random encounters are too frequent
Unskippable cutscenes especially after get a game over (i e. Final Fantasy X PS2 version)
Good game, ? story/annoying protagonist
Games with broken controls
Older games with really long passwords
Bad level design (i.e. Tomb Raider III)
in fairness this makes it easier to add a more customizable difficulty selection like in persona 4 golden, though this potential is usually unutilized and might arguably make the game too malleableAlways bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.