Pet Peeves in video games

Oh this one a hundred percent!
I'm getting flashbacks of that one chest in Final Fantasy 9's rat city. True cruelty.
I missed that staff that gives Vivi Firaga, Blizzaga, and Thundaga.
 
Something that has really irked me so bad with recent games. I mean really pisses me off to the point of not wanting to even bother with the game anymore, are Boss Checkpoints. If you're gonna make your boss super difficult and them have multiple phases and such, let me as the player appreciate the challenge. God of War 2018 and Ragnarok have this bulldung and I absolutely despise it. I think the Soulslike genre has done some real damage to Action games of this style lately and it just gets worse and worse. I miss when action games were hard because of tight design that you had to learn and not just "whoops sorry man you didn't have enough stamina to dodge or parry." I miss Ninja Gaiden and DMC.
i think boss check points should be relate to difficulty settings. play on easy and enjoy the story, get use to the mechanics, and then as you go up in difficulty, less and less of them are in the battle, until you are on the hardest one; then the battle plays out in one continuous go.
 
Someone has amnesia. Usually the protagonist. Lazy shit writing.

Unskippable intros when you start up the game, so you go through 4-5 different Devs/Producers and their shitty, obnoxious logos.

Insane encounter rate. Cheap way to bloat up the game time.

Open world with no life.
Amnesia writing is truly unnecessary. The characters either function perfectly without or it’s just to mask plot points. The latter is only fine in concept but often really bad in execution.
 
Amnesia writing is truly unnecessary. The characters either function perfectly without or it’s just to mask plot points. The latter is only fine in concept but often really bad in execution.
i think it worked alright in the Deja vu games, but those were supposed to be mystery games. ffx is one of the few games that gets around the barrier of introducing the payer to a closed off world that functions differently from ours.
 
i think it worked alright in the Deja vu games, but those were supposed to be mystery games. ffx is one of the few games that gets around the barrier of introducing the payer to a closed off world that functions differently from ours.
Good examples.
I never played the Deja vu games although I might have to check them out.
 
Good examples.
I never played the Deja vu games although I might have to check them out.
i had the first one when i was a kid. never got very far but the music was pretty cool. AVGN has a video on it that came out a few months ago.
 
In almost every single game they're in, audio logs or overly specific diary notes just break my immersion completely. I get that they're sometimes needed as a way to hint at puzzle solutions or to give exposition to a mysterious story, but for the mostpart they just feel weird and redundant.

Like in Resident Evil Village, what are the odds that some random guy getting mangled by a werewolf just so happened to have a pen and paper ready to write to his wife that he "probably kinda sorta?" knows where the key might be hidden.
Oh, and that he also hid a grenade launcher somewhere nearby in this remote eastern european mountain village.

Or in Skyrim, where every single bandit leader handily scrawled a note and put it up on a wall telling his goons to not touch his treasure in this specific room that only he has the key to.

They also somewhat ruined Bioshock for me, because they're just too abundant and it's no fun listening to diaries of people dying when I could be immersed in the scary underwater city's atmosphere instead.

The main outlier here being the legendary "Itchy, tasty" log from Resident Evil 1.
 
I hate when some games are so dark that it's impossible to see anything unless I turn up brightness to the max.
but how else are you supposed to have atmosphere in a video game? good music? voice acting? game mechanics and world building? interesting characters? those are all so expense. :P
 
I’m usually incredibly lenient on game quirks however if your game has a large amount of long unskippable cutscenes you should be banned from existence.
 
Good take. Beating a few of the Monster Hunter games was a chore for this exact reason.
Monster Hunter World mostly
I fucking hate this…fucking handler
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Especially if the cutscenes length is 30 minutes long only to be followed by a 5 minute gameplay before another long a— cutscene that could ruin the whole experience.
 
I love Jak & Daxter 1, but I seldom boot it up these days because the 10 min long intro cutscene just drags.
 
I love Jak & Daxter 1, but I seldom boot it up these days because the 10 min long intro cutscene just drags.
Real hardware or emulation?

Either way I strongly recommend backing up a save file right after the intro cutscene. That way each replay you can skip it.
 
Real hardware or emulation?

Either way I strongly recommend backing up a save file right after the intro cutscene. That way each replay you can skip it.
Why didn't I think of that? But yeah, real hardware. Though nowadays I'll usually just boot up an emulator for convenience and screen resolution.
 
Really should be a standard in modern releases for cutscenes to be skipped, paused, and also require either a button hold or second button prompt to confirm skipping so you can't do it by accident or while trying to see if cutscenes can be paused.
 
What if it's in-game and you get to spazz around and interact with random incosequential gadjets wile the grownups are talking? And why doesn't every game just do it that way?
 
They have very little meaning and make zero sense in today's landscape, when people are all about their speedrunning and instant fixes.
 
They have very little meaning and make zero sense in today's landscape, when people are all about their speedrunning and instant fixes.
The hilarious part is that speedruns of games with unskippable cutscenes exist, which is amusing. Although some mods are made for those games, like Final Fantasy X which cut out a whopping 8-9 hours out of the speedrun time.
 

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