In almost every single game they're in, audio logs or overly specific diary notes just break my immersion completely. I get that they're sometimes needed as a way to hint at puzzle solutions or to give exposition to a mysterious story, but for the mostpart they just feel weird and redundant.
Like in Resident Evil Village, what are the odds that some random guy getting mangled by a werewolf just so happened to have a pen and paper ready to write to his wife that he "probably kinda sorta?" knows where the key might be hidden.
Oh, and that he also hid a grenade launcher somewhere nearby in this remote eastern european mountain village.
Or in Skyrim, where every single bandit leader handily scrawled a note and put it up on a wall telling his goons to not touch his treasure in this specific room that only he has the key to.
They also somewhat ruined Bioshock for me, because they're just too abundant and it's no fun listening to diaries of people dying when I could be immersed in the scary underwater city's atmosphere instead.
The main outlier here being the legendary "Itchy, tasty" log from Resident Evil 1.