Oh this one a hundred percent!Missable items that are in areas that become inaccessible after you finish them
I'm getting flashbacks of that one chest in Final Fantasy 9's rat city. True cruelty.
Oh this one a hundred percent!Missable items that are in areas that become inaccessible after you finish them
I missed that staff that gives Vivi Firaga, Blizzaga, and Thundaga.Oh this one a hundred percent!
I'm getting flashbacks of that one chest in Final Fantasy 9's rat city. True cruelty.
i think boss check points should be relate to difficulty settings. play on easy and enjoy the story, get use to the mechanics, and then as you go up in difficulty, less and less of them are in the battle, until you are on the hardest one; then the battle plays out in one continuous go.Something that has really irked me so bad with recent games. I mean really pisses me off to the point of not wanting to even bother with the game anymore, are Boss Checkpoints. If you're gonna make your boss super difficult and them have multiple phases and such, let me as the player appreciate the challenge. God of War 2018 and Ragnarok have this bulldung and I absolutely despise it. I think the Soulslike genre has done some real damage to Action games of this style lately and it just gets worse and worse. I miss when action games were hard because of tight design that you had to learn and not just "whoops sorry man you didn't have enough stamina to dodge or parry." I miss Ninja Gaiden and DMC.
Amnesia writing is truly unnecessary. The characters either function perfectly without or it’s just to mask plot points. The latter is only fine in concept but often really bad in execution.Someone has amnesia. Usually the protagonist. Lazy shit writing.
Unskippable intros when you start up the game, so you go through 4-5 different Devs/Producers and their shitty, obnoxious logos.
Insane encounter rate. Cheap way to bloat up the game time.
Open world with no life.
i think it worked alright in the Deja vu games, but those were supposed to be mystery games. ffx is one of the few games that gets around the barrier of introducing the payer to a closed off world that functions differently from ours.Amnesia writing is truly unnecessary. The characters either function perfectly without or it’s just to mask plot points. The latter is only fine in concept but often really bad in execution.
Good examples.i think it worked alright in the Deja vu games, but those were supposed to be mystery games. ffx is one of the few games that gets around the barrier of introducing the payer to a closed off world that functions differently from ours.
i had the first one when i was a kid. never got very far but the music was pretty cool. AVGN has a video on it that came out a few months ago.Good examples.
I never played the Deja vu games although I might have to check them out.
but how else are you supposed to have atmosphere in a video game? good music? voice acting? game mechanics and world building? interesting characters? those are all so expense.I hate when some games are so dark that it's impossible to see anything unless I turn up brightness to the max.
Retroachievements I thinkWhat is RA?
Anyway, I dislike timers in general and hunger/thirst meters are a giant turnoff to me, which I guess are timers in a way.
Ra is Retroachievements. I'm Sorry, I should have typed it out instead of abbreviating it.What is RA?
Anyway, I dislike timers in general and hunger/thirst meters are a giant turnoff to me, which I guess are timers in a way.
Ah yes, the curse of the Yellow paint.Yellow paint and other shit like that. It's not the fact that the paint exists it just feels a bit silly at times like there was paint all over a ladder in RE4R and I thought that was really stupid like if most ladders didn't let you climb okay I can see a reason for it but you can climb every ladder and it's extremly obvious that's where you're meant to go anyways. If these guides were implimented better to show you the way like in FF7R for example using the lifestream to show your party where to go then I wouldn't be complaining. I get why it's there I respect it for what it is I personally think it's dumb.
I agree, also I don't know how unskippable cutscenes exist (especially when she keeps appearing every fucking…)Unskippable cutscenes and animations. Another thing I hate is when the set-up is too long. I get the need for an intro to set the stage and a brief tutorial if your game's mechanics are unusual but if I'm not playing the game proper within 20 minutes I am mightily cheesed off.
Far Cry (after 2) games in a nutshellBloated crafting systems that require me to farm 20 bear asses to upgrade my damage by 5% or hold 2 more shots.
My apologies, I did not know that there was already a thread for this.There's already a thread like this: https://retrogametalk.com/threads/pet-peeves-in-video-games.2400/
@Waffles
You shouldn't apologize to me. My post exist to summon Waffles, so that he merged the threads.My apologies, I did not know that there was already a thread for this.