Pet Peeves in video games

I played an rpg a while back, it may have been Last Bible 3 for snes, and every time you'd press the action button to inspect what you're looking it would trigger dialogue even if nothing was there. So if you're walking around checking for items, every button press has the character say something like, "hmm guess there's nothing here". It got old very quickly.
 
-Whenever yellow or any other designated color means progression. Once you learn that you can't unsee it

-The new "loading" with it being a tiny walk between a crevice
 
Having to grind for hours and hours in RPGs. How boring
 
games that become FFFFUCKICCKING DOGSHIT UNPLAYABLE if they are played in 60 fps (gta 3, max payne)
 
If I may, I've always thought calling body types Masculine and Feminine would work better with a slider for an optional bust size. Sure it'd be more work but it would allow people to create who they want to create while giving people the identity they want in the process.
Instead what would work better is from the start choosing "male", "female" or "non-binary". Not everyone is non-binary and I care a lot that my character having the male sex. For me choosing body types are not satisfactory. A person may look like a male but that doesn't mean they will be a male. So many women look like a male yet they are a female and vice versa. Sex shouldn't be reduced to how people look like. It's very offensive. Breast size doesn't mean shit, tons of women without any apparent breasts are female alright. You cannot call people "male" by judging their bust size. These are why body types and whatnot is stupid.

When character creation is not properly implemented the Arc Raider situation happens. You cannot choose sex, instead voice of your character determines your sex. You pick a male body and male face but in the game your character screams as a woman and you learn the male body you picked wasn't enough and the male face was actually a woman face. What a stupid shit. I imagine people who suffers from gender dysphoria would have tons of problems with such stupid way to create a character. It doesn't help trans people at all, whatever video game industry does regarding it only satisfies non-binary people. Even if I was a trans I would like to select between a male or female in the way I can be sure of instead of body type, face type and voice type BS. This shit is really stupid.
 
Instead what would work better is from the start choosing "male", "female" or "non-binary". Not everyone is non-binary and I care a lot that my character having the male sex. For me choosing body types are not satisfactory. A person may look like a male but that doesn't mean they will be a male. So many women look like a male yet they are a female and vice versa. Sex shouldn't be reduced to how people look like. It's very offensive. Breast size doesn't mean shit, tons of women without any apparent breasts are female alright. You cannot call people "male" by judging their bust size. These are why body types and whatnot is stupid.

When character creation is not properly implemented the Arc Raider situation happens. You cannot choose sex, instead voice of your character determines your sex. You pick a male body and male face but in the game your character screams as a woman and you learn the male body you picked wasn't enough and the male face was actually a woman face. What a stupid shit. I imagine people who suffers from gender dysphoria would have tons of problems with such stupid way to create a character. It doesn't help trans people at all, whatever video game industry does regarding it only satisfies non-binary people. Even if I was a trans I would like to select between a male or female in the way I can be sure of instead of body type, face type and voice type BS. This shit is really stupid.
There is a subset of players though that do want to have an in depth character creator to create themselves in the system. This same system usually also allows people to create complete monstrosities which allow people to just be goofy and have their own fun. I don't personally see harm in signifying a masculine starting point or feminine starting point because it would allow anyone inbetween, whether androgynous or transitioning to have as equal footing to those that want a traditional male/female setup.

I think Capcom's current character creator is prime example of this system working.
 
Spiking up difficulty (which I don'thave much problem of today), and unenjoyable gameplay because of uncomfortable control set that cannot be changed.
 
  • Mouse smoothing.
  • Long cutscene before you can move.
  • No options to speak of.
  • Multiple splash screens.
  • Roguelike [this one I just don't buy]
  • Slow walking/running speed
 
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I almost didn't even bother playing Red Dead 2 due to how cumbersome it was to tune the graphics settings before I started my playthrough proper. It took so long to keep rendering the test scene trying to find that "sweet spot". I'm glad I stuck with it though, because it turned out to be one of the best (and most beautiful) games I've ever played.

Also having to sign in to some crappy proprietary launcher that requires creating a new account and installing bloatware. Yuck.
 
overly complex menus. I don't like having to scroll 3 tabs to the left just to use a healing potion or something. Crafting screens and big skill trees are also a no from me.
 
these tutorials when you need to do exactly X and if you don't do it you have to redo!!! even worse if there is a navigator character telling you what to do for the whole game
 
Also having to sign in to some crappy proprietary launcher that requires creating a new account and bloat. Yuck.
This is so true. Although I actually just don't buy them. I would've played GTA V if it weren't for that.
 
Bad controls that don't allow remapping.
Lack of windowed mode.
Instability.
Lack of difficulty customization.
Opaque mechanics (opaque in the sense you couldn't realistically figure things out naturally by playing).
Long term choices that make a build/style/weapon non-viable and don't offer means of recovery.
 
Unskippable cutscenes and tutorials that go on and on about common sense stuff.

These aren't the early eighties, guys -- you should know that no-one likes either of those things.
 
Add me to the long, drawn-out tutorial pile.

Games that have a lot of mechanical "bloat" turn me off too. Stuff like needlessly complicated crafting systems, way too many crafting or consumable items, complicated steps to unlock new characters or content. I've never been able to get into most single-player F2P games because of how bloated they are.
 
Unfortunately if i can't fallow the story effectively, either because of bad translation or just poor storytelling. I can deal with some bullshit controls and some ugly graphics if I like the story enough.
 
The evil twin of the overly long cutscene where a cutscene ends then you're forced to travel a short distance before you're hit with another cutscene.
 

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