Y E SAlways bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
One of the few games I'm okay with this are the 3d Ys, feels too easy on anything lower than nightmare lol also enemies are more aggressive and I think their attacks are also fasterjust change around the damage and health values and nothing else
Beat me to it, i never has beaten any Kingdom Rush game in higher than easy, not because i suck, but because all they do is make enemies spongier in not a game, a GENRE where those enemies are frownedAlways bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
Grinding is gay. I mean that literally, why else why else would they call the gay dating app "Grindr"?Y E S
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Numbers is the absolute worst way to up the difficulty, because it doesn't make anything harder. It just makes it more of a slog. There are so many games that try this, and without fail they make me just stop.
I'd say grinding. While it generally hasn't been necessary since 1989, some bad games show up every so often and decide that you need to waste time leveling up to progress. You should be having a hard time because your strategy is shit, not because you didn't waste enough time. This also ties directly into the difficulty = numbers mindset.
Good catch, I do believe this calls for a merger.I think you forgot the "s", there is a thread about it here https://retrogametalk.com/threads/pet-peeves-in-video-games.2400/. But anyway, I think that'd be lives and a timer in a platformer and unskippable cutscenes
I had hoped we'd be past hiding intent behind jokes, but I suppose that's too much to ask for, isn't it?Grinding is gay. I mean that literally, why else why else would they call the gay dating app "Grindr"?
I really hate this password thing in general because, what's the point? You should have unlimited continues. Yeah, because the only reason you should have to put in a password is if you turn the game off and want to come back to it later. As long as you're still playing, you're gonna keep playing the same stages over and over and over again, so what's the point of sending you all the way back to the beginning? The earlier stages are the easiest, and those are the stages you end up playing the most. It's the later stages where you need the most practice! It's all about trial and error. Like imagine if in high school, you fail out of senior year. What happens? You do senior year again, right? You don't have to go back and do freshman year again! So, BOTTOM LINE, HAVE UNLIMITED CONTINUES! Goddammit
FF7 had an area in Disc 3 to allow lost materia at least.Permanently missable Content. Wanna continue through the story but forgot to finish one sidequest? OOOPS YOU LOST YOUR CHANCE BUDDY SEE YOU IN NEW GAME PLUS. Some times i understand due to lore reasons (FF6 is a good example) but otherwise it makes it a chore to do sidequests as i always do them at my own leisure. Tales of Vesperia is an example of this, ruining a lot of the side content as a result.
Some people will answer you with a "git gud"/"skill issue" or "the game is short, that's to prevent people from finishing it in just an afternoon".The other pet peeve and the one that really ruins a lot of retro game experiences: LIMITED CONTINUES. Every game that does this deserves to be save-stated to fucking death. Im gonna just quote AVGN on this because it applies:
I really hate this password thing in general because, what's the point? You should have unlimited continues. Yeah, because the only reason you should have to put in a password is if you turn the game off and want to come back to it later. As long as you're still playing, you're gonna keep playing the same stages over and over and over again, so what's the point of sending you all the way back to the beginning? The earlier stages are the easiest, and those are the stages you end up playing the most. It's the later stages where you need the most practice! It's all about trial and error. Like imagine if in high school, you fail out of senior year. What happens? You do senior year again, right? You don't have to go back and do freshman year again! So, BOTTOM LINE, HAVE UNLIMITED CONTINUES! Goddammit
Some games have great first levels as well (since they're played in kiosks).Whenever a game does this, it makes me wanna stop playing it, instead of playing it more. I already HAD beaten the earlier stages, i don't need to replay them AGAIN.
Holy shit i thought i was alone on this. It's the sole reason i despite Twilight Princess's artstyle. The characrter designs are good (except for Zelda) but i cannot see anything. Smash Ultimate's Dracula Castle is guilty of this.I hate when some games are so dark that it's impossible to see anything unless I turn up brightness to the max.
I never agreed with the latter mindset. Maybe because im not a kid with limited options admitedly, but i rather play an easy game over and over again than get stuck in a hard as balls game. I like making progress and moving to the next challenge, beign stuck in the same part brings nothing but frustration to me. It's why Super Castlevania 4 captivated me while Dracula X ended up beign one of my least favorite games when i was a kid.Some people will answer you with a "git gud"/"skill issue" or "the game is short, that's to prevent people from finishing it in just an afternoon".