Pet Peeves in video games

Always bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
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Numbers is the absolute worst way to up the difficulty, because it doesn't make anything harder. It just makes it more of a slog. There are so many games that try this, and without fail they make me just stop.

I'd say grinding. While it generally hasn't been necessary since 1989, some bad games show up every so often and decide that you need to waste time leveling up to progress. You should be having a hard time because your strategy is shit, not because you didn't waste enough time. This also ties directly into the difficulty = numbers mindset.
 
I was never fond of the mandatory aim down sights mechanic to actually hit something; it's cool from a immersion perspective but tying it to game balance was a mistake.
 
Mine are Corpse Runs. where when you die you lose your stuff and have to go back to where you died or risk losing them when you die again.
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Those "You are supposed to lose" bosses, they are meant to make the enemy look threatening, like, even all your cool crap and stats won't dent this guy...¿A CUTSCENE WON'T BE ENOUGH? especially since some of them look like reguar battles so either i end up quitting or wasting hard to or impossible to recover items
Always bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
Beat me to it, i never has beaten any Kingdom Rush game in higher than easy, not because i suck, but because all they do is make enemies spongier in not a game, a GENRE where those enemies are frowned
 
I hate how a lot of games -- metroidvanias especially -- adopted the "you lose your money/souls/whatever when you die" mechanic from Souls games. It was cool and edgy for the first 10 times but now its just annoying imo.
 
I know this is the point of these but I hate in games like DMC or Bayonetta, when you die three times they ask if you want to reduce the difficulty. I'm not a prideful man, but I refuse to drop to easy mode. Also all games should give you the option to skip the tutorials or pause cutscenes

>pic unrelated
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Y E S
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Numbers is the absolute worst way to up the difficulty, because it doesn't make anything harder. It just makes it more of a slog. There are so many games that try this, and without fail they make me just stop.

I'd say grinding. While it generally hasn't been necessary since 1989, some bad games show up every so often and decide that you need to waste time leveling up to progress. You should be having a hard time because your strategy is shit, not because you didn't waste enough time. This also ties directly into the difficulty = numbers mindset.
Grinding is gay. I mean that literally, why else why else would they call the gay dating app "Grindr"?
 
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  1. Combat session - Story session having huge duration in differences
    • the Dungeon took 10 minutes and now I'm stuck with 30+ minutes of cutscenes!
  2. Slide Puzzle! Extra points if it's a 1745585660793.png
  3. JRPG with a Hot Spring Events
    • Extra if it's another ON NOES the male party members accidentally got into the women's hot spring section! You perverts! We are going to beat you to death
      • Yes Yapsona 3, 4 & 5 I'm calling you out
  4. Endless Tutorials
  5. RPGs with almost 20+ characters but only 3-4 party members in combat
    • and the protagonist cannot be removed from the party! He is forced member!
      • 📌 I need to make a thread about games that do this right with multiple teams
  6. Forced Mini-games! I don't find them as "a plesant break from the game's norm" I find them invasive and detract from parts of the games I enjou!
    • No NOMURA! I don't like KH2:FM for the stupid minigames! I love it for the Combat!
      • Modders please removed Atlantica and replace it with Traverse Town, like the creator of the Nobody May Cry MOD is doing
    • No NOMURA! Re:coded has good combat! It doesn't need world Gimmicks and minigames! STOP taking the game's combat away from me!
  7. Established game franchises which are already loved for what they are getting watered down/dumbed down with Sequels in order to attract more wide audiences instead of sticking to what their fanbases love in the first place!
  8. Useful common abilities that are locked at optional content instead of being spreaded naturally in the main game
    • Kingdom Hearts 358/2 Days unfortunately! You need to farm & complete challenges and extra game!
  9. Higher difficulties that just give more Attack & HP to enemies while reducing yours! No new attacks! No advance AI combat mechanics! Just make them Damage Spongers
  10. Forced stealth sections
    • yugioh 5ds stardust accelerator 2009! I bought you to play cards games! Why is there a Forced Stealth section in order to advance the story?
 

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