Y E SAlways bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
One of the few games I'm okay with this are the 3d Ys, feels too easy on anything lower than nightmare lol also enemies are more aggressive and I think their attacks are also fasterjust change around the damage and health values and nothing else
Beat me to it, i never has beaten any Kingdom Rush game in higher than easy, not because i suck, but because all they do is make enemies spongier in not a game, a GENRE where those enemies are frownedAlways bugs me when higher difficulty levels in games just change around the damage and health values and nothing else. I always prefer when it changes actual elements of the game or enemy spawns, like Ninja Gaiden.
Grinding is gay. I mean that literally, why else why else would they call the gay dating app "Grindr"?Y E S
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Numbers is the absolute worst way to up the difficulty, because it doesn't make anything harder. It just makes it more of a slog. There are so many games that try this, and without fail they make me just stop.
I'd say grinding. While it generally hasn't been necessary since 1989, some bad games show up every so often and decide that you need to waste time leveling up to progress. You should be having a hard time because your strategy is shit, not because you didn't waste enough time. This also ties directly into the difficulty = numbers mindset.
Good catch, I do believe this calls for a merger.I think you forgot the "s", there is a thread about it here https://retrogametalk.com/threads/pet-peeves-in-video-games.2400/. But anyway, I think that'd be lives and a timer in a platformer and unskippable cutscenes
I had hoped we'd be past hiding intent behind jokes, but I suppose that's too much to ask for, isn't it?Grinding is gay. I mean that literally, why else why else would they call the gay dating app "Grindr"?