Genesis Paprium (Aftermarket) SEGA Genesis ROM

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The file size is due to the music files on mp3. The actual game is 8MB. To play this on retroarch you have to use the core included, a modified genesis plus core, else the game will play a fake low res "mockup". So go to your retroarch cores folder, backup and delete your genesis_plus_gx_libretro.dll and replace it with the one included with the game. After that just load content and find the game .bin.

Download from Repo​

 
exactly like if you're gonna go out of your way to do all this extra stuff, why not put this on the PlayStation 1, Sega Saturn or Sega Dreamcast instead since they all CD based and would make things easier.

I appreciate the dedication for even attempting something like this to see if it's possible and that's cool and all.

Because it is not what you think it is. The game is using some compressed music data (likely 2MB for music) which can be modulated in real time. This aspect is not emulated yet. That is music was recorded from OG cart when it was played and they are used as a hack. But there is no modulation in this version.


Yeah . they didn't want to go with that cause the iso would have been online in 2 days xD
Sega CD version would limit access to the game for users without such addon. Plus I am not sure if it was possible to modulate CD music in real time.


Oh yeah I'm definitely going to use a random replacement dll just to play a 500MB Mega Drive game and which doesn't even have FM music. Forget that.

It should be labelled with an entirely new category, not aftermark but Anti-aftermarket.

Ok, what format is used in allegedly 2MB or data for music in this game on OG cartridge?
Why music can be modulated on OG cart in real time?
Those mp3 tracks come from audio signal recordings when the game was played from OG cartridge. They were created for people who wanted to have soundtrack from the game and this OST is utilized in this hack.
 
So who managed to dump this?

This game pretty much runs on custom code designed outside of the md/gen, the cartridge has custom FPGA Chips that were sanded to obsfuscate their identity, which is why I believe it took this long for it to get dumped properly?

I remember downloading a suppossed dump of this a year or two ago and it only booted that Atari mockup.

Didn't know it also utilized MP3 music, so those cartridges most likely have a 1GB Nand/Flash on them.

Using all of this custom tech makes me wonder if it's even worth going the trouble to make games like these for old consoles. I mean at the end you're just using the Console for video out and controller input.

I remember randy linden was going to do the same with a Re-Release of Doom for Snes.

Saw someone criticize this game saying it's just a generic beat em' up "does not do much to push the medium forward" is what I remember.
exactly like if you're gonna go out of your way to do all this extra stuff, why not put this on the PlayStation 1, Sega Saturn or Sega Dreamcast instead since they all CD based and would make things easier.

I appreciate the dedication for even attempting something like this to see if it's possible and that's cool and all.
 
I also want to know if this rom can be played on an Anbernic console or R36S
 
So who managed to dump this?

This game pretty much runs on custom code designed outside of the md/gen, the cartridge has custom FPGA Chips that were sanded to obsfuscate their identity, which is why I believe it took this long for it to get dumped properly?

I remember downloading a suppossed dump of this a year or two ago and it only booted that Atari mockup.

Didn't know it also utilized MP3 music, so those cartridges most likely have a 1GB Nand/Flash on them.

Using all of this custom tech makes me wonder if it's even worth going the trouble to make games like these for old consoles. I mean at the end you're just using the Console for video out and controller input.

I remember randy linden was going to do the same with a Re-Release of Doom for Snes.

Saw someone criticize this game saying it's just a generic beat em' up "does not do much to push the medium forward" is what I remember.

It allegedly uses custom chips for decompressing music data and this data was not dumped yet and system of those chips is not emulated. Other data is just data which can be allegedly run by Genesis itself but it is large. That is why there is more variety in the game in comparison to other Genesis games.
What you played was only a dump of mini Paprium game which only launches initially and then a save is made on cartridge which makes the cartridge to launch the main game.

This emulation is using a hack to omit decompression music system. In other words when a call for music is made a recorded mp3 tracks are played which were recorded from boombox option of original cartridge. Also real time modulation of tracks is omitted like when a player is in crisis mode or saxophone man shows up. Thus playing the game this way is not giving a full experience yet.

The game is really playable. And it was not about pushing a genre forward but to show what would be possible back in the day by using additional chips and more rom memory.
Post automatically merged:

>MP3 files
should have just made it a sega cd game. Not like the console is doing much at this point anyway. Regardless, looks good.

Those files do not come from the game. They were created by recording audio tracks from sound options of OG cartridge which was played on compatible hardware.
 
Last edited:
So who managed to dump this?

This game pretty much runs on custom code designed outside of the md/gen, the cartridge has custom FPGA Chips that were sanded to obsfuscate their identity, which is why I believe it took this long for it to get dumped properly?

I remember downloading a suppossed dump of this a year or two ago and it only booted that Atari mockup.

Didn't know it also utilized MP3 music, so those cartridges most likely have a 1GB Nand/Flash on them.

Using all of this custom tech makes me wonder if it's even worth going the trouble to make games like these for old consoles. I mean at the end you're just using the Console for video out and controller input.

I remember randy linden was going to do the same with a Re-Release of Doom for Snes.

Saw someone criticize this game saying it's just a generic beat em' up "does not do much to push the medium forward" is what I remember.
 
Is there any other, simpler, way?

1 - Only works on Windows.
2 - Retroarch and its cores keep receiving new updates.

I am hoping someone comes up with a clever solution to have this running in any emulator, and with regular cores.
 
Tried it with the newer "Megadrive" core on MiSTer and it boots up the demake version for anybody that's wondering. Haven't yet tried it on the older "Genesis" core.
 

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