Name OP powerups / weapons like this

Also some enemies are unreachable with the Mega Buster because they are too small to get hit... Except maybe if charged.
Ryan Gosling Clap GIF

That's right
That's why they gave him the rush coil after 2, and 6 and 7 got a new flight part till it was removed from 8 onward cause capcom suck balls.

Also Rockman dash/Megaman Legends gives a lock on feature for his buster.
Right! But is more ez hit enemies with a other weapon like archi said
Rush coil is to jump more high and while rush is arriving megaman is exposed to demage
 
That is a temporal power-up and it's rare to find and the Power-Dot became more and more useless when more levels are passed.
UHHHH, have you watched a super mario bros 3. speedrun excluding any%. The Star is a item you can collect and save which is used a lot. Also just cause its temporary doesn't equal not OP. Even the first Paper Mario game, and the animated movie showed off how OP the star power really is.
That's right

Right! But is more ez hit enemies with a other weapon like archi said
Rush coil is to jump more high and while rush is arriving megaman is exposed to demage
HUH? If you going with that logic alone, it is much easier just avoid the enemy altogether and just run under the flying enemy...or sliding. A weapons OP is based on 3 factors: one is ammunition limits. Buster is unlimited and can fire 3 shots on screen.

You did mention enemies immune to the buster, but that is not true. Most enemies, like shield enemies still get a stun effect. Floor crawlers will be temporary stopped or move lower for a bit, and shield enemies will be unable to attack for a few seconds giving you time to either move to a position to eliminated them, or just pass them and move on avoiding them. #2 is multiple applications.

Last is always come up as, WHAT YOU USE THE MOST WHEN PLAYING. Sure multiple direction weapons can be helpful, but with ammo conservation you most likely stick with the buster to pick up ammo drops. Heck you don't even need to use the other weapons as you can beat any rock/megaman game with buster alone. That is why it is on OP list.
 
UHHHH, have you watched a super mario bros 3. speedrun excluding any%. The Star is a item you can collect and save which is used a lot. Also just cause its temporary doesn't equal not OP. Even the first Paper Mario game, and the animated movie showed off how OP the star power really is.
Super Mario Bros. 3 have a inventory that allows to carry multiple objects that isn't used for any other game since.
Also speedruns often include glitches so yeah, a star would be OP in these.
HUH? If you going with that logic alone, it is much easier just avoid the enemy altogether and just run under the flying enemy...or sliding. A weapons OP is based on 3 factors: one is ammunition limits. Buster is unlimited and can fire 3 shots on screen.
Buster is unlimited because literally you wouldn't have a way to defend yourself if that have limited ammo and avoiding isn't always a option (for no mention that avoiding no includes the Mega Buster.)
You did mention enemies immune to the buster, but that is not true. Most enemies, like shield enemies still get a stun effect. Floor crawlers will be temporary stopped or move lower for a bit, and shield enemies will be unable to attack for a few seconds giving you time to either move to a position to eliminated them, or just pass them and move on avoiding them. #2 is multiple applications.
I agree in part but buster does nothing to shield enemies unless they are defendless (even charged shots does nothing)
Last is always come up as, WHAT YOU USE THE MOST WHEN PLAYING. Sure multiple direction weapons can be helpful, but with ammo conservation you most likely stick with the buster to pick up ammo drops. Heck you don't even need to use the other weapons as you can beat any rock/megaman game with buster alone. That is why it is on OP list.
Have you heard of Mega Man 3? Literally you can't beat Gamma with buster only because you need to defeat the head with Top Spin only (buster doesn't affect him).
And amno limitations for special weapons is for balance. If you can use weapons like Metal Blade, Magnet Missile or Rain Flush infinitely you will stick to these and chesse the games.
 
I agree in part but buster does nothing to shield enemies unless they are defendless (even charged shots does nothing)

Have you heard of Mega Man 3? Literally you can't beat Gamma with buster only because you need to defeat the head with Top Spin only (buster doesn't affect him).
And amno limitations for special weapons is for balance. If you can use weapons like Metal Blade, Magnet Missile or Rain Flush infinitely you will stick to these and chesse the games.
Buster does stop shield enemies from attacking for a second or two. Older games you are to stun lock them firing the buster and jump behind them and defeat them that way. Later games a charged shot will cause them to toss the shield up and you can defeat them that way.

As For MM3 Gamma, first phase you need shadow blade or hard knuckle while second phase you can use search snake or top spin(the latter can kill you if you miss timing fyi) and is immune to buster. Later version of Gamma no longer have this advantage. Also there are other cases in mostly all classic megaman games that buster can't defeat with buster alone. SO yes I was wrong...unless you hack the game.

Other bits of random Megaman trivia. Did you know the first two Megaman games have slip physics. After stop moving you will make a very small slip before completely stopping. After 3 and remakes, Megaman comes to a complete stop. Megaman buster was nerfed for the Genesis/megadrive where your buster would inflict 3 points of damage on robot masters then only does 1 damage per hit. Also there is possiblity of softlocking in several various megaman games. -_-
 
CAW-TITAN4. Get rekt by this once, now I rekt people with this.

Rocket is always good but not many people can manually aim with it.

Parrying Blade. Mostly good in Gen 4.

SALINE05 on Regulation 1.0 can shred all build easily.
View attachment 187872

ROFUP (specifically "ROFUP I" because there's multiple ROFUP skill). ROFUP I allows your unit to attack again. ROFUP I need to proc once before it can be equipped. When equipped then it will proc indepedently up to the number ROFUP I equipped. Then after proc'd all the equipped skill, ROFUP can still proc because the skill depend on your arms unit. But by the time you proc for the 4th times, they usually already dead.

And ZOOM I as well. So if you have ROFUP I and ZOOM I equipped on all skill slot on all unit, you already beat the game before you reach the end.
ryogo is a straight up serial killer. Can't even make a profit off of wanzers cuz of him.
Anyways, for me it's enemy skill materia in ff7 and using it to learn Beta off of midgar zoloms. Last time I was playing this game, I was farming exp off of these big serpents by spamming beta on them. Also for undead enemies, phoenix down is pretty op as well.
I wonder if they will show us how he did this in Rebirth. : r/FinalFantasy
 
Buster does stop shield enemies from attacking for a second or two. Older games you are to stun lock them firing the buster and jump behind them and defeat them that way. Later games a charged shot will cause them to toss the shield up and you can defeat them that way.

As For MM3 Gamma, first phase you need shadow blade or hard knuckle while second phase you can use search snake or top spin(the latter can kill you if you miss timing fyi) and is immune to buster. Later version of Gamma no longer have this advantage. Also there are other cases in mostly all classic megaman games that buster can't defeat with buster alone. SO yes I was wrong...unless you hack the game.

Other bits of random Megaman trivia. Did you know the first two Megaman games have slip physics. After stop moving you will make a very small slip before completely stopping. After 3 and remakes, Megaman comes to a complete stop. Megaman buster was nerfed for the Genesis/megadrive where your buster would inflict 3 points of damage on robot masters then only does 1 damage per hit. Also there is possiblity of softlocking in several various megaman games. -_-
Interesing to know, also in the 3 first games if you pause the game, Mega Man will do the teleport animation when you reanude the game, allowing to jump longer than usual or dodging some enemies attacks.
And yeah i know about the softlocks. I think that Mega Man 3 is the one with the most chances of getting softlocked.
 
Super Mario Bros. 3 have a inventory that allows to carry multiple objects that isn't used for any other game since.
Also speedruns often include glitches so yeah, a star would be OP in these.

Buster is unlimited because literally you wouldn't have a way to defend yourself if that have limited ammo and avoiding isn't always a option (for no mention that avoiding no includes the Mega Buster.)

I agree in part but buster does nothing to shield enemies unless they are defendless (even charged shots does nothing)

Have you heard of Mega Man 3? Literally you can't beat Gamma with buster only because you need to defeat the head with Top Spin only (buster doesn't affect him).
And amno limitations for special weapons is for balance. If you can use weapons like Metal Blade, Magnet Missile or Rain Flush infinitely you will stick to these and chesse the games.
In MM2 the final boss is immune of all weapons (including mega buste) but no with the bubble man weapon
Post automatically merged:

In MM7 too
 
In MM2 the final boss is immune of all weapons (including mega buste) but no with the bubble man weapon
Post automatically merged:

In MM7 too
In Mega Man 7 the Wily Capsule is immune to standard shots but not charged ones.
 
Yes, but only crazy people attack wily with mega buster
::eggmanlaugh
That's me, then. Well, in 20XX instead of 200X, anyway, in Mega Man X with Sigma.

For whatever reason, as a kid I didn't consider it "fair" to fight the Sigma Fortress bosses with anything but the Mega Buster. I thought of all the hard work that Dr. Light put into designing Mega Man X, including his Mega Buster, and didn't want to...disappoint him, or something I guess, by beating the game with an "enemy weapon."

Mega Buster only is fine until the last form of the final boss. If I remember correctly, you're supposed to use Rolling Shield and if you've got an E-tank left it's an easy fight. But me, as a kid? No. The Mega Buster CAN damage Sigma's final form, but it has to be a fully charged shot, and it does a whopping one bar of damage.

Needless to say, I never beat the game as a kid. Then as an adult I went back to it, used all the enemy weaknesses, and went...wow. That was kind of easy.


The irony, of course, is I could also have killed him in one hit. I could have used the Hadouken, which Doctor Light HAD developed himself, and not made his ghost sad by beating the boss in one hit with a weapon he had made. Now there's an OP weapon.
 
The Spread Needle in Phantasy Star Online for Rangers.

Let me explain: in PSO multi-hit ranged weapons (mechguns and launchers) have a rather long cooldown (probably for game balance) and a fairly low accuracy so that they're basically useless in early game when you have a bad aim.

The Spread Needle bypass those restrictions as it's technically a rifle (so no cooldown nor accuracy penalty) while still having 5 projectiles per shot, it helps a ton against bosses that have multiple aiming points as well as being great for crowd control due to their high DPS.

The only downside is that it got the lowest level of paralysis attack (which is why some servers created alternative versions with the stronger Arrest special or even better the Berserk one which sacrifices HP in favour of a stronger attack).
 
So much love for the blue bomber. Sad to say even the first game had a boss immune to the buster so this issue existed at the very beginning. Still one of the most iconic weapons ever and the only MVC special move that doesn't require control inputs to fire. Megaman was way too op.
 
So much love for the blue bomber. Sad to say even the first game had a boss immune to the buster so this issue existed at the very beginning. Still one of the most iconic weapons ever and the only MVC special move that doesn't require control inputs to fire. Megaman was way too op.
Which one? CWU-01P?
 
So, I finished and wow I forgot so much about the original megaman game. So good news, No boss is immune to the "lemons", but unfortunately you have to use gutsman power to just even pass several locations, including getting the platform maker weapon which is required for one single room. YEP, had to game over just to collect it.

So here is an interesting fact. Of all 6 robot masters, only elecman has protection against the buster. Takes only 1 damage while others get 3. That I found weird.
 
So, I finished and wow I forgot so much about the original megaman game. So good news, No boss is immune to the "lemons", but unfortunately you have to use gutsman power to just even pass several locations, including getting the platform maker weapon which is required for one single room. YEP, had to game over just to collect it.

So here is an interesting fact. Of all 6 robot masters, only elecman has protection against the buster. Takes only 1 damage while others get 3. That I found weird.
Are you replaying the games to tell us if there are bosses inmune to the buster or not?
 
The fruit bazooka from Crash 3 and the Fierce Deity Mask from Majora's Mask.
 
Using Jeff's bottle rockets & bazooka in Earthbound.
Why even bother with his default attacks at that point.
multi bottle rockets.jpg
 
None other than the Crissaegrim, granted you may need some luck... and a guide... and patience... and lots of painkillers to get a single one, but once you get it, they may as well show the credits already
 
Onimaru strongest sword in the granstream saga
you can get it very early in the game using a cats eye in a certain place
once you have it you kill any enemie and bosses in the game easy

mega man x5 ultimate armor
 

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