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LOOOLi've seen a boss in another series do a similar attack to sigma's. destroyman from no more heroes. he calls his attack "destroy buster!"
LOOOLi've seen a boss in another series do a similar attack to sigma's. destroyman from no more heroes. he calls his attack "destroy buster!"
to help make this even funnier, i misheard what he said for quite a while. i happen to watch the cutscenes on youtube and i heard what he is actually saying.LOOOL
Someone mentions NMH?i've seen a boss in another series do a similar attack to sigma's. destroyman from no more heroes. he calls his attack "destroy buster!"
I also saw that in my feedInteresting video:
This also explains the pitch black background for most of those bosses.I also saw that in my feed
Haven’t clicked it yet but it seems like a breakdown of the sprites?
If so, this technique was also used to bypass color limits when designing Plant Man for Mega Man 6 (he uses two layers of sprites, his design is impossible to implement on a single layer, last I checked).
Reminds me of thisThis also explains the pitch black background for most of those bosses.
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You know what? I think that it's still the best way to do massive bosses for games of that era.
That does look like a downgrade indeed.You know what? I think that it's still the best way to do massive bosses for games of that era.
When 16-bits remakes added a background the screen became less easy to read and stuff got cluttered too easily.
Limitations can sometimes be beneficial.
This is also why I'll always prefer the pitch black void on the Genesis version of 3D Blast's final boss than the Saturn's:
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Here in the Willy Wars it looks a bit ugly in the yellow background sadly:
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Almost as if the boss was smaller than its 8-bits counterpart.
The PC version was weird because it brought back the black void background (perhaps because it was either an incomplete port or made for PCs that couldn't properly render transparencies).That does look like a downgrade indeed.
Never knew the difference in the Saturn version existed, genesis pitch black void definitely better. The colours on robotnik/eggman also better.
(Side note the Saturn bonus levels were probably the best of the series)
Sorry if it may sound stupid but isn't it what a Metroidvania is about level design wise? I mean in Wonder Boy III levels are clearly separate zones that are somehow connected to a "hub" and you can reach newer areas from it. Same thing has been done with the Souls series to some extent.The main problem with Mega Man ZX's world design is that it's not designed like a Metroidvania, but like a Mega Man game where levels happened to be connected.
I was playing Supa Robo Gakuen, doing the boring and pointless sidequests, when suddenly.....
View attachment 145597
I found Dr.Wahwee!
11/10, best game!
DR WHAWEEEEI was playing Supa Robo Gakuen, doing the boring and pointless sidequests, when suddenly.....
View attachment 145597
I found Dr.Wahwee!
11/10, best game!
Same here lolI needed to read SF3 as Star Force 3 not Street Fighter 3 lol.
Is this me or some designs are kinda like Digimons?