Mega Man Megathread

there were sidequests in the game? i don't remember that at all. i remember the fire dungeon and that giant robot and the stupid train level that i got stuck at. stopped playing after that.
sometimes the quality of a game will drop if the company in question has too many games in development at once. legends 2 was in development at the same time as x5 and probably some other games as well. this also happened with 4 final fantasy games on the psx and 1 on the ps2. ff7, 8, 9, 10, and tactics were all started development at the same time, and the quality varies greatly between the 5 games. and it seems like the ones that come out first have the most problems.
That would explain why the game wasnt so polished in its gameplay .

The boss in the jungle dungeon was already a mess .

Spinning blades on the walls of the dungeon , the tadpoles in the middle of the arena that instantly stunlock you if you touch one of it , the fly-robots that sometimes catches you in the air and the frog-boss with an homing bubble attack that fills up the arena more while his tongue attack is hard to dodge and can only be damaged when his mouth is open .

Yes , the bosses in the first game were mostly push-overs , even with the machine gun buster alone but the controls were much better because the auto-aim was perfect to multi-task movement and attacking while you have enough vision to see whats in the arena .

And the longer i played MML2 the more messier the game becomes .
 
That would explain why the game wasnt so polished in its gameplay .

The boss in the jungle dungeon was already a mess .

Spinning blades on the walls of the dungeon , the tadpoles in the middle of the arena that instantly stunlock you if you touch one of it , the fly-robots that sometimes catches you in the air and the frog-boss with an homing bubble attack that fills up the arena more while his tongue attack is hard to dodge and can only be damaged when his mouth is open .

Yes , the bosses in the first game were mostly push-overs , even with the machine gun buster alone but the controls were much better because the auto-aim was perfect to multi-task movement and attacking while you have enough vision to see whats in the arena .

And the longer i played MML2 the more messier the game becomes .

You're the first person I've ever met who genuinely thinks MML1's controls are not utter garbage.
 
You're the first person I've ever met who genuinely thinks MML1's controls are not utter garbage.
Well ... i adapted myself to the tank-controls and never had any problem with it .
With Tank-controls overall , i have and had no problems whatsoever .

And how many times i beated the first game , the controls comes to me as second nature and had cool mechanics which opened up manuveurs that i cant do with twin-stick controls . But i can only explain from my subjectivity that the controls in MML1 were actually awesome for me ( still with minor gripes and some rough spots ).

MML1 had not only instant 180° Turns but even instant 90° turns too . The auto-lock-on was more about centering the screen on the enemies manually while you shoot at them and avoid their attacks constantly (yeah its the good ol' reliable circle-straving tactic) .

And MML2 just throws me off with its own controls .

Am i weird ?
Yes .
Will i be friends with MML2 ?
Hard to say but i try .
Are Tank-controls awesome ?
I think so . Because tanks are always awesome !
 
Well ... i adapted myself to the tank-controls and never had any problem with it .
With Tank-controls overall , i have and had no problems whatsoever .

And how many times i beated the first game , the controls comes to me as second nature and had cool mechanics which opened up manuveurs that i cant do with twin-stick controls . But i can only explain from my subjectivity that the controls in MML1 were actually awesome for me ( still with minor gripes and some rough spots ).

MML1 had not only instant 180° Turns but even instant 90° turns too . The auto-lock-on was more about centering the screen on the enemies manually while you shoot at them and avoid their attacks constantly (yeah its the good ol' reliable circle-straving tactic) .

And MML2 just throws me off with its own controls .

Am i weird ?
Yes .
Will i be friends with MML2 ?
Hard to say but i try .
Are Tank-controls awesome ?
I think so . Because tanks are always awesome !

To each their own, I guess. I think tank controls are indefensible and horrible.
 
To each their own, I guess. I think tank controls are indefensible and horrible.
Understandable and i respect that .
I think its easily possible to make great MML games with twin-stick-controls .

Thats why i still waiting for MML3 to come out that capcom owned us .

And i know it wont come ....
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Fuck Capcom ...
 
(Megaman Legends doesn't have tank controls!) but anyway some like it some don't, I can understand why either way.

I really enjoyed circling around enemies adjusting the angle slightly with L/R to avoid trajectory of incoming attacks and then switching direction. Mastering this makes you near invincible, and it's very rewarding to use against tougher bosses. Also the main buster gun upgrades for range affects how large a radius you can maintain while circling and can really change your strategy. You can play it safe at a distance or go for power / speed upgrades and be more aggressive. System worked well and controls served it well enough for me!
 
Has anyone played the games on the wondersan/color? I tried the first hour on both and they feel pretty rough. Is it worth finishing?
 
Has anyone played the games on the wondersan/color? I tried the first hour on both and they feel pretty rough. Is it worth finishing?

I did. Rockman EXE WS is alright, but Mirai kara no Chousensha is an abomination.
 
I did. Rockman EXE WS is alright, but Mirai kara no Chousensha is an abomination.
Do you get interesting/fun chips along the way or is just the basics the whole way through for the EXE game?
 
Some of the conversations that happen here when I’m offline are utterly bizarre.
Anyways I’ve downloaded BN2, I don’t think it’s gonna shock anyone that I’ll enjoy it more emulated as opposed to real hardware cuz emulation has better features.
I’ll just take it slow though. My frustration with BN1 came from the fact I was trying to “get it”, but I’ll go in with no expectations this time.
 
Some of the conversations that happen here when I’m offline are utterly bizarre.

Did you expect anything else from Mega Man fans?

Anyways I’ve downloaded BN2, I don’t think it’s gonna shock anyone that I’ll enjoy it more emulated as opposed to real hardware cuz emulation has better features.
I’ll just take it slow though. My frustration with BN1 came from the fact I was trying to “get it”, but I’ll go in with no expectations this time.

I hope you'll enjoy the game!
 
I hope you'll enjoy the game!





I’ll mention this in case it needs further troubleshooting but I was also not sure how the story is setup.
I know Network Transmission is canon, but not really sure how important it actually is.
And I’m told the story doesn’t go anywhere in BN1 or that it’s sorta filler-y? Or just really short and repetitive.
I’m excited for 2 either way. I don’t think missing the story in 1 is gonna kill me knowing how much I already know about BN lore.
 
I bring my question Megathread-side.

Is Rock/Mega Man Soccer actually worthy of all the scorn it seems to get? It’s definitely a ridiculous idea, but plenty of series’ have spin offs just as strange and we let them slide. What is it about THIS GAME IN PARTICULAR that makes it the whipping boy of Classic Mega Man discussion whenever it’s mentioned?
 
I bring my question Megathread-side.

Is Rock/Mega Man Soccer actually worthy of all the scorn it seems to get? It’s definitely a ridiculous idea, but plenty of series’ have spin offs just as strange and we let them slide. What is it about THIS GAME IN PARTICULAR that makes it the whipping boy of Classic Mega Man discussion whenever it’s mentioned?
I think it's pretty good for a sports game, and I'm not huge into a lot of sports-based video games (apart from Nekketsu because it's all about kicking  ass) but this game I recall being playable, since there are special moves that let you blast through another player when you kick the ball.
 
I bring my question Megathread-side.

Is Rock/Mega Man Soccer actually worthy of all the scorn it seems to get? It’s definitely a ridiculous idea, but plenty of series’ have spin offs just as strange and we let them slide. What is it about THIS GAME IN PARTICULAR that makes it the whipping boy of Classic Mega Man discussion whenever it’s mentioned?

I got bored of it after five minutes and never touched it since, so here's that.
 
I hate Megaman
But I love Megaman X.
FB_IMG_1678630417268.jpg


What do
 
I bring my question Megathread-side.

Is Rock/Mega Man Soccer actually worthy of all the scorn it seems to get? It’s definitely a ridiculous idea, but plenty of series’ have spin offs just as strange and we let them slide. What is it about THIS GAME IN PARTICULAR that makes it the whipping boy of Classic Mega Man discussion whenever it’s mentioned?

I wasn't aware that it got a lot of scorn. It's like, serviceable but kind of boring. The biggest problem with it is that it feels vaguely unfinished, ending cutscenes missing. Also feels like the characters' powers don't really materialize in gameplay in any meaningful way, so that can be disappointing.
 
Go into a corner and listen to Mega Man 3 OST on repeat until you change your mind.
Agreed. I know this is a joke, but my literal introduction to Mega Man was watching all the Virtual Console game trailers I could on my childhood 3DS, and the music in the Mega Man 3 trailer literally brought me into the series.

Never dismiss anything when it comes to games and children. A child can be introduced to something by any way possible, and my tale is an example of how.
 
Whoa, this thread is way bigger than I thought.

Anyway, Mega Man 7, 8 and X4 are my favorites. I played X8 a lot as a kid but I don't think I'd like it much as an adult.

Also I found this today:

 

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