Mega Man Megathread

I find it strange how literally all Battle Network adaptations remove MegaMan being Lan's deceased brother Hub. This is especially ludicrous in the NT Network manga, which features Hub Style but not Hub himself. I can only guess they didn't want to raise too many questions about Yuuichirou's morality.
Sad because that makes such a better story element and is a huge missed opportunity for the fanbase.

I hate BN and I'd even play it if that was what was going on.
 
You mean other than bastardizing everything about the franchise I've known and loved since childhood?

Huh. I've seen other Mega Man fans feel that way about BN, but I honestly don't get it. I enjoy it as an alternative take on the franchise, much like Mega Man Legends.
 
Huh. I've seen other Mega Man fans feel that way about BN, but I honestly don't get it. I enjoy it as an alternative take on the franchise, much like Mega Man Legends.
It's kinda like Goemon on GBA.

Everything is so needlessly different that the series we all knew and loved becomes unrecognizable.

I was never opposed to the idea of a new battle system to give the game more RPG elements, and while I like the system and the idea itself, I feel it would have been better to have left the Megaman name out of it and produce an entirely new series.

I started to feel the same about Final Fantasy after Square joined up with Enix. Instead of changing the personality and everything about the characters, worlds, and plot we all grew up playing, why not just make a new game/franchise?
 
It's kinda like Goemon on GBA.

Everything is so needlessly different that the series we all knew and loved becomes unrecognizable.

I was never opposed to the idea of a new battle system to give the game more RPG elements, and while I like the system and the idea itself, I feel it would have been better to have left the Megaman name out of it and produce an entirely new series.

I started to feel the same about Final Fantasy after Square joined up with Enix. Instead of changing the personality and everything about the characters, worlds, and plot we all grew up playing, why not just make a new game/franchise?

To be fair, the whole reason for MMBN's existence was to rejuvenate the Mega Man franchise after it had fallen into a slump. There's no way it could ever be a separate IP.
 
To be fair, the whole reason for MMBN's existence was to rejuvenate the Mega Man franchise after it had fallen into a slump. There's no way it could ever be a separate IP.
I think the only slump it ever fell into was Capcom not making the amount of money they wanted out of the franchise. They expected the popularity overseas to match that of Japan, and that expectation was their mistake.
 
I think the only slump it ever fell into was Capcom not making the amount of money they wanted out of the franchise. They expected the popularity overseas to match that of Japan, and that expectation was their mistake.

I mean, it's a well-known fact that Mega Man was in dire financial straits in the late '90s, which caused Capcom to slash the budget for Mega Man X5, among other things. Without MMBN and its popularity, the franchise might've died back then.
 
Yeah. "Cheap" is probably the best way to describe everything about the X5, except the soundtrack.
I dunno, it's pretty lame they cut the unused Duff McWhalen theme in favor of re-using Bubble Crab's.

That's another thing I hated about X5; all the maverick's names were lame and uninspired. Even X6 did way better.
 
I dunno, it's pretty lame they cut the unused Duff McWhalen theme in favor of re-using Bubble Crab's.

Thas IS pretty lame, but I think the soundtrack as a whole is very well done, with Shining Firefly, Spike Rosered, Dynamo, X vs. Zero, and Zero Stage 2 being my favorites.
 
Thas IS pretty lame, but I think the soundtrack as a whole is very well done, with Shining Firefly, Spike Rosered, Dynamo, X vs. Zero, and Zero Stage 2 being my favorites.
I guess I didn't really like any of them but Zero's intro stage theme. Oh and the theme when you're in the stage select after the Eurasia colony gets infected, I think it plays in a stage as well.
 
meme.png
 
I find it strange how literally all Battle Network adaptations remove MegaMan being Lan's deceased brother Hub. This is especially ludicrous in the NT Network manga, which features Hub Style but not Hub himself. I can only guess they didn't want to raise too many questions about Yuuichirou's morality.
I’m really not sure how I missed this comment. Must’ve been really insomniac yesterday.

Anyways;
it is pretty asinine. I’d definitely defend the bn anime and manga with all my heart but the grave differences are why I wanted to play the games. Then I played BN1 and the gameplay was….. a gameplay, for sure. Maybe BN2 is easier to get into?
 
I’m really not sure how I missed this comment. Must’ve been really insomniac yesterday.

Anyways;
it is pretty asinine. I’d definitely defend the bn anime and manga with all my heart but the grave differences are why I wanted to play the games. Then I played BN1 and the gameplay was….. a gameplay, for sure. Maybe BN2 is easier to get into?

Please please PLEASE play BN2. It's SO much better than the first game, it's not even funny.
 
I mean, it's a well-known fact that Mega Man was in dire financial straits in the late '90s, which caused Capcom to slash the budget for Mega Man X5, among other things. Without MMBN and its popularity, the franchise might've died back then.
SO THAT'S WHAT HAPPENED! I found it so weird that after all the hype X4 put in X vs. Zero conflict, what we got was so underwhelming. I'll never understand why they put the Eurasia plot instead of focusing in "Zero as an Irregular".
 
SO THAT'S WHAT HAPPENED! I found it so weird that after all the hype X4 put in X vs. Zero conflict, what we got was so underwhelming. I'll never understand why they put the Eurasia plot instead of focusing in "Zero as an Irregular".

Because Keiji Inafune wanted X5 to be the Epic Finale™ of the X series.
 
So that's why it turned out so bad.

Yeah. "Cheap" is probably the best way to describe everything about the X5, except the soundtrack.

Woah, I never thought of X5 as such a disappointment.... Yes X4 was better, but did that automatically make X5 a bad game? Sequels often don't live up to original works (X4 was the first X series game of the then current gen) which is often observed even without budget constraints. That was not the case here, this was not a bad game in any regard - solid gameplay, solid soundtrack, some added features since the previous title but much of the same goodness I liked in X4, multiple armours which were cool (admittedly I hated not being able to use the individual parts / having to collect all 4 parts, but I guess that was a result of there being multiple armours). The game lacked anime sequences, which was a huge letdown to my younger self. But I didn't hate this game at all. The plot was enjoyable enough, the soundtrack was fantastic. I really enjoyed X5, I was and have always been a huge Megaman fan. Played this when it first came out and wasn't disappointed. I find the notion that this game was "so bad"/ cheap a bit ridiculous.

For those of us who played it when the game came out we had no idea what was going on with Capcom and just judged the game on its own merits, and I prefer assessing it in that way. You can always look at what was planned Vs what we got and slate the final product.

Some of my favourite games of all time, such as Soul Reaver PS1, were never completed and ended up missing a significant amount of content compared to what was planned. Does that make it bad / cheap? Nah
 
For those of us who played it when the game came out we had no idea what was going on with Capcom and just judged the game on its own merits, and I prefer assessing it in that way. You can always look at what was planned Vs what we got and slate the final product.
Hey, if you wanna like it that's completely fine. I'm just saying there were a lot of us who expected better from the series by then, I wouldn't even put X4 as the better game in terms of story. Personally I thought it was stupid the direction they were taking by then, but I guess I was spoiled by the SNES games in the series by then. 😅
 
Little bit off topic for the most recent comments, but Mega Man 2 is the best even though Quick man's stage should be erased from the fabric of reality.
 
Woah, I never thought of X5 as such a disappointment.... Yes X4 was better, but did that automatically make X5 a bad game? Sequels often don't live up to original works (X4 was the first X series game of the then current gen) which is often observed even without budget constraints. That was not the case here, this was not a bad game in any regard - solid gameplay, solid soundtrack, some added features since the previous title but much of the same goodness I liked in X4, multiple armours which were cool (admittedly I hated not being able to use the individual parts / having to collect all 4 parts, but I guess that was a result of there being multiple armours). The game lacked anime sequences, which was a huge letdown to my younger self. But I didn't hate this game at all. The plot was enjoyable enough, the soundtrack was fantastic. I really enjoyed X5, I was and have always been a huge Megaman fan. Played this when it first came out and wasn't disappointed. I find the notion that this game was "so bad"/ cheap a bit ridiculous.

For those of us who played it when the game came out we had no idea what was going on with Capcom and just judged the game on its own merits, and I prefer assessing it in that way. You can always look at what was planned Vs what we got and slate the final product.

Some of my favourite games of all time, such as Soul Reaver PS1, were never completed and ended up missing a significant amount of content compared to what was planned. Does that make it bad / cheap? Nah
there was also a three year gap between x4 and x5. 1997 and 2000 respectively. wikipedia said in its article for x5 that the game was well receive overall, and the only main criticism was some repetitive gameplay, which hurt the flow of the game's story a bit.
i hadn't heard anything about budget cuts, but i would not be surprised in the slightest about that happening. it can happen quite often. dead space is a great example of that, each game got half the budget of the previous one.
another factor could deal with the game being in 2d when the ps1 basically had a standing mandate for everything to be 3d. i heard at one point, x4 was going to be cancelled by sony themselves, regardless if anyone at capcom tried to raise an objection about it. fortunately, it managed to escape that fate.
there's a whole bunch of factors at work behind the scenes.
 

Users who are viewing this thread

Connect with us

Featured Video

Digimon World: Next Order (VITA)

Latest Threads

Blasting At Doom's Gate on a vacuum tube computer from 1956

Holy hell, somebody got a Bendix G15 to blast a rendition of At Doom's Gate- and it's a banger...
Read more

Twilight Syndrome: Tansaku-hen WIP English Translation Update #1

Just gonna post this here just to remind most Suda51, Survival horror, Adventure Games, Human...
Read more

Has anyone ever played Raid: Shadow Legends?

Considering that this thing was/is at the start of only a gazillion YouTube videos...
Read more

Please recommend good Cinematic Platformers (games like Blackthorne and Abe's Oddysee)

Basically what the title says, I got a taste of the genre and want recommendations. Extra points...
Read more

What was the first video you watched.

It has been many beers ago, but I still remember. I'm not going to go all the way to when I was...
Read more

Online statistics

Members online
120
Guests online
246
Total visitors
366

Forum statistics

Threads
7,965
Messages
199,641
Members
597,884
Latest member
awad

Support us

Back
Top