Mega Man Megathread

Mega Man has definitely been one of my most favorite game series alongside Sonic so glad to see the lil guy get his own dedicated thread. Anyways, My favorite games in the franchise are Mega Man Powered Up, Mega Man 7, Mega Man Zero 3, and Mega Man Battle Network 3. Also my favorite robot masters are Gravity Man, Turbo Man, Blast Man, and Elec Man.
 
i dream of a new mega man x game made by me with an infinite budget that seeks to not scream in the throes of grotesque mutilation but a sincere want for a future
imagine a new megaman x game in which playing as zero resulted in something fresh
when zero was introduced as a proper playable character in mmx4 with his own campaign it was so exciting with new moves to unlock in a time in which megaman still felt like a franchise that was not content with totally remaining in its skin. similarly to the excitement when playing the very beautiful and exciting original megaman x
imagine playing a new megaman x game, one granted the same kind of budget and polish as a resident evil or monster hunter title, with truly new concepts in it
i think of the beauty speed and action of megaman x and think of what a modern x game could be if it translated that beauty speed and action to modern hardware while pushing that hardware to its limits
I have never been diagnosed with autism, but I may very well act like it if I could direct my dream Zero game.
Z.png

>animated opening like 8, X4 and Maverick Hunter X
>condenses and speedruns the core plot of Zero 1-4 into one game
>get rid of cyberelves and cyberspace in the plot and gameplay
>instead find upgrades like in X1
>Zero can now crouch and guard with the Z-saber
>other weapons are obtained after defeating bosses, this includes the buster
>getting an A rank and higher get EX skills
>finishing the game unlocks other playable characters such as X and classic Rockman
>depending on the character you play as, affects the final boss
>X gets Sigma, classic Rockman gets Wily, etc
>stage select is a reference to the first rockman game
>mini bosses are the other animal bosses from Zero 1-4
>crafting from Zero 4 to get mod chips
>tower is split into 4 stages
>tower bosses are the actual yellow devil (fights like in Mega Man Power Battle), Copy X (both forms), Omega (all forms), Wile (both forms) in this order
>unlockable boss rush mode
>unlockable survival mode
>unlockable time attack / score attack mode
>sprite work and animation on the level of X6
>secret discs also explain unanswered lore and trivia
>1up item looks like a helmet like in Rockman 8
>helmet matches the character you play as
 
I'll probably sound dumb right now, but what's "Poochy-type character" supposed to mean?
I think in Maverick Hunter X Vile is a decent parallel for Bass.

Fake-kun i think i spent an hour trying to figure why i cant respond to wall posts or do messages. Wanted to say thank you from a person of great taste to another. I also think i have an image you can add to the campaign. I know hes not front and center but I crop it for my profile on other sites. Godspeed.
MMbackgroundbig.jpg
 
I think in Maverick Hunter X Vile is a decent parallel for Bass.

Fake-kun i think i spent an hour trying to figure why i cant respond to wall posts or do messages. Wanted to say thank you from a person of great taste to another. I also think i have an image you can add to the campaign. I know hes not front and center but I crop it for my profile on other sites. Godspeed.View attachment 59199

Thank you! This is a great image. I'm always glad to see other Bass appreciators.
 
Megaman legends is one of my favourites game but I've not come across anything quite like it, except the sequel, (which wasn't quite as good imo.)
Does anyone have recommendations for games that are similar to either of the legends games?
 
At the beginning of the introductory stage I thought the game was ok, but MY GOD, the Aircon Man stage is pure hell...
This is the only stage of the game where the screen is vertical, and although the idea doesn't seem bad, the execution is A DISGRACE!!!
Screenshot_20240725-102520_WonderDroid Ultra.jpg

although I like the original SNES game but this sequel is hard to get used to due to the questionable level design and the terrible position of enemies in stages that are worse than its predecessor and the abilities...oh...
Screenshot_20240725-110002_WonderDroid Ultra.jpg

There's one Bass skill you can use called Forte Cyclone, which is without a doubt the most broken skill in the entire game! No matter which boss you face, this skill always does more damage than the others, meaning that the other "weaknesses" are completely useless.

I only managed to finish this game as Bass and I don't intend to play as Mega Man or in the game itself.

I would like to know what the experience of other people who played and completed this obscure Mega Man game was like.
Screenshot_20240725-160836_WonderDroid Ultra.jpg
 
Mega Man and Bass was on Wonderswan? I wonder what else that system has that I don't know about. Never tried it out.
 
Apparently, Ian’s OWN podcast partner shits on Ian TOO!!
1C67EB2E-7932-4CCC-B528-A962E8B8BEE9.png
 
I was watching a video about a series of bootlegs called Zook, and there's this alternate art for the game Zook Hero 2 aslo known as Rockman D3(?!).
Screenshot_20250420-181715_Google.jpg

I wonder what the hell is going on with Zero.
 
i honestly enjoyed my first playthrough of x7 more than any other x game, and while that has changed and i would no longer consider it good, i still feel like people treat it too harshly.

like whenever i see gameplay, people barely ever dash for some reason, you're supposed to dash whenever you're not firing, the gameplay is built around switching between evasion and offense. you might argue that it does so badly, but i feel like it's a factor that most people miss.

also i still like flame hyenard as a character, he is scrimblo.
 
i honestly enjoyed my first playthrough of x7 more than any other x game, and while that has changed and i would no longer consider it good, i still feel like people treat it too harshly.

like whenever i see gameplay, people barely ever dash for some reason, you're supposed to dash whenever you're not firing, the gameplay is built around switching between evasion and offense. you might argue that it does so badly, but i feel like it's a factor that most people miss.

also i still like flame hyenard as a character, he is scrimblo.

I would argue that if most players can't figure out the right way to play the game from the game itself, then the game is poorly designed.
 
I would argue that if most players can't figure out the right way to play the game from the game itself, then the game is poorly designed.
that's fair but between the death ray towers that force you to dash, the door that makes you dash to get out of the way, and the giant scorpion bot that forces you to dash, i feel like the intro stage does make at least a reasonable attempt to drill it into the player's head.
 
that's fair but between the death ray towers that force you to dash, the door that makes you dash to get out of the way, and the giant scorpion bot that forces you to dash, i feel like the intro stage does make at least a reasonable attempt to drill it into the player's head.
My biggest gripe about that game was that X was locked until you fucking 100% the entire thing!
 
that's fair but between the death ray towers that force you to dash, the door that makes you dash to get out of the way, and the giant scorpion bot that forces you to dash, i feel like the intro stage does make at least a reasonable attempt to drill it into the player's head.

Yeah, but consider that dashing in MMX7 feels like shit.
 
My biggest gripe about that game was that X was locked until you fucking 100% the entire thing!
that's completely reasonable, as i said i wouldn't consider it good, just overhated.
 
Okay, but where are all these people coming from anyway? Is there some kind of dedicated Mega Man X7 Defense Squad or something?
What baffles me is how does a counter culture get born from playing a game slightly faster
Revolutionary method of play
 

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