I've resigned myself to the fact capcocom usa wants RM to sound like a nasal preteen instread of a little boy even if he's meant to resemble astro boy; I never got why
I get Saturday Morning Cartoon vibes from it, but in a bad way. They could just get Colleen Clinkenbeard or some other VA who specializes in kid voices to do it. In MM11 he sounds like a 27 year old man.
My shift from Megaman to Astro Boy is similar to my shift from Star Wars to Star Trek. The franchise grew stale and I wanted better stories.
(I know one doesn’t play Megaman games for the story, but me falling in love with Astro Boy was probably because it had the depth I always imagined Megaman had when I was a little kid)
It's this cretinous thing publishers do every time there's a new entry in the series after over 5 years, hate the shit
I'm so glad capcom didnt do that for devil may cry 5, if you don't know who nero is look it up or play 4
Yeah I agree. If you’re branding a sequel to a legacy act as an actual sequel, it should feel as such.
Megaman games have always been somewhat low-budget projects, and MM11 definitely feels like it too. It feels kind of ramshackle put together without giving too much thought into much because ”it’s Megaman, we gotta make something just to show we remember him.”
It’s not a dogshit game or anything, it just could’ve been way bigger and better I think.