PS1 Kensei: Sacred Fist PS1 PAL

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The PAL version of this game kindly ripped from my friend FireFox!

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Enjoy!
 
Unless you want people to show interest in and purchase your product, obviously. If you skip that part it never finds any meaningful audience and just becomes a footnote in Konami's corporate history, like this did.
You just arbitrarily decided that it would have been a hit with flashier characters, though. You don't know that. Virtua Fighter is less flashy than Kensei and was always more popular than Tekken in Japan. Even in the West, VF4 sold well on the PS2 - the first entry to come out on a console with a wide userbase here. If a popular series goes all the way into flash and overly complicated controls, then the opposite is just what might works. Konami's 3D fighters are sort-of halfway between Virtua Fighter and Tekken in terms of controls, mechanics and overall feel. I think it's more likely that they just never found their lane in the genre.
 
I kind of liked the normalcy of the characters. I think they're cool. It felt more grounded. There was also a total knock-off of Jacky and I think also Sarah from Virtua Fighter, too.
Tekken was already the flashy 3D fighter series, no need to do the same thing.

Unless you want people to show interest in and purchase your product, obviously. If you skip that part it never finds any meaningful audience and just becomes a footnote in Konami's corporate history, like this did.
 
A solid and competently-designed game, it just suffered from a rather serious "zazz" deficiency for a fighter that came out the same year as Tekken 3.

Mean to say, no matter how sound the gameplay is (easily-cheesed A.I. notwithstanding), you aren't exactly setting out to build an enduring following when the majority of your character designs can be summed up with "regular person in street clothing", your stages mainly consist of "completely ordinary location", and your idea of a cool unlockable fighter is just "a really, really big Jimmy Buffett fan".
I kind of liked the normalcy of the characters. I think they're cool. It felt more grounded. There was also a total knock-off of Jacky and I think also Sarah from Virtua Fighter, too.
Tekken was already the flashy 3D fighter series, no need to do the same thing.
 
A solid and competently-designed game, it just suffered from a rather serious "zazz" deficiency for a fighter that came out the same year as Tekken 3.

Mean to say, no matter how sound the gameplay is (easily-cheesed A.I. notwithstanding), you aren't exactly setting out to build an enduring following when the majority of your character designs can be summed up with "regular person in street clothing", your stages mainly consist of "completely ordinary location", and your idea of a cool unlockable fighter is just "a really, really big Jimmy Buffett fan".

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One of the most underrated fighting games of the era. Silent Hill's legendary composer Akira Yamaoka also worked on the game's music and it has a great soundtrack with various styles.
 
The main issue with Kensei is that it doesn't feel quite responsive enough, like the delay between input and moves is just a little too long for the fighting to be really satisfying. But in every other area, I always felt like it was solid. Large cast, nice moveset, the different stances gimmicks, solid graphics and animations. Konami also made a couple 3D fighters around that time in the arcades that never got home ports, but I never got to play them so I don't know if they got the responsiveness right or not. It always seemed like they were a little half-assed when it came to VS fighters - they made more than you'd think, but never pushed them that much or had their hit series like Capcom, Sega, Namco or SNK. It's weird considering they made great beat-'em-ups.
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What?

confused it with Tenchu

 
The one and only japanese Game in which you can fight as German Fighter Heinz Streit in front of the Brandenburger Tor (Brandenburger Gate) in Berlin, Germany (my hometown). Good Animations, nice grappling System and all in one a good fighter from a forgotten past :3
 

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Konami had laid a solid foundation for a series here. It wasn't quite as good as Tekken 3, but it could have been something.

The main issue with Kensei is that it doesn't feel quite responsive enough, like the delay between input and moves is just a little too long for the fighting to be really satisfying. But in every other area, I always felt like it was solid. Large cast, nice moveset, the different stances gimmicks, solid graphics and animations. Konami also made a couple 3D fighters around that time in the arcades that never got home ports, but I never got to play them so I don't know if they got the responsiveness right or not. It always seemed like they were a little half-assed when it came to VS fighters - they made more than you'd think, but never pushed them that much or had their hit series like Capcom, Sega, Namco or SNK. It's weird considering they made great beat-'em-ups.
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L0L the stealth game has a fighting game spinoff
What?
 
Played this back in the day maybe more than it deserved. But all these years later I remember only two things about it;

- one character has like a ten-hit combo (maybe a little less?) that's just hitting the same kick button over and over
- if memory serves, the dynamic blocking animation is really good actually; and not just holding the hands up
 
Not sure how different it is but I assume this version has a fix or two applied to it that the American release got (I think they patched out at least one infinite), solid game
 

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