You just arbitrarily decided that it would have been a hit with flashier characters, though. You don't know that. Virtua Fighter is less flashy than Kensei and was always more popular than Tekken in Japan. Even in the West, VF4 sold well on the PS2 - the first entry to come out on a console with a wide userbase here. If a popular series goes all the way into flash and overly complicated controls, then the opposite is just what might works. Konami's 3D fighters are sort-of halfway between Virtua Fighter and Tekken in terms of controls, mechanics and overall feel. I think it's more likely that they just never found their lane in the genre.Unless you want people to show interest in and purchase your product, obviously. If you skip that part it never finds any meaningful audience and just becomes a footnote in Konami's corporate history, like this did.
I kind of liked the normalcy of the characters. I think they're cool. It felt more grounded. There was also a total knock-off of Jacky and I think also Sarah from Virtua Fighter, too.
Tekken was already the flashy 3D fighter series, no need to do the same thing.
I kind of liked the normalcy of the characters. I think they're cool. It felt more grounded. There was also a total knock-off of Jacky and I think also Sarah from Virtua Fighter, too.A solid and competently-designed game, it just suffered from a rather serious "zazz" deficiency for a fighter that came out the same year as Tekken 3.
Mean to say, no matter how sound the gameplay is (easily-cheesed A.I. notwithstanding), you aren't exactly setting out to build an enduring following when the majority of your character designs can be summed up with "regular person in street clothing", your stages mainly consist of "completely ordinary location", and your idea of a cool unlockable fighter is just "a really, really big Jimmy Buffett fan".
The main issue with Kensei is that it doesn't feel quite responsive enough, like the delay between input and moves is just a little too long for the fighting to be really satisfying. But in every other area, I always felt like it was solid. Large cast, nice moveset, the different stances gimmicks, solid graphics and animations. Konami also made a couple 3D fighters around that time in the arcades that never got home ports, but I never got to play them so I don't know if they got the responsiveness right or not. It always seemed like they were a little half-assed when it came to VS fighters - they made more than you'd think, but never pushed them that much or had their hit series like Capcom, Sega, Namco or SNK. It's weird considering they made great beat-'em-ups.
Post automatically merged:
What?
The main issue with Kensei is that it doesn't feel quite responsive enough, like the delay between input and moves is just a little too long for the fighting to be really satisfying. But in every other area, I always felt like it was solid. Large cast, nice moveset, the different stances gimmicks, solid graphics and animations. Konami also made a couple 3D fighters around that time in the arcades that never got home ports, but I never got to play them so I don't know if they got the responsiveness right or not. It always seemed like they were a little half-assed when it came to VS fighters - they made more than you'd think, but never pushed them that much or had their hit series like Capcom, Sega, Namco or SNK. It's weird considering they made great beat-'em-ups.Konami had laid a solid foundation for a series here. It wasn't quite as good as Tekken 3, but it could have been something.
What?L0L the stealth game has a fighting game spinoff
It's better/worse than Johnny cages nut punch. Kicks are always worse on the nutsI felt that kick in the second pic
You are welcome!Thank you, Alma!![]()
