Is the PS3 considered a retro game console now?

It will be hard to make a PS360 era looking indie game since this was when gaming started to cost more and I think that with modern looking indie game they could just pass as fancier XBLA games.
Resident Evil (2002) is a Gamecube game; pre-PS3/360 era. I was also using an extreme example in order to more clearly illustrate my point..
I also think that retro doesn't necessarily means that there are indie games produced with that style.
Not the point that I was making at all..
Retro means back so while they're not mutually exclusive retro can just mean something that isn't new. Vintage doesn't imply 20 years?
Yes, "Vintage" has an objective measurement (≥20 years) whereas "retro" does not..
 
Lot's of interesting ideas in this thread. Great points of view.

IMO, it's just about reached past the "it's just old crap" phase and into "it's 'retro'" territory.
Console "generations" are getting longer so assigning a set value of years/time doesn't really work, IMO.

Also, never discount the "it's just old crap" phase of tech goods! That's when the good stuff is the cheapest. ::winkfelix
*Proceeds to play the Wii*
 
For most people, seventh generation consoles are considered retro. For me, they're not retro, just pretty old. It's just a point of view.
 
For me, Atari, Nintendo, Super Nintendo, Genesis, Dreamcast, N64, Dreamcast, Saturn, PS1, anything in those eras are retro but I wouldn’t consider PS2 and up retro.
 
No, it’ll still be 2001. I meant it more like 2001 is the definitive cut off year for me.
It's not really like the cut Before the Common Era and the Common Era having a cut off.

For me, Atari, Nintendo, Super Nintendo, Genesis, Dreamcast, N64, Dreamcast, Saturn, PS1, anything in those eras are retro but I wouldn’t consider PS2 and up retro.
The PS2 came out merely two years after the Dreamcast, what makes one retro and the other not? There's no massive technological resolution.


Perhaps the departure of Sega and the arrival of Microsoft in the battle could define a line as they're still present as a rival in the console industry.



The strict definition of retro is "back" or "backward" so we can even say that something from 2019 can be retro as it's from before... unless we have to wait until it's out of our fresh memory.
 
The PS2 came out merely two years after the Dreamcast, what makes one retro and the other not? There's no massive technological resolution.
Perhaps the departure of Sega and the arrival of Microsoft in the battle could define a line as they're still present as a rival in the console industry.
The Dreamcast is the weird middle child, too advanced for PS1/Saturn/N64 but not advanced enough to justify comparing it to PS2/NGB/Xbox even though technically it shares the same generation as them. it's just easier to lump it into retro then to try and make it fit into a future era. The design philosophies in a lot of Dreamcast games line up a lot better with the 5th gen than the 6th. It's also right before dual analog stick control became standard.
 
I think PS3 still have a long way to go before being considered retro because
while there's a noticeable leap in graphics these days, I think the way games are made (or the technologies used) and the hardware aren't that different from current games. What I mean by this is that retro isn't just about the passage of time, but also about evolution
 
The Dreamcast is the weird middle child, too advanced for PS1/Saturn/N64 but not advanced enough to justify comparing it to PS2/NGB/Xbox even though technically it shares the same generation as them. it's just easier to lump it into retro then to try and make it fit into a future era. The design philosophies in a lot of Dreamcast games line up a lot better with the 5th gen than the 6th. It's also right before dual analog stick control became standard.
Some of the late Dreamcast games felt more modern but you're right about the first two years.

Built-in online is still pretty modern as it has set the ground for Xbox Live and the 7th gen having it by default.

It's like how the later half of the PS2 had an evolved game design compared to early games of the hardware.
 
The Dreamcast is the weird middle child, too advanced for PS1/Saturn/N64 but not advanced enough to justify comparing it to PS2/NGB/Xbox even though technically it shares the same generation as them. it's just easier to lump it into retro then to try and make it fit into a future era. The design philosophies in a lot of Dreamcast games line up a lot better with the 5th gen than the 6th. It's also right before dual analog stick control became standard.
Definitely..
About 20-ish years ago, I considered the Dreamcast as the winner of the "Color Wars," since that was the standard (number of onscreen colors) that they competed over for decades. Whereas at the same time the Dreamcast began what I would label as the "Polygon Wars," as that was the standard (number of onscreen polygons) that they competed over for the next couple of generations..
 
Also, never discount the "it's just old crap" phase of tech goods! That's when the good stuff is the cheapest.
That's when I got my Vitas and n2DSXL, since then they've shot up in price and I'm glad I picked them up when they were still pretty cheap.
 
You can consider it retro if you want. If that makes some weirdo you don't even know angry, well, boo-hoo. Their is no agreed upon definition for a retro game console. I consider that console itself very retro based on age alone. But I can't call all of it's games retro because some of them look just as good as modern stuff. Like Killzone 2 and 3.
 
You can consider it retro if you want. If that makes some weirdo you don't even know angry, well, boo-hoo. Their is no agreed upon definition for a retro game console. I consider that console itself very retro based on age alone. But I can't call all of it's games retro because some of them look just as good as modern stuff. Like Killzone 2 and 3.
Annnnnd we've identified the contradiction in that standpoint..
 
I think it's more because some games were in advance to their epoch (like how Half Life 2 still looks phenomenal compared to many games from 2004) and maybe because the technical gap has become thinner as it went on.

I mean in a pure game design standpoint Ocarina of Time is still a very modern video game.
 

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