Gamecube If you ask me, the Gamecube deserved the L... But at least it tried. A little ramble about the 6th gen console war.

WokiBakoki

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The Gamecube. for the standard at the time (which in its defense was sky high) was some major butt barf. While I would happily buy it just for Luigi's Mansion, I could say the same for a lot of PS2 games. As an avid Sunshine hater who's never seen much more than Dragonroost Island in Wind Waker. I think after some years, and the nostalgia needle moves up to the Wii era. People with a soft spot for the Gamecube will be lumped in with bizzare weirdos like myself who have a soft spot for the Dreamcast. Oh yeahhh, a terrible fate indeed >:)

The industry was on fucking fire, and Nintendo hardly contributed to that. Credit where it's due though, the Wii sold 100 million skinny gamecube's and was awesome. More than made up for 2 meh generations. Not bad, just not great, in an era where everyone was doing great. If you look at the entirely library as a whole. I think you can see they weren't really sure how to match the stunning success of Sony, and then the surprisingly big splash Microsoft made with the Xbox. But they made it work in a major way with the Wii, adopting this "get more out of less" idea that's still keeping them in a strong position today. The Switch had its hiccups but was all and all pretty great. The Gamecube is like a Switch you can't undock. It's a blank slate of a console with no ace up its sleeve.

Lets end positive though. Without a Gamecube in the house as a kid, I would have never been able to play Sonic Adventure 1 or 2. No Ribbitking, no Shadow, no Toadstool Tour. As mentioned earlier, Luigi's Mansion. I do feel pretty bad digging up this old console beef from 25 years ago. At least there was competition at all, which is good for everyone. There isn't anyone trying really hard to gain your trust these days, like consoles now just accept there core audience, too stubborn to buy a PC.
 
I picked it up for Smash Bros Melee and in my opinion, there has never been another good Smash game since.

But the reason you keep a Gamecube around is for Tales of Symphonia, and if you can manage to get 3 friends who are willing to put in regular hours just to get through a game, you might spend upward of 100 hours just getting all the stuff.
 
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The Gamecube. for the standard at the time (which in its defense was sky high) was some major butt barf.
Why? It was more powerful than the other two consoles.

I picked it up for Smash Bros Melee and in my opinion, there has never been another good Smash game since.
Why tho? I don't think the others are bad games.
 
Power means nothing if the game selection is piss poor.
What makes their games "piss poor" to begin with? Nintendo's first party games had quality as usual and even some of the Capcom ones ran better (especially RE4).

But then again when it came to the Wii or the Switch people also criticised the lack of power of these two so why is the argument suddenly reverted?
 
Why tho? I don't think the others are bad games.
I stopped liking Smash Bros when tripping/falling became a thing, they broke my boy Marth and everything hasn't been as good since Melee.

Now they have Cloud and his weightless sword combos, I hate it; why couldn't they have gone with combos like Ehrgeiz? At least the sword displays some weight when swinging it, even if his scrawny arms lifting it makes no sense. No, now he swings it like it weighs practically nothing and it makes no sense.

It's all been downhill since Melee, though if you want to get technical, Project M was an adequate rebalance that did justice to the low-tier characters and made it fair. I'm surprised there aren't more Project M tournaments than Melee itself.
 
The problem with the GameCube is that it was born from the same design philosophy that had doomed the N64: it was made exclusively as a gaming system when people wanted much more, and seen as a relic from another time. The weird discs, the inability to play DVDs, the... handle (?!). It was gonna fail regardless of whatever library it could manage to put together.

It's also very telling of the kind of hell that was going on at the company that the Dreamcast managed to be remembered as the four-player beast of that generation, despite the GC receiving that torch from the N64.
 
What makes their games "piss poor" to begin with? Nintendo's first party games had quality as usual and even some of the Capcom ones ran better (especially RE4).

Because there's, like, 15 good games on the system, and most of them are first-party Nintendo titles.

But then again when it came to the Wii or the Switch people also criticised the lack of power of these two so why is the argument suddenly reverted?

I don't know about other people, but I couldn't give less of a shit about console power.
 
They wanted Smartphone technology
Maybe, but they seemed aware of this... Or at least they were by the time they licensed Panasonic to start producing a DVD-reading GC.

NGL, it was pretty jarring seeing Nintendo play catch-up. The PS1 and the Saturn could play music. Then the Dreamcast could play VCD movies and music (plus access the internet and get a specially-made Linux distro) and the PS2 was just a multimedia phenomenon.
 
Because there's, like, 15 good games on the system, and most of them are first-party Nintendo titles.
Quality over quantity? I mean the N64 didn't have a lot yet they were considered as revolutionary (especially Mario 64 and Ocarina of Time).


I don't know about other people, but I couldn't give less of a shit about console power.
Yet consoles like the Neogeo, PC Engine and even the PlayStation 3 were still being celebrated for their prowess.

The weird discs, the inability to play DVDs, the... handle (?!). It was gonna fail regardless of whatever library it could manage to put together.
Being able to play movies should absolutely not be taken into account for a gaming console. For the PS2 it was a bonus.


Okay, the handle was a weird gimmick but this was easily forgotten and ignored (like how you could ignore the 3D from the 3DS after a while).


As for the minidiscs honestly they had some charm and could fit better in book case, I still think the DVD cases for the Xbox and PS2 were too big and used too much plastic.

They wanted Smartphone technology.
Sony always marketed their hardware as "multimedia stations" that happened to play videogames for the adult audience over the toy reputation Nintendo had.

Until the PS4 with its "for the players" era.

I still think that a gaming console should be for games. Nintendo just did what they knew what they could do the best instead of trying to make a console doing many things but averagely.
 
My young mind would not have believed you if you told me I would eventually have over a thousand Nintendo games on a small screen device that primarily functions as a phone.
 
The PS2 has such a massive library though, it really can't be beat. It was the third-party console of its generation. Starting with the N64, Nintendo lost them all and became the makers of MarioZeldaMachines where nearly the only games worth playing were more entries in the franchises they've been pushing since the '80s, and maybe a new franchise or two. Nintendo's a very conservative company, they need a flop now and then to force them to really step it up. GC led to the Wii, Wii U led to the Switch.
 
My young mind would not have believed you if you told me I would eventually have over a thousand Nintendo games on a small screen device that primarily functions as a phone.
Not officially though.

Back when the Wii U had struggles I almost imagined that Nintendo's next hardware would be phone-like. I wasn't too far with the Switch but still.

Honestly I wish they took time and remade Sunshine with fixed glitches and a better story progression instead of a straight port. Same with the GameCube Pad having a bigger D-pad and C-stick in any future re-releases. Maybe adding a Select button because I'm not fan of the single Start one in the middle and finally maybe a secondary Z button while both are being longer so it doesn't hurt the finger.




As for Melee it's a good Smash but mostly from the engine's quirks and being rushed. Super Smash Bros is a party game before anything else.

The PS2 has such a massive library though, it really can't be beat. It was the third-party console of its generation. Starting with the N64, Nintendo lost them all and became the makers of MarioZeldaMachines where nearly the only games worth playing were more entries in the franchises they've been pushing since the '80s, and maybe a new franchise or two. Nintendo's a very conservative company, they need a flop now and then to force them to really step it up. GC led to the Wii, Wii U led to the Switch.
Honestly I'd rather have them pull out one of their older IPs while renewing them rather than making a new one that has a similar gameplay to a previous game. I think that Sony is ignoring too much their legacy and I notice how similar the current ones are while the Astro Bot game is the one that felt the most fresh in the last years (even if it's a 3D platformer a la Mario).
 
Being able to play movies should absolutely not be taken into account for a gaming console. For the PS2 it was a bonus.
It was EVERYTHING at the time, though. And Nintendo were aware of this to a certain extent.

I would have to wait until the 2010s to meet a single GC owner, whilst the PS2 was a common household item in my neck of the woods.

The poor Dreamcast really got screwed all-around.
 
Quality over quantity? I mean the N64 didn't have a lot yet they were considered as revolutionary (especially Mario 64 and Ocarina of Time).

And the Gamecube had zero revolutionary titles.

Yet consoles like the Neogeo, PC Engine and even the PlayStation 3 were still being celebrated for their prowess.

PS3? You mean the console that was roundly mocked for its price and lack of exclusives? THAT PS3?

And that's not even mentioning that nobody in the West gave a shit about PC Engine until after it died.
 
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Dafuq you mean
I mean playing Nintendo games on mobile is via emulation, not actual games ported by the company.

And the Gamecube had zero revolutionary titles.
Why do you say that? Not that it requires to reinvent the wheel to be good. I mean let's not act as if the first party games they had on the hardware were intrinsically bad.

PS3? You mean the console that was roundly mocked for its price and lack of exclusives? THAT PS3?
Yes, the price was high because of how powerful it was for 2006. The CELL chip was hard to emulate and was a reason why many PS3 exclusives couldn't have been on the Xbox 360.

And that's not even mentioning that nobody in the West gave a shit about PC Engine until it died.
Doesn't matter, the console was still impressive for its epoch. Same with the Neogeo.

People often praise some of the retro consoles for the power they had and some of the games that pushed the limits of the hardware.

It was EVERYTHING at the time, though. And Nintendo were aware of this to a certain extent.

I would have to wait until the 2010s to meet a single GC owner, whilst the PS2 was a common household item in my neck of the woods.

The poor Dreamcast really got screwed all-around.
At the time yes but then again today I don't understand why people want Youtube and Netflix on a video game console in an age where the simplest low end PC or even phone could play them.


The DSi tried to follow the PSP with the multimedia functions but in retrospect it's just a gimmick.

The Dreamcast had the idea of the Internet that is nowadays commonplace on consoles, this is almost unfair when DVD players were way easier to get in the mid-2000's.
 
Why do you say that? Not that it requires to reinvent the wheel to be good. I mean let's not act as if the first party games they had on the hardware were intrinsically bad.

Because it's my opinion and I'm expressing it just like you are?

Yes, the price was high because of how powerful it was for 2006. The CELL chip was hard to emulate and was a reason why many PS3 exclusives couldn't have been on the Xbox 360.
Doesn't matter, the console was still impressive for its epoch. Same with the Neogeo.

People often praise some of the retro consoles for the power they had and some of the games that pushed the limits of the hardware.

People can praise these consoles for their power all they want, it still doesn't change the fact that the Neo Geo and PC Engine failed while their their "inferior" competitor the SNES succeeded.
 
I would probably be more surprised if they've decided to port games to PC officially but I'm not really thinking that would happen any soon.

On the other hand I think PS2 on mobile phones isn't impossible.

Because that's my opinion and I'm expressing it? Just like you?
Saying "piss poor library" doesn't sound subjective to me.

People can praise these consoles for their power all they want, it still doesn't change the fact that the Neo Geo and PC Engine failed while their their "inferior" competitor the SNES succeeded.
The SNES was, for its epoch, quite a powerful console, more than the Genesis in many aspects (yes, they had the "Blast Processing" but it was more of a quirk about the CPU cycle speed).


I'm still wondering why the power argument works for the current gens but not the retro consoles. I'd still say that the GameCube version of RE4 has been deemed better than the PS2 one by several people.
 

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