Hot takes

Yeah he always seemed like a chill guy. I was addicted to DDD when it aired in my country a few years ago, he always showcased to local food culture in all the episodes.
He has been doing work with charities before he was famous, being a person who shows up and feeds people during floods, wild fires etc. Dude is legit.
 
I always thought that the Triforce Hunt in ’Wind Waker’ was the best part of the game, because that’s when it finally opens up fully and it’s all about adventuring on the sea.

I was SUPER surprised when I got online as I got older and everyone seems to hate that part the most.
 
I always thought that the Triforce Hunt in ’Wind Waker’ was the best part of the game, because that’s when it finally opens up fully and it’s all about adventuring on the sea.

I was SUPER surprised when I got online as I got older and everyone seems to hate that part the most.
I remember it being a weekend and I had the whole day to do nothing but play, and when I realized that I had "so much more game to play", I was ecstatic. I liked just about anything that extended my playtime back then, good or bad.
 
Comics and graphic novels are the same thing
☝️ ? Well. Comics are usually short form stories being written as they are being published. Most stories are cliffhangers and make you buy the next episode, almost always rewritten / redrawn by different artists again and again. Look up how many different artists / writers have their own spiderman comic.

Graphic novels are mostly an entire story wrapped up from beginning to end (Maybe a couple parts not over 50 like comic books), with a solid group of artists and writers that does not change. Sin City collection is a fantastic example of a real graphic novel. The fact it is character talking / thinking on a page, in a drawn style, that is the only thing that attaches it to being a comic.
 
I have a few spicy ones:

- Fallout 3 was a mistake, as good as New Vegas is, it isn't worth what Bethesda did to the series.
- Trails of Cold Steel ruined the entirety of the Trails series, taking away every cool idea and turning it into a generic anime story, and no amount of bringing back characters for fan service will save it.
- Sonic has never been good.
- Fighting games haven't been good since Third Strike.
- SMT is far superior to Persona.
- Gamecube > PS2.
- RE4 wasn't that good, and the action focused direction it took the series in, almost killed it.
 
Starfish are cute, Shinji Hosoe > Yousuke Yasui, instrumentals should make a comeback in Pop, and Hoobastank wasn't that bad
 
Comics and graphic novels are the same thing
I've always considered G.N. to be basically the Seinen of Comics. Fundamentally they're the same format but aimed at a different audience (like how a book to teach how to read for young kid is still a codex like erotic literature).

Funny thing is that The Killing Joke was released in a format similar to European comic books.

An even hotter take would be telling that basically: Manga = Comic = Bande Dessinée (French/Belgian) = Fumetti (Italian) = historietas (Spanish) = Manhwa (Korean) = Manhua (Chinese) so if someone says "Asian Comic" for either Manhwa/Manhua or Mangas they're technically correct.
 
☝️ ? Well. Comics are usually short form stories being written as they are being published. Most stories are cliffhangers and make you buy the next episode, almost always rewritten / redrawn by different artists again and again. Look up how many different artists / writers have their own spiderman comic.

Graphic novels are mostly an entire story wrapped up from beginning to end (Maybe a couple parts not over 50 like comic books), with a solid group of artists and writers that does not change. Sin City collection is a fantastic example of a real graphic novel. The fact it is character talking / thinking on a page, in a drawn style, that is the only thing that attaches it to being a comic.
So THATS the difference...
 
☝️ ? Well. Comics are usually short form stories being written as they are being published. Most stories are cliffhangers and make you buy the next episode, almost always rewritten / redrawn by different artists again and again. Look up how many different artists / writers have their own spiderman comic.

Graphic novels are mostly an entire story wrapped up from beginning to end (Maybe a couple parts not over 50 like comic books), with a solid group of artists and writers that does not change. Sin City collection is a fantastic example of a real graphic novel. The fact it is character talking / thinking on a page, in a drawn style, that is the only thing that attaches it to being a comic.
So technically is BlackSad a Graphic Novel?

And that would make one shot mangas like Sandland one as well?
 
Taunting in fighting games is a 100% valid strategy. Mindgames is like half the fight anyway.
It’s even part of combos in certain games like 3rd Strike.
 
Taunting in fighting games is a 100% valid strategy. Mindgames is like half the fight anyway.
It’s even part of combos in certain games like 3rd Strike.
Taunting is good if it's big risk big reward (or lower the opponent's power meter like in AoF which is an important part of the meta).

I forgot about SF3.3 but which?

EEEEh, i mean its alright, but fair enough.
But I do agree that the 2000's (pre-SFIV) was a dark age for FTGs...

At least the 2010's saw a small revival but I dislike how the 2020's are for the genre...
 
Taunting is good if it's big risk big reward (or lower the opponent's tension meter like in AoF).
I don’t even think it needs to have a mechanical purpose. You’re fighting a person, and if a well-timed taunt makes them tilt (just like a good combo might) it’s a good tactic, I think.
 
While you may be right I still think that without 2 nor X1 respectively those wouldn't have existed.
Sure, but that’s redundant when it comes to taste. If you like something more than something else that’s totally fine. You don’t need to take any objectivity into account.

I like X1 more than X2 because I have a better time with it, but X2 is probably better just by not having the dash be something you unlock. (I’ll never ever vibe with the music the same as X1 or X3 though, it’s too thrash-metal inspired and has too few melodies for my taste)

A related somewhat hot take though:
Twilight Princess is the worst (at least 3D) Zelda.
 
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Oh here is another one since we talked about fighting games, but i don't know how spicy it is:

- The 3D art direction for SF makes most characters look hideous and like they are made of clay.

Twilight Princess is the worst (at least 3D) Zelda.
Really? Personally, i would say that Skyward Sword is the worst one.
 
Really? Personally, i would say that Skyward Sword is the worst one.
Yeah it’s pretty close lol, but I think TP is more frustrating to play overall. There’s so much back and forth all the time, collecting teardrops suck, the combat is just Wind Waker but you have to unlock your moves, the items are uninteresting for the mostpart.
I love Midna though, but who doesn’t?

Skyward Sword has a bunch of issues too but I think it does unique gimmicks better generally. I like the overall items more, I like the artstyle and the world feels much more unique. Dungeon’s have more puzzles and combat felt hard (partly due to jank but I like how fights against lone enemies felt like duels), I love Zelda’s personality and design, and it’s got one of the best soundtracks in the series.
 
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Oh here is another one since we talked about fighting games, but i don't know how spicy it is:

- The 3D art direction for SF makes most characters look hideous and like they are made of clay.
Like many PSX era games. I do like the low poly models of the era like SF EX, Ergheiz or Tobal's.

A related somewhat hot take though:
Twilight Princess is the worst (at least 3D) Zelda.
I think my biggest issue with TP is that, despite loving the Twilight Realm (being akin to the Dark World in ALTTP), Midna's sass and the badassness of Wolf Link, I think that it looks too much like a Tolkien-ish, westernised fantasy world and is clearly Nintendo bowing to the fans after they dared making Wind Waker so they basically have made Ocarina of Time but upscaled to please them.



My volcanic take about the Zelda franchise is that it has always had mature elements hidden under a charming, childish looking world because Japan medium didn't mind tackling some more serious subject in family friendly art (like in shonen, tokus or even just games).

Tezuka's mangas are simplistic and childish looking in the art style yet the stories can get quite dark in some of them, ditto with some mangas talking about some themes (or don't pull punches about the character bleeding after a hard attack despite being aimed at younger boys).

But for Zelda, if someone says they want a "mature and realistic looking Zelda game and not a Cel shaded crap" they simply didn't understand (or rather not played) the games then.

I'd even dare saying that while Majora's Mask is creepy on purpose (and then again it's a unique game in the entire franchise, even compared to OoT and TP), Link's Awakening is probably the most melancholic inducing entry in the franchise. Yeah I said it, LA despite the cutesy art style, cute sounding soundtrack and adorable cast of characters still ends up showing that any dream cannot last forever so you're the one basically making everyone, friends and foes, vanish forever.

I won't spoil too many entries but Echoes of Wisdom has a story about an antagonist wanting to bring everything to the void, not even just conquering the world like most other villains.

I think it's not a big spoiler to say that Wind Waker is basically a post-apocalyptic world where everything got flooded. I loved the intro part where they told how the hero never came when the evil demon lord Ganon was striking again. Same with ALTTP being basically set after Ganon has won once and got the Triforce. I do love the Falldown Timeline solely because it gives us a different view on the Zelda series with an actual struggle to get the Kingdom back.
 
The 3D art direction for SF makes most characters look hideous and like they are made of clay.
I’ve heard this before but I never really saw it. The biggest problem for me with SF characters in 3D is that the games (apart from 4 but that one’s just ugly in general) use realistic textures while having these hyper stylized body types, so it usually looks really uncanny. But it varies a lot depending on characters. I think Mika looks a billion times better in V than in A3 because they made her look huge and strong which just fits better, while Zangief and Honda look great in 6 because they again look gigantic.

I do kind of wish they’d use more cartoony texture treatment that would fit the general style more, but I think Capcom’s too caught up in the fidelity wars to consider that. SF6 looks like a hodgepodge nightmare because of all the clashing styles to me.
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I think my biggest issue with TP is that, despite loving the Twilight Realm (being akin to the Dark World in ALTTP), Midna's sass and the badassness of Wolf Link, I think that it looks too much like a Tolkien-ish, westernised fantasy world and is clearly Nintendo bowing to the fans after they dared making Wind Waker so they basically have made Ocarina of Time but upscaled to please them.
This is interesting because I always felt that Zelda is more immersive when it’s a Japanese take on western fantasy environs. I don’t like how they made the sheikah look so overtly pseudo-japanese in BotW (even though they were always ninjas, I just thought it clashed)

Agreed on your Tezuka thing. It’s just another ol’ cause of people not wanting to be associated with liking something that’a geared towards kids.
 
I do kind of wish they’d use more cartoony texture treatment that would fit the general style more, but I think Capcom’s too caught up in the fidelity wars to consider that. SF6 looks like a hodgepodge nightmare because of all the clashing styles to me.
Its the same for me, i wish they went in a more cartoony direction rather than go borderline uncanny valley (with some characters), to be honest i see the pursue of "realistic graphics" as the killer of all artstyles and it really saddens me to see the industry going in that direction.
 
to be honest i see the pursue of "realistic graphics" as the killer of all artstyles and it really saddens me to see the industry going in that direction.
Yeah I’m inclined to agree for the mostpart. I think Rockstar is good at keeping a balance, in general, and it’s nice when racing games are pretty like that.
And I like it in Monster Hunter too but that’s probably a hot take in and of itself ?
 
This is interesting because I always felt that Zelda is more immersive when it’s a Japanese take on western fantasy environs. I don’t like how they made the sheikah look so overtly pseudo-japanese in BotW (even though they were always ninjas, I just thought it clashed).
I agree that Sheik and Impa looked better in OoT.

I do like the Ghibli ambience in BotW/TotK but it's clear that Hyrule isn't based on any real world country and I am fine with any reference to Christianity (like in the first two Zelda game) and Islam (OoT's Gerudo) being removed in favour of the mythology of Hylian and the three goddesses.

Zelda isn't just like any European inspired medieval fantast world like TES, DnD, The Witcher and so on but its own thing. Even other japanese made fantasy series like Druaga, Ghouls n Ghosts, Dragon Quest and Wonder Boy/Monster World have different styles and feel.

Agreed on your Tezuka thing. It’s just another ol’ cause of people not wanting to be associated with liking something that’s geared towards kids.
Which would delve into the debate of people thinking that being mature = blood and gore (which isn't) but that would be digressing a bit too much.
 
I agree that Sheik and Impa looked better in OoT.

I do like the Ghibli ambience in BotW/TotK but it's clear that Hyrule isn't based on any real world country and I am fine with any reference to Christianity (like in the first two Zelda game) and Islam (OoT's Gerudo) being removed in favour of the mythology of Hylian and the three goddesses.

Zelda isn't just like any European inspired medieval fantast world like TES, DnD, The Witcher and so on but its own thing. Even other japanese made fantasy series like Druaga, Ghouls n Ghosts, Dragon Quest and Wonder Boy/Monster World have different styles and feel.


Which would delve into the debate of people thinking that being mature = blood and gore (which isn't) but that would be digressing a bit too much.
Yeah it was just the general look of the Sheikah that irked me, but mainly because I’m not a huge fan of ”not-Japan” in fantasy in general.
I agree that Zelda feels like it’s own thing eve when it has castles and dragons. To me it’s always had a more fairy-tale feel than just straight up fantasy, but that’s also just a matter of semantic and stuff, so it’s whatever :)
 

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