Rename the thread to "bad takes" instead of hot takes
I can't help but feel they jumped the gun with Cody's story. His SFV story should have been about him getting his shit together, so then when he shows up as the mayor in SF6, it would feel earned. Going from prisoner to mayor out of nowhere just felt really strange.Sorry for replying to a week old post, but I agree wholeheartedly about 6.
Yeah SF6 really looks like assholes. It's a shame because they clearly took notes from the cool streetwise vibe that 3rd Strike had that feels like the best shtick SF ever had since its "let's mash every 80s action movie trope together + Blanka" of SF2, but they just fumbled it completely aside from the sick character selection and VS screens.
It doesn't help that they sort of attempt to iterate on the style inbetween characters, because Mai looks way more stylized and cartoony compared to almost all of the previous ones in the SF6 style. Terry looks like a frankenstein monster. I hate how almost all the newcomers AND the redesigns in 6 look like they're wearing work-out clothes.
There are a few outliers I enjoy. I like how gigantic and threatening Zangief feels, and I thought Ed, Dee Jay's and Lili's designs are pretty good. I think Chun-Li has a cute face, but they gave her actual horse legs this time around and it just looks messed up. And even then most of the characters that have okay-ish designs in artwork just get ultra combo'd by the graphics engine.
SF5 was at least somewhat cohesive and some of the new outfits for returning characters like Cody were great, but the characters in 6 mostly feel like monsters. Like they're wacky for wacky's sake.
I never enjoyed that idea either. It was fine when only Mortal Kombat did it, and in most cases they've done a decent job, but now every damn fighting game needs a guest character whether it fits or not. Just look at all those 2D characters in Tekken 7 that everyone liked UNTIL they had to fight them online, some people even saying they shouldn't be in the game.Speaking of fighting games, I have no idea how this is viewed in the FGC, but I really don't like how they're ALL crossing over with each other nowadays. Ryu's in Smash Brothers, Mai Shiranui's in Street Fighter, Punchbrain McGillicuddy's in Goonblasters 112. It really makes each IP less distinct – now there's not so much a variety of different fighting games as there is this big amorphous blob of fighting game culture that all the characters and worlds co-exist in. (At least in mainstream big-name fighting games.)
Do people like this? What if you only want to play Street Fighter characters in Street Fighter? It all seems a little goofy to me. The fighting game genre just seems to be getting more and more incestuous as time goes on. I like fighting games, but I can't imagine for a second getting into the modern AAA ones.
I guess it's just sort of par for the course with games like Street Fighter where the story kind of happens between games. I always felt like it's worse whenever they try to focus on it, but I'm one of those sickos who enjoy the simple "big villain invited people to a cool tournament to kill them" thing.I can't help but feel they jumped the gun with Cody's story. His SFV story should have been about him getting his shit together, so then when he shows up as the mayor in SF6, it would feel earned.
I like it when it's occasional. Aside from individual mechanics, fighting games are all about the characters, and (at least to me, I know it's different for everyone) I view them as sort of Fortnite kind of games (albeit to a MUCH lesser extent) where guest characters appearing doesn't feel like a huge deal as far as impact on the world goes. To me it's always felt sort of natural because they're not meant to be taken super seriously and reminds me of coin-op eras where you wanted a weird new character in the eyecatcher so people would check out the game. Cross-promotion to get eyeballs and purchases and all that.Speaking of fighting games, I have no idea how this is viewed in the FGC, but I really don't like how they're ALL crossing over with each other nowadays. Ryu's in Smash Brothers, Mai Shiranui's in Street Fighter, Punchbrain McGillicuddy's in Goonblasters 112. It really makes each IP less distinct – now there's not so much a variety of different fighting games as there is this big amorphous blob of fighting game culture that all the characters and worlds co-exist in. (At least in mainstream big-name fighting games.)
Do people like this? What if you only want to play Street Fighter characters in Street Fighter? It all seems a little goofy to me. The fighting game genre just seems to be getting more and more incestuous as time goes on. I like fighting games, but I can't imagine for a second getting into the modern AAA ones.
It's one thing when it's a crossover game like MvC or the entire game is comprised of characters from other things like Smash.I guess it's just sort of par for the course with games like Street Fighter where the story kind of happens between games. I always felt like it's worse whenever they try to focus on it, but I'm one of those sickos who enjoy the simple "big villain invited people to a cool tournament to kill them" thing.
I do kind of like how they went all-in on tying together Final Fight and Street Fighter in SF6, instead of just playing with the idea.
I like it when it's occasional. Aside from individual mechanics, fighting games are all about the characters, and (at least to me, I know it's different for everyone) I view them as sort of Fortnite kind of games (albeit to a MUCH lesser extent) where guest characters appearing doesn't feel like a huge deal as far as impact on the world goes. To me it's always felt sort of natural because they're not meant to be taken super seriously and reminds me of coin-op eras where you wanted a weird new character in the eyecatcher so people would check out the game. Cross-promotion to get eyeballs and purchases and all that.
It's annoying now though because so much resources go to developing characters, so when 50% of the season is compromised of guest characters (Mai and Terry in SF6) so early in the game's lifecycle it kind of feels like a waste of slots. It'd be more okay if it happened late and we weren't still hoping and praying our favorites would make the cut.
Then again, my favorite fighting game is Marvel 3, but that's specifically a cross-over game so I guess it doesn't count? It might be why I don't think it's much of a bother in other games though.
Yeah I edited it in the end, that it’s different for specifically crossover games.It's one thing when it's a crossover game like MvC or the entire game is comprised of characters from other things like Smash.
I'm one of the few people who liked MK1, but goddamn if it didn't feel deflating to see a Kombat Pack where both times, half of the characters were guests. Especially KP1 where two guests (Homelander and Omni-Man) where pretty much the same kind of character, in a way.
The last guest characters I enjoyed were the ones in MKX. By far the best guest characters NRS ever did.Yeah I edited it in the end, that it’s different for specifically crossover games.
I kind of think it’s okay if it means more people will try the game because it sucks when fighting games just die even when they’re good because people say the roster sucks. I’ll take the addition of Noctis or Big Chungus or whatever then.
I’ve never liked Mortal Kombat but I think it’s funny how they made it this weird amalgam of boomer action heroes fighting each other, with Conan and Rambo and stuff.
Kind of wish they’d make a separate game that would be just that in the MK engine so it doesn’t interfere with the world too much.
I love the MK guests A LOT but not at the expense of cutting other roster members.It's one thing when it's a crossover game like MvC or the entire game is comprised of characters from other things like Smash.
I'm one of the few people who liked MK1, but goddamn if it didn't feel deflating to see a Kombat Pack where both times, half of the characters were guests. Especially KP1 where two guests (Homelander and Omni-Man) where pretty much the same kind of character, in a way.
It stopped being a novelty, nowadays it's just like "yeah, they'll throw a guest character in it, it's just a matter of time".
You could have just said that Tekken 3 doesn't have a BS final boss and that would have been enough.TEKKEN 3 is better than TEKKEN 5.
My reason being that, while 5 is more polished, 3 is no slouch itself while also having some incredible vibes on top of that which 5 lacks.
5 is still a great game though! The intro…
“Heihachi Mishima… is dead.”
^
So that was a lie.
I MEAN THAT IS ALSO FAIR!You could have just said that Tekken 3 doesn't have a BS final boss and that would have been enough.![]()
Problem is he's an SNK boss in a 3D fighter. I mean, insta stun, the projectiles, teleports, taking health from you and giving it to him, faking a whiffed fireball only to throw another... And honestly, Azazel is just Jinpachi with super armor. They both suck. xD Tekken wasn't really known for their boss fights, but this is when it really started to go down the drain. People can like it if they want to, but it's objectively bad.I MEAN THAT IS ALSO FAIR!
But my other hot take is that I kinda love Jinpachi. Oh, don’t get me wrong, he’s BS. He’s unfair. But he’s SO BS and SO UNFAIR that it wraps back around to being funny. Not to mention, he looks the part. If he was just a normal looking guy but was still ridiculous, I would be singing a different tune.
we reached the moment where people say SF5 looks better than SF6Rename the thread to "bad takes" instead of hot takes
Inb4 you get people defending that opinion. Can’t say I agree, as I think I adore SF6 more than most people. It IS my favorite Street Fighter, next to Third Strike after all. It makes sense I’d be defensive.we reached the moment where people say SF5 looks better than SF6
we reached nirvana of hot takes
And also if it didn’t release in 1996…Speaking of SNES platformers, I was just thinking the other day about how much I enjoy Donkey Kong Country 3. It's often written off as the worst of the SNES games, and it's difficult for me to disagree with that, but the game has some truly beautiful presentation and fun as fuck boss battles. A lot of the levels are extremely classic and memorable, too, and the game's a technical marvel packed full of content on the SNES – just looking at screenshots from the game compared to, like, Super Mario World or something you wouldn't even think they were on the same console. I really love how you can freely walk around the overworld, too. I wouldn't say it's a better game, but I do think I prefer it to DKC2. (And I love DKC2!)
MARK MY WORDS: Had they just replaced that stupid Kiddy Kong with DK, the game would have instantly been considered the best DKC game. Oh well...!
THATS WHAT IVE BEEN SAYING FOR YEARS!Also, just while we’re on the subject: every Donkey Kong Land game plus the GBC version of Country is effing atrocious, and I say that with immense, heart-stopping nostalgia for the second one. I don’t really think Rare ever understood handheld gaming.
100%Speaking of SNES platformers, I was just thinking the other day about how much I enjoy Donkey Kong Country 3. It's often written off as the worst of the SNES games, and it's difficult for me to disagree with that, but the game has some truly beautiful presentation and fun as fuck boss battles. A lot of the levels are extremely classic and memorable, too, and the game's a technical marvel packed full of content on the SNES – just looking at screenshots from the game compared to, like, Super Mario World or something you wouldn't even think they were on the same console. I really love how you can freely walk around the overworld, too. I wouldn't say it's a better game, but I do think I prefer it to DKC2. (And I love DKC2!)
MARK MY WORDS: Had they just replaced that stupid Kiddy Kong with DK, the game would have instantly been considered the best DKC game. Oh well...!
Same here. I grew up with DKL2 and was mega jealous of my friend who had it on SNES.THATS WHAT IVE BEEN SAYING FOR YEARS!
As a GameBoy fan, I’m CRUSHED that they never gave the handheld a game that was truly great. Even their original output for the device was… not good.
You’d think they’d be well equipped considering their history with the 8-bit computer market, but no…
most companies didn't know how to make games for early handheld systems. batman forever is the best example of this.Also, just while we’re on the subject: every Donkey Kong Land game plus the GBC version of Country is effing atrocious, and I say that with immense, heart-stopping nostalgia for the second one. I don’t really think Rare ever understood handheld gaming.
With very few notable exceptions, I can't really think of any handheld versions of home console games that were good at all.most companies didn't know how to make games for early handheld systems. batman forever is the best example of this.
oh absolutely. the handhelds were essentially just an older system made portable.With very few notable exceptions, I can't really think of any handheld versions of home console games that were good at all.