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Some consoles/handhelds are geared towards a certain kind of audience. You like platformers? Play some NES games. You like JRPGs? Try some SNES games. You like sports games? Try the Genesis. The Vita, despite being released some time after that was a common trend, is quite geared towards a JRPG and anime fanbase. It was not that exclusively (as was also true for the aforementioned consoles), but there was a noticeable trend towards that. So if you aren't into those genres, it's probably not the system for you. If you are, then it's not so bad (although most games got ports elsewhere).I love Spike and all the work he does, but the Vita library is such dogshit. It makes sense there’s a lot of Vita games being posted on the repo bc the other systems’ catalogs are so full (again, thank you SO MUCH), but ohhhhh my god I did NOT miss out not having a vita.
Maybe part of the charm missing is my not really considering the Vita very “retro”. A bigger part is probably that the vita catalog is dogshit.
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I have what I think may be a good take:
A lot of stories in video games and VNs *do* suck. If you ever find yourself unfulfilled with the narratives or writing in games, you should probably find a book to enjoy, or pick up a title with more game than read (like a puzzler or Tetris or a platformer or something). This is part of what got me more into retro games the past few years.
If anyone’s looking for a good meaty game to read, please look up Pentiment, especially fans of European history (takes place around the same time as KCD). Top 5 game for me.
Now I will argue that the hardware for the Vita sucked. Sony tried yet another proprietary media scam, driving up the cost to a ridiculous degree, and they ate dirt as a result. It doesn't matter how great the rest of the system is when getting it to function requires the physical equivalent of buying mandatory overpriced DLC.
As for game writing, I agree for most cases. Most game makers aren't skilled writers; most skilled writers are not game makers. We get some of the best games when the developers realize this problem and try to fix it by hiring the right people. And even then, this doesn't always work.
To make matters worse, the audience kind of sucks at embracing good writing, and tends to embrace bad writing if they think it'll provide a good game regardless of if they've played it or not. (See all the people who initially screamed bloody murder at reviewers for negative reviews of Metroid: Other M and Resident Evil 5 based mainly on terrible writing... until they actually played them for themselves and pretended they never said those games had to be GOAT-level.) So we're stuck in a situation where the industry doesn't really need to give us better writing because some part of the audience will lap up whatever they throw at us.