Hot takes

Ok so I think my biggest hot take is that Dragon's Crown is kind of mid.

Might be shocking to hear since I'm a big Vanillaware fan, but I personally think they focused on the multiplayer aspect too much, and while I understand why they did it since the game is supposed to be like a DND campaign, it makes it not really fun to play if you're doing it solo imo.

Like you have to either playing with people in-person or with a group of people online in voice chat for it to be fun imo.
It's still by far, not even close, the best side scroller beat em up I've ever played.
 
I'm curious, since when? Do you have an exemple of a good alt ending?
I meant that it used to be impressive to have more than one ending in games since before you used to get the same ending no matter your actions, but now there are so many games (specially indie) with alternate endings that it's not impressive anymore.
 
I meant that it used to be impressive to have more than one ending in games since before you used to get the same ending no matter your actions, but now there are so many games (specially indie) with alternate endings that it's not impressive anymore.
So that's mostly a question of staleness.
 
I meant that it used to be impressive to have more than one ending in games since before you used to get the same ending no matter your actions, but now there are so many games (specially indie) with alternate endings that it's not impressive anymore.
to me its super impressive to see the main character murder everyone, no matter how many games do it!!!
 
Kirby and the amazing mirror and Kirby squeak squad are the worst Kirby games ever
 
Nah my teens where shit load of bullying but 99% of the time spent avoiding people so it honestly was all good. But that´s the issue your doing a zombie apocalypses game teen problem is the last thing last surviving humans focus on. Resident evil did the zombie trope best now zombie just a tired out theme that you seen a billion times. Wanna make teen issue drama game make not another teen movie the game.
I think my point was more "examining the complex, cyclical nature of revenge - life, love, death, and honor - and doing right by those who've sacrificed themselves for your benefit" is not what I'd call 'teen problems'? but maybe just, like, 'deeply human'?
 
Oh, and, for the record, Cave Story sucks gorilla dick through a crazy straw. ??
I get everything you are saying here, but at least in my opinion Cave Story is a bit different from the idea that it was made in 2004 before a lot of these indie games only did Metroidvania or Roguelite/Roguelike type stuff 95% of the time. But I'm also biased and think that Cave Story is one of the most beautiful games I've ever played. I've bought like 3 re releases of it lol.
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Is this a hot take to say that no, playing harder games don't make someone more valid as a gamer?
I'm trying to get my homies into Ninja Gaiden. The one has had a bit of a hard time because everyone told him to play Black and OG2, which are considered the hardest versions of those games, I told him to play the new releases first and once he gets a grip on the combat and ends up really enjoying it to then go back to those and try to knock them out.
 
Love is the last thing one would think about when trying no to die.
famously people HATE to look out for their loved ones in times of crisis.

Also Revenge when the humanity is a stake just makes you a petty worthless human that rather let humanity end just so you can go full on psycho and cave in a mans head.
1738360284834.png
 
yeah yeah im stupid and can´t see the beauty in the story happy now. If you don´t like that I don´t worship the game just say so.

This is a hot take and my hot take is I think Last of us is over rated and crappy written but that´s my opinion it´s not fact and my word is not law it´s just my opinion. Don´t like it don´t give a crap then.
I don't think it's a beautiful story (it's pretty plainly brutal and disgusting) and I'm really not even a big fan either.

You're allowed to not like it and voice your opinion, I'm not trying to say otherwise: I just think claiming it's about "teen issues" is disingenuous.
 
Despite being a classic and iconic, The Simpsons Arcade is actually kinda crappy.

Bland, monotonous, even very boring in spots... I have never met anyone who actually wanted to beat it, not even the Queen Of The Mallrats herself, my cousin (a complete arcade junkie).
This was the era of konami's beat em up before they understood hitstun.

This is why the tmnt arcade games actually suck, but when you understand them, it becomes fun to basically get around the bullshit. It's just that they play very differently from other games of the genre.

Dude, do all of your cousins have some cool status ? "Queen of the mallrats" looks like the intro before the boss fight.
 
I said it before and i will say it now:

Spec Ops The Line is a mess in a stick that tries to be a reflection about violence and how we don't care if it's ficional but ends up as hypocrital and Zero sense making the more you legitimally read the plot between lines, after THE SCENE i realized the writers actually we're the ones making all the violence while pinning it against you, and yes, i have played more of this self reflective games and i can say they are while not perfect far better planned (Bioshock and OFF comes to mind)
 
Visual novels are pretty boring when the only aspect of gameplay is to click to show more text and occasionally make a choice. It's not reading that it's the problem, it's the lack of a substancial gameplay.
boring week GIF
 
This is why the tmnt arcade games actually suck, but when you understand them, it becomes fun to basically get around the bullshit. It's just that they play very differently from other games of the genre.
This guy knows his stuff, it's funny how the arcade version of Turtles in Time is a kusoge while the snes port is a masterpiece
 
Visual novels are pretty boring when the only aspect of gameplay is to click to show more text and occasionally make a choice.
boring week GIF

Isn't your pp from a visual novel ? I thought it was the Last Window' MC at first.
 
Isn't your pp from a visual novel ? I thought it was the Last Window' MC at first.
I've said visual novels are boring when there's only reading and no substantial gameplay in it, and Hotel Dusk is not one of them. There's puzzles, you can explore the hotel in a 3d environment, and it has minigames too.
 
Nintendo and Sega's Seals of Quality only worked to see if a game was unlicensed or not
Well yeah, that's a fact. It was a direct response to make people believe the nes wasn't full of shovelware like the 2600. There was no seal of quality in Japan, it was only made for the american audiences due to the aftermath of the 83 crash
 
Visual novels are pretty boring when the only aspect of gameplay is to click to show more text and occasionally make a choice. It's not reading that it's the problem, it's the lack of a substancial gameplay.
boring week GIF
Well they are novels after all
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I really don't like VNs. I actually read all of Fate/stay night when I was 15, I will never get those 70 hours back.
On the subject matter, I do not like Fate at all
 
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Well they are novels after all
Well i rather read one. When i playing a game, i want to do more than just reading. But that's just me.
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Well they are novels after all
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I really don't like VNs. I actually read all of Fate/stay night when I was 15, I will never get those 70 hours back.
On the subject matter, I do not like Fate at all
Man, that's a lot. I wouldn't have the same courage to sit through all of this lol.
I've seen some Fates games on the repo, it has a big fanbase it seems. I was interested, but not anymore.
::winnie
 
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The Binding of Isaac (more specifically, the Repentance DLC) is boring, the items are terribly designed and terribly balanced (on top of the item list being incredibly bloated), and the game relies far too much on luck for many deaths to truly feel as though they were preventable.

Unless you get a good item on your first floor, each room is a slog to get through, especially on the Cellar floor. Any character which uses tears (a majority of them) takes forever to kill most enemies, even in the early floors, which makes the game downright boring to play. Get ready to hold your R key down every time your starting item is subpar.

TBOI's item pool is filled with minor effects and stat boosts that range from negligible to downright harmful to a build. This, combined with your incredibly minimal control over the items you find, makes for a frustrating experience past the first 20 or so hours.
Compare it to Risk of Rain 2, one of my personal favorites in the roguelike/roguelite genre, for example. That game still has over 100 items (although not nearly as many as TBOI's now 600+ count) but each item, despite having much less significant effects than many items in TBOI, still feels impactful and helpful.
ROR2 has no items (not counting the Heretic's transformation items) like Brimstone which completely modify your attack into something far more powerful and effective. A vast majority of the items in ROR2 are small stat boosts, passive effects, or additional automatic attacks which all boost your ability to defend yourself. Everything feels like it contributes to a build, and everything feels like it has a purpose. Additionally, the inclusion of Multishops, multiple chest types, and Printers (paired with Scrappers to remove the chance-based item removal of said printers) gives you almost full control over your build, while the randomness of chests still keeps each run's items different enough to justify the game's existence as a roguelite.

Overall, I just really don't like Isaac as a huge fan of the roguelike and roguelite genres. Maybe that's all I needed to say.
 

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