I got one of those takes, Pokemon Mystery Dungeon Gates to Infinity is actually one of the best pokemon games of all time and all the reasons people don't like it were superficial surface reasons.
great story and characters with classic mystery dungeon gameplay, truly underrated and overhated
Seeing the current state of the franchise, the Mystery Dungeon Tetralogy (counting the remake as the same entry as the first game and the Wiiware entries as non canon spinoffs) is probably the best thing to have happened to it.
I also think the Rumble sub-series is good in its own regard (and I wish we got a proper Action RPG spinoff).
PS: I don't vibe with Pokken (then again I'm not a huge Tekken fan outside of the PSX era and 4) and think that there should've been a 2D entry like the fangame Type: Wild
Tek it by Cafuné is ruined by the auto tune. It's so good for half the song and then the auto tune hits you, and the auto tune doesn't even fit the vibe of the song at all.
Ruby is worse than Emerald because Emerald has a simple but tedious path to victory. You have plenty of time to go to the bathroom and get snacks while knights of the round+quadra gets mimed over and over. After you run out of that you can just beat him to death. The less materia you equip the less damage aire tam storm does. I didn't even have or know about the underwater materia until years later and the timer wasn't a big problem.
Ruby is just a troll. knights of the round causes him to counter with ultima so you are stuck with Bahamut Zero. You better have enough ribbons and you better enter that battle with two dead party members because he'll use whirlsand to single out his prey.
Asking for a remake of 99 percent of games is spiritually equivalent of jacking it to Simpsons porn, and that one percent will never get the remake it needs because the game was probably awful but had very interesting concepts held back by production issues and as such sold so poorly that you couldn't financially justify going back to the well.
The Souls series is coworker core gaming and its overall reception will not age nearly as well as you'd expect given its current reputation. I'm glad everyone at From is still getting a paycheck but whenever I hear someone irl talk about that game, my eyes glaze over. The series for those people with the tired Link with a coffee avatars. If the combat was even slightly worth a damn, we'd see more organized PvP beyond fight clubs that require enough ruleset changes to make Smogon blush.
Final Fantasy IX is a 4/5 JRPG but a rancid Final Fantasy game, and it reflects very poorly on you if that's your favorite in the series. It should have stayed a spinoff.
"""New""" takes on preexisting skill based genres like rhythm games, shmups or pinball almost always display a fundamental misunderstanding of what makes those genres interesting. I don't need the 20th "oh this pinball game is actually an action adventure platformer with blah blah blah", why don't you just make a good fucking table and have the depth of play come from that instead of having to tack on as many bells and whistles as you can in order to make up for the fact that you don't understand a genre.
In no other genre has the bag been fumbled harder than RTS games. It really shouldn't be this hard to have a viable starcraft knockoff out and about by now.
Parries in fighting games lead to bad habits and that gameplay scenario where both players walk back and forward for 30 seconds without wanting to press a button because they don't want to get blown the fuck out by someone fishing for the parry. It also encourages players to gamble on very risky options becuase the reward could be greater than just down backing. The GGXX's series take on parries (slashback) prevents this issue because it's prohibitively hard. This is not me saying "take parries out of 3rd Strike", or any game that currently has them in it because that's part of their gamelay design and people do enjoy it, but like, it's something I wouldn't want to see as much going forward.
Speaking of Gear, most Sol Badguy players don't wash their asshole and are not very good at the game.
More games should appeal to a younger crowd. Gaming switching its focus from a medium where anyone can pick it up to something that costs too much for the average child to enjoy is a death sentence for the future of the medium. If it continues, there will come a time where the only people who play video games are 40+, and the themes of games will be changed to appeal to that crowd, in the same way you see Terminator/Robocop/other 80s ephemera shoved into media because it's what appeals to the only target demo with disposable income left.
Psychonauts didn't age well. Tim Schafer is a hack fraud. I didn't care for Grim Fandango, either.
I will always stand by my principles and say "FFVI is the best one" and rest my case, yeah the rest are great but VI was the peak for me, it was and still is the best experience playing a Final Fantasy title for me, VII will always be "Muh Aerith Death", "Muh Sephiroth One Winged Angel", like everyone points out the same things, in exchange you can point out any town or moment of VI and it will work every time to convince someone to play it, yeah even mentioning Zozo Michigan.
Final Fantasy IX is a 4/5 JRPG but a rancid Final Fantasy game, and it reflects very poorly on you if that's your favorite in the series. It should have stayed a spinoff.
Really? Because for me it was a return to basics with the series, like VII and VIII took a detour to "too much anime" highway and the Fantasy was getting shoved into the side, then along came IX and showed one of the last glimpses at old SquareSoft, you know, back then when they weren't afraid of nothing.
"""New""" takes on preexisting skill based genres like rhythm games, shmups or pinball almost always display a fundamental misunderstanding of what makes those genres interesting. I don't need the 20th "oh this pinball game is actually an action adventure platformer with blah blah blah", why don't you just make a good fucking table and have the depth of play come from that instead of having to tack on as many bells and whistles as you can in order to make up for the fact that you don't understand a genre.
Please nobody show this guy either Vagrant Story or Front Mission: Gun Hazard, or any old experimental game made by Squaresoft or any other dev back then, literally the most interesting games of the past sometimes were mixes of different components of various genres, or do i have to remind you of Parasite Eve (JRPG mixed with some Survival Horror), Symphony of The Night (platformer mixed with rpg elements, that yeah made it easy but nonetheless enjoyable) or Devil May Cry, that literally mixed so many genres that became it's own thing, inventing a new genre called Hack and Slash, the same way Metal evolved from regular rock n roll.
Parries in fighting games lead to bad habits and that gameplay scenario where both players walk back and forward for 30 seconds without wanting to press a button because they don't want to get blown the fuck out by someone fishing for the parry. It also encourages players to gamble on very risky options becuase the reward could be greater than just down backing. The GGXX's series take on parries (slashback) prevents this issue because it's prohibitively hard. This is not me saying "take parries out of 3rd Strike", or any game that currently has them in it because that's part of their gamelay design and people do enjoy it, but like, it's something I wouldn't want to see as much going forward.
I mean, they are common in the big name fighting games like sf6 or garou city of the wolves, but even 2xko dodged that bullet, also there's a thing called pressure, that usually people do to evade the 30 seconds.
More games should appeal to a younger crowd. Gaming switching its focus from a medium where anyone can pick it up to something that costs too much for the average child to enjoy is a death sentence for the future of the medium. If it continues, there will come a time where the only people who play video games are 40+, and the themes of games will be changed to appeal to that crowd, in the same way you see Terminator/Robocop/other 80s ephemera shoved into media because it's what appeals to the only target demo with disposable income left.
You can always wait for a sale and get them at an more efficient price, but appealing to a younger crowd? haven't you seen the state we are currently in? you give them the littlest of inconveniences and they start shouting NERF in any genre, look at Deltarune, Toby Fox nerfed the knight sword hitbox because people were crying too hard. In these cases i like to quote Satoru Iwata in a interview he had in Game Center CX:
"The difficulty in games comes from the developers who tested the games, and if they found something easy to do, then they tried to fix it so the experience could be more enjoyable"
Look at Silksong, just a little diffulty and people are crying. The younger crowd doesn't want to develop any skill or ability, just getting handed victories with little to nonexistent effort.
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